Fixed More Missing Icon Sprites (#4623)
* Fixed bluespace and normality icons showing ERROR sprite * Fix texture sprite specifiers to RSI PNGs (#39783) These aren't available when packaged anymore. * Fixed a number of missing icon sprites due to rsic packaging. * Fixed character records icon sprite. * Fixed golem icons in case they are ever re-enabled
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0c802d5a28
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3418b3e402
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@ -6,6 +6,6 @@
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components:
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- type: Action
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useDelay: 30
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icon: Structures/Specific/anomaly.rsi/anom1.png
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icon: { sprite: Structures/Specific/anomaly.rsi, state: anom1 }
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- type: InstantAction
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event: !type:ActionAnomalyPulseEvent
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@ -10,7 +10,7 @@
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- type: alert
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id: Corporeal
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icons: [ /Textures/_DV/Mobs/Ghosts/revenant.rsi/icon.png ] # DeltaV - Custom revenant sprite
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icons: [ { sprite: /Textures/_DV/Mobs/Ghosts/revenant.rsi, state: icon } ] # DeltaV - Custom revenant sprite
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name: alerts-revenant-corporeal-name
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description: alerts-revenant-corporeal-desc
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@ -138,7 +138,7 @@
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components:
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- type: Action
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icon: { sprite: Structures/Machines/parts.rsi, state: box_0 }
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iconOn: Structures/Machines/parts.rsi/box_2.png
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iconOn: { sprite: Structures/Machines/parts.rsi, state: box_2 }
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keywords: [ "AI", "console", "interface" ]
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priority: -10
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@ -159,7 +159,7 @@
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components:
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: comms_console }
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iconOn: Interface/Actions/actions_ai.rsi/comms_console.png
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iconOn: { sprite: Interface/Actions/actions_ai.rsi, state: comms_console }
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keywords: [ "AI", "console", "interface" ]
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priority: -4
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- type: InstantAction
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@ -173,7 +173,7 @@
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components:
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: mass_scanner }
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iconOn: Interface/Actions/actions_ai.rsi/mass_scanner.png
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iconOn: { sprite: Interface/Actions/actions_ai.rsi, state: comms_console }
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keywords: [ "AI", "console", "interface" ]
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priority: -6
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- type: InstantAction
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@ -196,7 +196,7 @@
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components:
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: crew_monitor }
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iconOn: Interface/Actions/actions_ai.rsi/crew_monitor.png
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iconOn: { sprite: Interface/Actions/actions_ai.rsi, state: crew_monitor }
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keywords: [ "AI", "console", "interface" ]
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priority: -8
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- type: InstantAction
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@ -210,7 +210,7 @@
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components:
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: station_records }
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iconOn: Interface/Actions/actions_ai.rsi/station_records.png
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iconOn: { sprite: Interface/Actions/actions_ai.rsi, state: station_records }
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keywords: [ "AI", "console", "interface" ]
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priority: -7
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- type: InstantAction
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@ -225,7 +225,7 @@
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components:
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- type: Action
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icon: { sprite: Structures/Machines/parts.rsi, state: box_0 }
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iconOn: Structures/Machines/parts.rsi/box_2.png
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iconOn: { sprite: Structures/Machines/parts.rsi, state: box_2 }
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keywords: [ "AI", "console", "interface" ]
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priority: -10
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- type: InstantAction
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@ -254,8 +254,8 @@
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# toggleAction:
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# name: action-name-show-laws
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# description: action-description-show-laws
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# icon: Structures/Wallmounts/posters.rsi/poster11_legit.png #someone wanna make new icons?
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# iconOn: Structures/Wallmounts/posters.rsi/poster11_legit.png
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# icon: { sprite: Structures/Wallmounts/posters.rsi, state: poster11_legit } #someone wanna make new icons?
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# iconOn: { sprite: Structures/Wallmounts/posters.rsi, state: poster11_legit }
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# keywords: [ "AI", "console", "interface", "laws", "borg" ]
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# priority: -3
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# event: !type:ToggleIntrinsicUIEvent
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@ -4,7 +4,7 @@
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description: Calm down and sit peacefuly in your carrier's inventory
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components:
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- type: Action
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icon: _DV/Actions/escapeinventory.rsi/cancel-escape.png
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icon: { sprite: _DV/Actions/escapeinventory.rsi, state: cancel-escape }
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useDelay: 2
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- type: InstantAction
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event: !type:EscapeInventoryCancelActionEvent
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@ -2,7 +2,7 @@
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id: Bluespace
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name: bluespace
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unit: materials-unit-crystal
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icon: /Textures/Nyanotrasen/Objects/Materials/materials.rsi/bluespace.png
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icon: { sprite: /Textures/Nyanotrasen/Objects/Materials/materials.rsi, state: bluespace }
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color: "#53a9ff"
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stackEntity: MaterialBluespace
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price: 15
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@ -11,7 +11,7 @@
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id: NormalityCrystal
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name: normality
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unit: materials-unit-crystal
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icon: /Textures/Nyanotrasen/Objects/Materials/materials.rsi/bluespace.png
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icon: { sprite: /Textures/Nyanotrasen/Objects/Materials/materials.rsi, state: bluespace }
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color: "#999999"
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stackEntity: CrystalNormality
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price: 30
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@ -41,7 +41,8 @@
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- type: emote
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id: HarpyPew
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name: delta-chat-emote-name-pew
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icon: Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
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# icons in .rsi directories need to be specified this way, because they get packaged
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icon: { sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi, state: base }
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category: Vocal
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available: false
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whitelist:
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@ -59,7 +60,8 @@
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- type: emote
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id: HarpyBang
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name: delta-chat-emote-name-bang
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icon: Objects/Weapons/Grenades/grenade.rsi/icon.png
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# icons in .rsi directories need to be specified this way, because they get packaged
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icon: { sprite: Objects/Weapons/Grenades/grenade.rsi, state: icon }
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category: Vocal
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available: false
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whitelist:
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@ -97,7 +99,8 @@
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- type: emote
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id: HarpyRev
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name: delta-chat-emote-name-rev
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icon: Structures/Machines/grinder.rsi/grinder_beaker_attached.png
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# icons in .rsi directories need to be specified this way, because they get packaged
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icon: { sprite: Structures/Machines/grinder.rsi, state: grinder_beaker_attached }
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category: Vocal
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available: false
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whitelist:
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