Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
parent
914a214a19
commit
32f04fd7ca
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -7,7 +7,6 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.Arcade;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@ -16,6 +15,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@ -42,6 +42,17 @@ namespace Content.Server.GameObjects.Components.Arcade
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private IPlayerSession? _player;
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private readonly List<IPlayerSession> _spectators = new();
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerStateChanged(powerChanged);
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break;
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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@ -109,15 +120,10 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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if (_powerReceiverComponent != null)
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{
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_powerReceiverComponent.OnPowerStateChanged += OnPowerStateChanged;
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}
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_game = new BlockGame(this);
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}
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private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerStateChanged(PowerChangedMessage e)
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{
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if (e.Powered) return;
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.VendingMachines;
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@ -100,14 +100,20 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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if (_powerReceiverComponent != null)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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_powerReceiverComponent.OnPowerStateChanged += OnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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OnOnPowerStateChanged(powerChanged);
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break;
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}
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}
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private void OnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void OnOnPowerStateChanged(PowerChangedMessage e)
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{
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if(e.Powered) return;
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@ -1,9 +1,10 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@ -81,25 +82,21 @@ namespace Content.Server.GameObjects.Components.BarSign
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{
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base.Initialize();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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}
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UpdateSignInfo();
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}
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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receiver.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerOnOnPowerStateChanged(powerChanged);
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break;
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}
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base.OnRemove();
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}
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private void PowerOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void PowerOnOnPowerStateChanged(PowerChangedMessage e)
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{
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UpdateSignInfo();
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}
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@ -8,6 +8,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Cargo
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@ -25,22 +26,15 @@ namespace Content.Server.GameObjects.Components.Cargo
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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public override void OnAdd()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.OnAdd();
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var receiver = Owner.EnsureComponent<PowerReceiverComponent>();
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receiver.OnPowerStateChanged += PowerUpdate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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receiver.OnPowerStateChanged -= PowerUpdate;
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case PowerChangedMessage powerChanged:
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PowerUpdate(powerChanged);
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break;
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}
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base.OnRemove();
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}
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public void QueueTeleport(CargoProductPrototype product)
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@ -49,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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TeleportLoop();
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}
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private void PowerUpdate(object? sender, PowerStateEventArgs args)
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private void PowerUpdate(PowerChangedMessage args)
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{
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if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
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_currentState = CargoTelepadState.Idle;
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -80,11 +80,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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//BufferSolution = Owner.BufferSolution
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BufferSolution.Solution = new Solution();
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BufferSolution.MaxVolume = ReagentUnit.New(1000);
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@ -92,7 +87,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
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UpdateUserInterface();
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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break;
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}
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}
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private void OnPowerChanged(PowerChangedMessage e)
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{
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UpdateUserInterface();
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}
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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@ -83,15 +83,21 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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InitializeFromPrototype();
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UpdateUserInterface();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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break;
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}
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}
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/// <summary>
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/// Checks to see if the <c>pack</c> defined in this components yaml prototype
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/// exists. If so, it fills the reagent inventory list.
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@ -111,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerChanged(PowerChangedMessage e)
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{
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UpdateUserInterface();
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}
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@ -1,10 +1,11 @@
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@ -29,8 +30,6 @@ namespace Content.Server.GameObjects.Components
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if (Owner.TryGetComponent(out PowerReceiverComponent powerReceiver))
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{
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powerReceiver.OnPowerStateChanged += PowerReceiverOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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@ -45,17 +44,18 @@ namespace Content.Server.GameObjects.Components
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CreateComputerBoard();
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}
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent powerReceiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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powerReceiver.OnPowerStateChanged -= PowerReceiverOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerReceiverOnOnPowerStateChanged(powerChanged);
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break;
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}
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base.OnRemove();
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}
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private void PowerReceiverOnOnPowerStateChanged(object sender, PowerStateEventArgs e)
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private void PowerReceiverOnOnPowerStateChanged(PowerChangedMessage e)
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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@ -57,25 +57,18 @@ namespace Content.Server.GameObjects.Components.Conveyor
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}
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}
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public override void OnAdd()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.OnAdd();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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break;
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= OnPowerChanged;
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}
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerChanged(PowerChangedMessage e)
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{
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UpdateAppearance();
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}
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -547,7 +547,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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UpdateInterface();
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}
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private void PowerStateChanged(object? sender, PowerStateEventArgs args)
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private void PowerStateChanged(PowerChangedMessage args)
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{
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if (!args.Powered)
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{
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@ -619,11 +619,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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physics.AnchoredChanged += UpdateVisualState;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerStateChanged;
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}
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UpdateTargetList();
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UpdateVisualState();
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}
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@ -635,11 +630,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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physics.AnchoredChanged -= UpdateVisualState;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerStateChanged;
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}
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if (_container != null)
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{
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foreach (var entity in _container.ContainedEntities.ToArray())
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@ -680,6 +670,10 @@ namespace Content.Server.GameObjects.Components.Disposal
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_lastExitAttempt = _gameTiming.CurTime;
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Remove(msg.Entity);
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break;
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case PowerChangedMessage powerChanged:
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PowerStateChanged(powerChanged);
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break;
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}
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}
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -504,7 +504,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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UpdateInterface();
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}
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private void PowerStateChanged(object? sender, PowerStateEventArgs args)
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private void PowerStateChanged(PowerChangedMessage args)
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{
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if (!args.Powered)
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{
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@ -574,11 +574,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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physics.AnchoredChanged += UpdateVisualState;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerStateChanged;
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}
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UpdateVisualState();
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}
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@ -589,11 +584,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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physics.AnchoredChanged -= UpdateVisualState;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerStateChanged;
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}
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foreach (var entity in _container.ContainedEntities.ToArray())
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{
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_container.ForceRemove(entity);
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@ -626,6 +616,10 @@ namespace Content.Server.GameObjects.Components.Disposal
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_lastExitAttempt = _gameTiming.CurTime;
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Remove(msg.Entity);
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break;
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case PowerChangedMessage powerChanged:
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PowerStateChanged(powerChanged);
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break;
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}
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}
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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@ -15,6 +15,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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@ -191,8 +192,6 @@ namespace Content.Server.GameObjects.Components.Doors
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerDeviceOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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@ -201,17 +200,18 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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receiver.OnPowerStateChanged -= PowerDeviceOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerDeviceOnOnPowerStateChanged(powerChanged);
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break;
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}
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base.OnRemove();
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}
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private void PowerDeviceOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void PowerDeviceOnOnPowerStateChanged(PowerChangedMessage e)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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|
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|
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@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
|
@ -95,14 +95,20 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += OnPowerStateChanged;
|
||||
}
|
||||
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
OnPowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
|
@ -110,11 +116,6 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||
{
|
||||
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged -= OnPowerStateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
|
|
@ -166,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||
}
|
||||
}
|
||||
|
||||
private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
|
||||
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||
{
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
|
@ -16,6 +16,7 @@ using Robust.Server.GameObjects;
|
|||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
|
|
@ -119,11 +120,20 @@ namespace Content.Server.GameObjects.Components.PA
|
|||
Logger.Error("ParticleAcceleratorControlBox was created without PowerReceiverComponent");
|
||||
return;
|
||||
}
|
||||
|
||||
_powerReceiverComponent.OnPowerStateChanged += OnPowerStateChanged;
|
||||
_powerReceiverComponent.Load = 250;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
OnPowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
|
@ -133,7 +143,7 @@ namespace Content.Server.GameObjects.Components.PA
|
|||
|
||||
// This is the power state for the PA control box itself.
|
||||
// Keep in mind that the PA itself can keep firing as long as the HV cable under the power box has... power.
|
||||
private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
|
||||
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||
{
|
||||
UpdateAppearance();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#nullable enable
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
|
|
@ -59,11 +59,6 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += OnPowerChanged;
|
||||
}
|
||||
|
||||
Owner.TryGetComponent(out _powerSupplier);
|
||||
|
||||
_injecting = false;
|
||||
|
|
@ -71,6 +66,17 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||
_jarSlot = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-fuelJarContainer", Owner);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
OnPowerChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnUpdate(float frameTime)
|
||||
{
|
||||
if(!_injecting)
|
||||
|
|
@ -127,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||
}
|
||||
}
|
||||
|
||||
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
|
||||
private void OnPowerChanged(PowerChangedMessage e)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,8 +29,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||
|
||||
public override string Name => "PowerReceiver";
|
||||
|
||||
public event EventHandler<PowerStateEventArgs>? OnPowerStateChanged;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered => (HasApcPower || !NeedsPower) && !PowerDisabled;
|
||||
|
||||
|
|
@ -209,7 +207,8 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||
|
||||
private void OnNewPowerState()
|
||||
{
|
||||
OnPowerStateChanged?.Invoke(this, new PowerStateEventArgs(Powered));
|
||||
SendMessage(new PowerChangedMessage(Powered));
|
||||
|
||||
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
||||
{
|
||||
appearance.SetData(PowerDeviceVisuals.Powered, Powered);
|
||||
|
|
@ -240,11 +239,11 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||
}
|
||||
}
|
||||
|
||||
public class PowerStateEventArgs : EventArgs
|
||||
public class PowerChangedMessage : ComponentMessage
|
||||
{
|
||||
public readonly bool Powered;
|
||||
|
||||
public PowerStateEventArgs(bool powered)
|
||||
public PowerChangedMessage(bool powered)
|
||||
{
|
||||
Powered = powered;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
|
|
@ -53,19 +53,21 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||
Owner.EnsureComponent<PowerReceiverComponent>();
|
||||
_container = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powerCellContainer", Owner);
|
||||
// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
receiver.OnPowerStateChanged += PowerUpdate;
|
||||
case PowerChangedMessage powerChanged:
|
||||
PowerUpdate(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged -= PowerUpdate;
|
||||
}
|
||||
|
||||
_heldBattery = null;
|
||||
|
||||
base.OnRemove();
|
||||
|
|
@ -114,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void PowerUpdate(object? sender, PowerStateEventArgs eventArgs)
|
||||
private void PowerUpdate(PowerChangedMessage eventArgs)
|
||||
{
|
||||
UpdateStatus();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
|
@ -52,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||
/// <summary>
|
||||
/// For attaching UpdateState() to events.
|
||||
/// </summary>
|
||||
public void UpdateState(object sender, EventArgs e)
|
||||
public void UpdateState(PowerChangedMessage e)
|
||||
{
|
||||
UpdateState();
|
||||
}
|
||||
|
|
@ -136,30 +137,17 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public override void OnAdd()
|
||||
{
|
||||
base.OnAdd();
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
receiver.OnPowerStateChanged += UpdateState;
|
||||
case PowerChangedMessage powerChanged:
|
||||
UpdateState(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged -= UpdateState;
|
||||
}
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString($"The battery indicator displays: {BatteryStateText[State]}."));
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
|
|
@ -209,19 +209,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponent<PowerReceiverComponent>().OnPowerStateChanged += UpdateLight;
|
||||
|
||||
_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner);
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
receiver.OnPowerStateChanged -= UpdateLight;
|
||||
case PowerChangedMessage:
|
||||
UpdateLight();
|
||||
break;
|
||||
}
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
@ -119,24 +119,24 @@ namespace Content.Server.GameObjects.Components.VendingMachines
|
|||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += UpdatePower;
|
||||
TrySetVisualState(receiver.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off);
|
||||
}
|
||||
|
||||
InitializeFromPrototype();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
receiver.OnPowerStateChanged -= UpdatePower;
|
||||
case PowerChangedMessage powerChanged:
|
||||
UpdatePower(powerChanged);
|
||||
break;
|
||||
}
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
private void UpdatePower(object? sender, PowerStateEventArgs args)
|
||||
private void UpdatePower(PowerChangedMessage args)
|
||||
{
|
||||
var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
|
||||
TrySetVisualState(state);
|
||||
|
|
|
|||
Loading…
Reference in New Issue