Downstream fixes for battery unification
This commit is contained in:
parent
17ff77b61f
commit
349337e1d5
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@ -7,7 +7,7 @@ using Content.Shared.Body.Systems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Power.Components; // ough BatteryComponent why are you in server
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using Content.Shared.Power.Components;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Power.EntitySystems;
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@ -16,7 +16,7 @@ namespace Content.Server._DV.Augments;
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public sealed class AugmentPowerCellSystem : EntitySystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly PredictedBatterySystem _battery = default!;
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[Dependency] private readonly SharedBatterySystem _battery = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly SharedBodySystem _body = default!;
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@ -41,7 +41,7 @@ public sealed class AugmentPowerCellSystem : EntitySystem
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}
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}
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public (Entity<AugmentPowerCellSlotComponent, OrganComponent, PowerCellSlotComponent> Organ, Entity<PredictedBatteryComponent>? Battery)? TryGetAugmentPowerCell(EntityUid body)
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public (Entity<AugmentPowerCellSlotComponent, OrganComponent, PowerCellSlotComponent> Organ, Entity<BatteryComponent>? Battery)? TryGetAugmentPowerCell(EntityUid body)
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{
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foreach (var organ in _body.GetBodyOrganEntityComps<AugmentPowerCellSlotComponent>(body))
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{
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@ -59,7 +59,7 @@ public sealed class AugmentPowerCellSystem : EntitySystem
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return null;
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}
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public (Entity<AugmentPowerCellSlotComponent, OrganComponent, PowerCellSlotComponent> Organ, Entity<PredictedBatteryComponent>? Battery)? TryGetAugmentPowerCellFromAugment(EntityUid augment)
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public (Entity<AugmentPowerCellSlotComponent, OrganComponent, PowerCellSlotComponent> Organ, Entity<BatteryComponent>? Battery)? TryGetAugmentPowerCellFromAugment(EntityUid augment)
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{
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if (!TryComp<OrganComponent>(augment, out var organ) || organ.Body is not {} uid)
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return null;
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@ -23,7 +23,7 @@ public sealed class BatteryDrinkerSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly PredictedBatterySystem _battery = default!;
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[Dependency] private readonly SharedBatterySystem _battery = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!; // DeltaV - people with augment power cells can drink batteries
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@ -97,17 +97,18 @@ public sealed class BatteryDrinkerSystem : EntitySystem
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var sourceBattery = Comp<BatteryComponent>(source);
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// Begin DeltaV - people with augment power cells can drink batteries
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if (!_powerCell.TryGetBatteryFromEntityOrSlot(drinker, out var battery))
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if (!_powerCell.TryGetBatteryFromEntityOrSlot(drinker, out var augmentBattery))
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return;
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TryComp<BatteryDrinkerSourceComponent>(source, out var sourceComp);
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var currentCharge = _battery.GetCharge(battery.Value.Owner);
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var augmentCharge = _battery.GetCharge(augmentBattery.Value.Owner);
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// End DeltaV - people with augment power cells can drink batteries
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var sourceCharge = _battery.GetCharge((source, sourceBattery));
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var amountToDrink = drinkerComp.DrinkMultiplier * 1000;
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amountToDrink = MathF.Min(amountToDrink, sourceBattery.CurrentCharge);
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amountToDrink = MathF.Min(amountToDrink, battery.Value.Comp!.MaxCharge - currentCharge); // DeltaV - people with augment power cells can drink batteries
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amountToDrink = MathF.Min(amountToDrink, sourceCharge);
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amountToDrink = MathF.Min(amountToDrink, augmentBattery.Value.Comp!.MaxCharge - augmentCharge); // DeltaV - people with augment power cells can drink batteries
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if (sourceComp != null && sourceComp.MaxAmount > 0)
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amountToDrink = MathF.Min(amountToDrink, (float) sourceComp.MaxAmount);
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@ -119,10 +120,10 @@ public sealed class BatteryDrinkerSystem : EntitySystem
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}
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if (_battery.TryUseCharge(source, amountToDrink))
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_battery.SetCharge(battery.Value.AsNullable(), currentCharge + amountToDrink); // DeltaV - people with augment power cells can drink batteries
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_battery.SetCharge(augmentBattery.Value.AsNullable(), augmentCharge + amountToDrink); // DeltaV - people with augment power cells can drink batteries
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else
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{
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_battery.SetCharge(battery.Value.AsNullable(), sourceBattery.CurrentCharge + currentCharge); // DeltaV - people with augment power cells can drink batteries
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_battery.SetCharge(augmentBattery.Value.AsNullable(), sourceCharge + augmentCharge); // DeltaV - people with augment power cells can drink batteries
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_battery.SetCharge(source, 0);
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}
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@ -35,7 +35,7 @@ public sealed class BatteryElectrocuteChargeSystem : EntitySystem
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battery.MaxCharge * 0.25f)
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* _random.NextFloat(0.75f, 1.25f);
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_battery.SetCharge(uid, battery.CurrentCharge + charge);
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_battery.SetCharge(uid, _battery.GetCharge((uid, battery)) + charge);
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_popup.PopupEntity(Loc.GetString("battery-electrocute-charge"), uid, uid);
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}
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@ -37,7 +37,7 @@ public sealed class SiliconChargeSystem : EntitySystem
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly SharedJetpackSystem _jetpack = default!; // TheDen - IPC Dynamic Power draw
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[Dependency] private readonly PredictedBatterySystem _battery = default!;
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[Dependency] private readonly SharedBatterySystem _battery = default!;
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public override void Initialize()
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{
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base.Initialize();
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@ -45,7 +45,7 @@ public sealed class SiliconChargeSystem : EntitySystem
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SubscribeLocalEvent<SiliconComponent, ComponentStartup>(OnSiliconStartup);
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}
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public bool TryGetSiliconBattery(EntityUid silicon, [NotNullWhen(true)] out Entity<PredictedBatteryComponent>? batteryComp)
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public bool TryGetSiliconBattery(EntityUid silicon, [NotNullWhen(true)] out Entity<BatteryComponent>? batteryComp)
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{
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batteryComp = null;
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if (!HasComp<SiliconComponent>(silicon))
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@ -53,7 +53,7 @@ public sealed class SiliconChargeSystem : EntitySystem
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// try get a battery directly on the inserted entity
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if (TryComp<PredictedBatteryComponent>(silicon, out var comp))
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if (TryComp<BatteryComponent>(silicon, out var comp))
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{
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batteryComp = (silicon, comp);
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return true;
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@ -28,7 +28,7 @@ public sealed class DeadStartupButtonSystem : SharedDeadStartupButtonSystem
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[Dependency] private readonly LightningSystem _lightning = default!;
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[Dependency] private readonly SiliconChargeSystem _siliconChargeSystem = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly PredictedBatterySystem _battery = default!;
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[Dependency] private readonly SharedBatterySystem _battery = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@ -37,7 +37,7 @@ public sealed class SiliconDeathSystem : EntitySystem
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SiliconUnDead(uid, siliconDeadComp, batteryComp, uid);
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}
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private void SiliconDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, PredictedBatteryComponent? batteryComp, EntityUid batteryUid)
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private void SiliconDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, BatteryComponent? batteryComp, EntityUid batteryUid)
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{
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var deadEvent = new SiliconChargeDyingEvent(uid, batteryComp, batteryUid);
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RaiseLocalEvent(uid, deadEvent);
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@ -59,7 +59,7 @@ public sealed class SiliconDeathSystem : EntitySystem
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RaiseLocalEvent(uid, new SiliconChargeDeathEvent(uid, batteryComp, batteryUid));
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}
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private void SiliconUnDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, PredictedBatteryComponent? batteryComp, EntityUid batteryUid)
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private void SiliconUnDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, BatteryComponent? batteryComp, EntityUid batteryUid)
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{
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RemComp<ForcedSleepingStatusEffectComponent>(uid);
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_sleep.TryWaking(uid, true, null);
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@ -80,10 +80,10 @@ public sealed class SiliconDeathSystem : EntitySystem
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public sealed class SiliconChargeDyingEvent : CancellableEntityEventArgs
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{
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public EntityUid SiliconUid { get; }
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public PredictedBatteryComponent? BatteryComp { get; }
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public BatteryComponent? BatteryComp { get; }
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public EntityUid BatteryUid { get; }
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public SiliconChargeDyingEvent(EntityUid siliconUid, PredictedBatteryComponent? batteryComp, EntityUid batteryUid)
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public SiliconChargeDyingEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid)
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{
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SiliconUid = siliconUid;
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BatteryComp = batteryComp;
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@ -97,10 +97,10 @@ public sealed class SiliconChargeDyingEvent : CancellableEntityEventArgs
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public sealed class SiliconChargeDeathEvent : EntityEventArgs
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{
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public EntityUid SiliconUid { get; }
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public PredictedBatteryComponent? BatteryComp { get; }
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public BatteryComponent? BatteryComp { get; }
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public EntityUid BatteryUid { get; }
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public SiliconChargeDeathEvent(EntityUid siliconUid, PredictedBatteryComponent? batteryComp, EntityUid batteryUid)
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public SiliconChargeDeathEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid)
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{
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SiliconUid = siliconUid;
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BatteryComp = batteryComp;
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@ -114,10 +114,10 @@ public sealed class SiliconChargeDeathEvent : EntityEventArgs
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public sealed class SiliconChargeAliveEvent : EntityEventArgs
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{
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public EntityUid SiliconUid { get; }
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public PredictedBatteryComponent? BatteryComp { get; }
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public BatteryComponent? BatteryComp { get; }
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public EntityUid BatteryUid { get; }
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public SiliconChargeAliveEvent(EntityUid siliconUid, PredictedBatteryComponent? batteryComp, EntityUid batteryUid)
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public SiliconChargeAliveEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid)
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{
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SiliconUid = siliconUid;
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BatteryComp = batteryComp;
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@ -259,7 +259,7 @@ public struct SearchForBatteryEvent
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{
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public EntityUid? Uid;
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public PredictedBatteryComponent? Component;
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public BatteryComponent? Component;
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public bool Handled;
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}
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@ -941,7 +941,6 @@
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maxCharge: 720 # Delta V - Was 480
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startingCharge: 720
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- type: BatterySelfRecharger #Delta V - Self recharging not removed
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autoRecharge: true
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autoRechargeRate: 72 # Delta V - Was 10
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autoRechargePauseTime: 30
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@ -120,9 +120,9 @@
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- type: BatteryAmmoProvider
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proto: CartridgeLightRifle
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 10000
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startingCharge: 10000
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- type: PredictedBatterySelfRecharger
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- type: BatterySelfRecharger
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autoRechargeRate: 25
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- type: AmmoCounter
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@ -136,10 +136,10 @@
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- type: BatteryAmmoProvider
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proto: BulletPistol
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: PredictedBatterySelfRecharger
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- type: BatterySelfRecharger
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autoRechargeRate: 25
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- type: AmmoCounter
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@ -156,10 +156,10 @@
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- type: BatteryAmmoProvider
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proto: CartridgePistol
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 3000
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startingCharge: 3000
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- type: PredictedBatterySelfRecharger
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- type: BatterySelfRecharger
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autoRechargeRate: 25
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- type: AmmoCounter
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@ -77,11 +77,10 @@
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# minValue: 0.1 # These don't exist in the component
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# maxValue: 2.0
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isLooped: true
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- type: PredictedBattery
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- type: Battery
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maxCharge: 100
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startingCharge: 100
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 5
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# COSMIC CULT HARDSUIT HELMET
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@ -143,11 +143,10 @@
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fireCost: 1
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# TODO: implement upstream or make it use a proper thing, maybe copy dragon
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#examinable: false
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- type: PredictedBattery
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 100
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# AI
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- type: HTN
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@ -10,7 +10,7 @@
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- type: BatteryAmmoProvider
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proto: GamblagatorLaser
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fireCost: 1000
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- type: PredictedBattery
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- type: Battery
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maxCharge: 2000 # Shenanigan Prevention
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startingCharge: 2000
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- type: Item
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@ -5,7 +5,6 @@
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categories: [ HideSpawnMenu ]
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components:
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 12
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- type: GuideHelp
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guides:
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@ -26,7 +26,7 @@
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path: /Audio/_DV/Weapons/Guns/Gunshots/laser.ogg
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soundEmpty:
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path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
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- type: PredictedBattery
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- type: Battery
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maxCharge: 1500
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startingCharge: 1500
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- type: BatteryAmmoProvider
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@ -79,7 +79,7 @@
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path: /Audio/_DV/Weapons/Guns/Gunshots/laser.ogg
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soundEmpty:
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path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
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- type: PredictedBattery
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: BatteryAmmoProvider
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@ -145,7 +145,7 @@
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path: /Audio/_DV/Weapons/Guns/Gunshots/laser.ogg
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soundEmpty:
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path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
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- type: PredictedBattery
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- type: Battery
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maxCharge: 500
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startingCharge: 500
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- type: BatteryAmmoProvider
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@ -198,7 +198,7 @@
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path: /Audio/_DV/Weapons/Guns/Gunshots/laser.ogg
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soundEmpty:
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path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
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- type: PredictedBattery
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- type: Battery
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maxCharge: 900
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startingCharge: 900
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- type: BatteryAmmoProvider
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@ -258,7 +258,7 @@
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availableModes:
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- SemiAuto
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- FullAuto
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- type: PredictedBattery
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- type: Battery
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maxCharge: 3000
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startingCharge: 3000
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- type: BatteryAmmoProvider
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@ -316,7 +316,7 @@
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selectedMode: FullAuto
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fireRate: 15
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availableModes: FullAuto
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- type: PredictedBattery
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- type: Battery
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maxCharge: 3000
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startingCharge: 3000
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- type: BatteryAmmoProvider
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@ -355,7 +355,7 @@
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- type: BatteryAmmoProvider
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proto: BeamDev
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fireCost: 1200
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- type: PredictedBattery
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- type: Battery
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maxCharge: 300000
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startingCharge: 300000
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- type: Tag
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@ -392,11 +392,10 @@
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fireCost: 100
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- proto: BulletDisabler
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fireCost: 50
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- type: PredictedBattery
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 30
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- type: entity
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@ -424,7 +423,7 @@
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- type: BatteryAmmoProvider
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proto: BulletEnergyGunMediumImmolator
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 800
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startingCharge: 800
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- type: GunRequiresWield
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@ -460,7 +459,7 @@
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fireCost: 100
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- proto: BulletEnergyGunLightImmolatorSpread
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 800
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startingCharge: 800
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- type: GunRequiresWield
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@ -471,7 +470,6 @@
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one recharges
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components:
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 50
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- type: entity
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@ -539,11 +537,10 @@
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- type: BatteryAmmoProvider
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proto: BulletBuccaneer
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fireCost: 100
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- type: PredictedBattery
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- type: Battery
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maxCharge: 400
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startingCharge: 400
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 25
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- type: entity
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@ -19,14 +19,13 @@
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- SemiAuto
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
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- type: PredictedBattery
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- type: Battery
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maxCharge: 600
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startingCharge: 300
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- type: BatteryAmmoProvider
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proto: GrenadeFrag
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fireCost: 300
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 2
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- type: entity
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@ -53,14 +52,13 @@
|
|||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
|
||||
- type: PredictedBattery
|
||||
- type: Battery
|
||||
maxCharge: 600
|
||||
startingCharge: 200
|
||||
- type: BatteryAmmoProvider
|
||||
proto: GrenadeFlash
|
||||
fireCost: 200
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 6
|
||||
- type: GunWieldBonus
|
||||
wieldBonusExamineMessage: null
|
||||
|
|
@ -96,14 +94,13 @@
|
|||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
|
||||
- type: AmmoCounter
|
||||
- type: PredictedBattery
|
||||
- type: Battery
|
||||
maxCharge: 600
|
||||
startingCharge: 200
|
||||
- type: BatteryAmmoProvider
|
||||
proto: GrenadeCleanade
|
||||
fireCost: 100
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 10
|
||||
- type: GunWieldBonus
|
||||
wieldBonusExamineMessage: null
|
||||
|
|
@ -128,14 +125,13 @@
|
|||
fireRate: 1
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/mateba.ogg
|
||||
- type: PredictedBattery
|
||||
- type: Battery
|
||||
maxCharge: 750
|
||||
startingCharge: 750
|
||||
- type: BatteryAmmoProvider
|
||||
proto: CannonBall
|
||||
fireCost: 750
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 25
|
||||
- type: AmmoCounter
|
||||
- type: BatteryWeaponFireModes
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg
|
||||
soundEmpty:
|
||||
path: /Audio/Weapons/Guns/Empty/empty.ogg
|
||||
- type: PredictedBattery
|
||||
- type: Battery
|
||||
maxCharge: 400
|
||||
startingCharge: 200
|
||||
- type: BatteryAmmoProvider
|
||||
|
|
@ -94,7 +94,6 @@
|
|||
fireCost: 100
|
||||
- type: AmmoCounter
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 20
|
||||
|
||||
- type: entity
|
||||
|
|
|
|||
|
|
@ -54,5 +54,4 @@
|
|||
- type: StaticPrice
|
||||
price: 1750
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 30 # DeltaV - double to compensate for increased cost, was 15
|
||||
|
|
|
|||
|
|
@ -50,9 +50,8 @@
|
|||
proto: RedLightLaser
|
||||
fireCost: 50
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 25
|
||||
- type: PredictedBattery
|
||||
- type: Battery
|
||||
maxCharge: 100
|
||||
startingCharge: 0
|
||||
- type: Gun
|
||||
|
|
|
|||
Loading…
Reference in New Issue