diff --git a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
index 1d277f0cdf..246081a5e0 100644
--- a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
+++ b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
@@ -18,7 +18,6 @@ using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Tabletop;
using Content.Server.Tabletop.Components;
-using Content.Server.Terminator.Systems;
using Content.Shared.Administration;
using Content.Shared.Administration.Components;
using Content.Shared.Body.Components;
@@ -76,7 +75,6 @@ public sealed partial class AdminVerbSystem
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly TabletopSystem _tabletopSystem = default!;
- [Dependency] private readonly TerminatorSystem _terminator = default!;
[Dependency] private readonly VomitSystem _vomitSystem = default!;
[Dependency] private readonly WeldableSystem _weldableSystem = default!;
[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
diff --git a/Content.Server/Objectives/Components/PickRandomHeadComponent.cs b/Content.Server/Objectives/Components/PickRandomHeadComponent.cs
index c2f82fb6c5..38ed252264 100644
--- a/Content.Server/Objectives/Components/PickRandomHeadComponent.cs
+++ b/Content.Server/Objectives/Components/PickRandomHeadComponent.cs
@@ -1,12 +1,8 @@
-using Content.Server.Objectives.Systems;
-
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random head.
/// If there are no heads it will fallback to any person.
///
-[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
-public sealed partial class PickRandomHeadComponent : Component
-{
-}
+[RegisterComponent]
+public sealed partial class PickRandomHeadComponent : Component;
diff --git a/Content.Server/Objectives/Components/PickRandomPersonComponent.cs b/Content.Server/Objectives/Components/PickRandomPersonComponent.cs
index 7913a95426..c67d6da47b 100644
--- a/Content.Server/Objectives/Components/PickRandomPersonComponent.cs
+++ b/Content.Server/Objectives/Components/PickRandomPersonComponent.cs
@@ -1,11 +1,9 @@
-using Content.Server.Objectives.Systems;
-
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random person.
///
-[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
+[RegisterComponent]
public sealed partial class PickRandomPersonComponent : Component
{
///
diff --git a/Content.Server/Objectives/Components/PickSpecificPersonComponent.cs b/Content.Server/Objectives/Components/PickSpecificPersonComponent.cs
new file mode 100644
index 0000000000..03a482fc7b
--- /dev/null
+++ b/Content.Server/Objectives/Components/PickSpecificPersonComponent.cs
@@ -0,0 +1,8 @@
+namespace Content.Server.Objectives.Components;
+
+///
+/// Sets this objective's target to the one given in , if the entity has it.
+/// This component needs to be added to objective entity itself.
+///
+[RegisterComponent]
+public sealed partial class PickSpecificPersonComponent : Component;
diff --git a/Content.Server/Objectives/Components/RandomTraitorAliveComponent.cs b/Content.Server/Objectives/Components/RandomTraitorAliveComponent.cs
index fd37d0d2c8..1c45cb45d5 100644
--- a/Content.Server/Objectives/Components/RandomTraitorAliveComponent.cs
+++ b/Content.Server/Objectives/Components/RandomTraitorAliveComponent.cs
@@ -1,11 +1,7 @@
-using Content.Server.Objectives.Systems;
-
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random traitor.
///
-[RegisterComponent, Access(typeof(KeepAliveConditionSystem))]
-public sealed partial class RandomTraitorAliveComponent : Component
-{
-}
+[RegisterComponent]
+public sealed partial class RandomTraitorAliveComponent : Component;
diff --git a/Content.Server/Objectives/Components/RandomTraitorProgressComponent.cs b/Content.Server/Objectives/Components/RandomTraitorProgressComponent.cs
index c05ac0d3ef..f2da9778eb 100644
--- a/Content.Server/Objectives/Components/RandomTraitorProgressComponent.cs
+++ b/Content.Server/Objectives/Components/RandomTraitorProgressComponent.cs
@@ -1,11 +1,7 @@
-using Content.Server.Objectives.Systems;
-
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random traitor.
///
-[RegisterComponent, Access(typeof(HelpProgressConditionSystem))]
-public sealed partial class RandomTraitorProgressComponent : Component
-{
-}
+[RegisterComponent]
+public sealed partial class RandomTraitorProgressComponent : Component;
diff --git a/Content.Server/Objectives/Components/TargetOverrideComponent.cs b/Content.Server/Objectives/Components/TargetOverrideComponent.cs
new file mode 100644
index 0000000000..faa402012c
--- /dev/null
+++ b/Content.Server/Objectives/Components/TargetOverrideComponent.cs
@@ -0,0 +1,16 @@
+namespace Content.Server.Objectives.Components;
+
+///
+/// Sets a target objective to a specific target when receiving it.
+/// The objective entity needs to have .
+/// This component needs to be added to entity receiving the objective.
+///
+[RegisterComponent]
+public sealed partial class TargetOverrideComponent : Component
+{
+ ///
+ /// The entity that should be targeted.
+ ///
+ [DataField]
+ public EntityUid? Target;
+}
diff --git a/Content.Server/Objectives/Components/TerminatorTargetOverrideComponent.cs b/Content.Server/Objectives/Components/TerminatorTargetOverrideComponent.cs
deleted file mode 100644
index c66ff55f05..0000000000
--- a/Content.Server/Objectives/Components/TerminatorTargetOverrideComponent.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using Content.Server.Objectives.Systems;
-
-namespace Content.Server.Objectives.Components;
-
-///
-/// Sets this objective's target to the exterminator's target override, if it has one.
-/// If not it will be random.
-///
-[RegisterComponent, Access(typeof(TerminatorTargetOverrideSystem))]
-public sealed partial class TerminatorTargetOverrideComponent : Component
-{
-}
diff --git a/Content.Server/Objectives/Systems/HelpProgressConditionSystem.cs b/Content.Server/Objectives/Systems/HelpProgressConditionSystem.cs
index 7639e69bfd..1816896ecc 100644
--- a/Content.Server/Objectives/Systems/HelpProgressConditionSystem.cs
+++ b/Content.Server/Objectives/Systems/HelpProgressConditionSystem.cs
@@ -1,31 +1,23 @@
-using Content.Server.GameTicking.Rules;
using Content.Server.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Content.Shared.Objectives.Systems;
-using Content.Shared.Roles.Jobs;
-using Robust.Shared.Random;
-using System.Linq;
namespace Content.Server.Objectives.Systems;
///
-/// Handles help progress condition logic and picking random help targets.
+/// Handles help progress condition logic.
///
public sealed class HelpProgressConditionSystem : EntitySystem
{
- [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
[Dependency] private readonly TargetObjectiveSystem _target = default!;
- [Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGetProgress);
-
- SubscribeLocalEvent(OnTraitorAssigned);
}
private void OnGetProgress(EntityUid uid, HelpProgressConditionComponent comp, ref ObjectiveGetProgressEvent args)
@@ -36,55 +28,6 @@ public sealed class HelpProgressConditionSystem : EntitySystem
args.Progress = GetProgress(target.Value);
}
- private void OnTraitorAssigned(EntityUid uid, RandomTraitorProgressComponent comp, ref ObjectiveAssignedEvent args)
- {
- // invalid prototype
- if (!TryComp(uid, out var target))
- {
- args.Cancelled = true;
- return;
- }
-
- var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
-
- // cant help anyone who is tasked with helping:
- // 1. thats boring
- // 2. no cyclic progress dependencies!!!
- foreach (var traitor in traitors)
- {
- // TODO: replace this with TryComp(traitor) or something when objectives are moved out of mind
- if (!TryComp(traitor.Id, out var mind))
- continue;
-
- foreach (var objective in mind.Objectives)
- {
- if (HasComp(objective))
- traitors.RemoveWhere(x => x.Mind == mind);
- }
- }
-
- // Can't have multiple objectives to help/save the same person
- foreach (var objective in args.Mind.Objectives)
- {
- if (HasComp(objective) || HasComp(objective))
- {
- if (TryComp(objective, out var help))
- {
- traitors.RemoveWhere(x => x.Id == help.Target);
- }
- }
- }
-
- // no more helpable traitors
- if (traitors.Count == 0)
- {
- args.Cancelled = true;
- return;
- }
-
- _target.SetTarget(uid, _random.Pick(traitors).Id, target);
- }
-
private float GetProgress(EntityUid target)
{
var total = 0f; // how much progress they have
diff --git a/Content.Server/Objectives/Systems/KeepAliveCondition.cs b/Content.Server/Objectives/Systems/KeepAliveCondition.cs
index fad8aa6d18..f68227e861 100644
--- a/Content.Server/Objectives/Systems/KeepAliveCondition.cs
+++ b/Content.Server/Objectives/Systems/KeepAliveCondition.cs
@@ -1,30 +1,22 @@
using Content.Server.Objectives.Components;
-using Content.Server.GameTicking.Rules;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
-using Content.Shared.Roles.Jobs;
-using Robust.Shared.Random;
-using System.Linq;
namespace Content.Server.Objectives.Systems;
///
-/// Handles keep alive condition logic and picking random traitors to keep alive.
+/// Handles keep alive condition logic.
///
public sealed class KeepAliveConditionSystem : EntitySystem
{
- [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly TargetObjectiveSystem _target = default!;
- [Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGetProgress);
-
- SubscribeLocalEvent(OnAssigned);
}
private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
@@ -35,39 +27,6 @@ public sealed class KeepAliveConditionSystem : EntitySystem
args.Progress = GetProgress(target.Value);
}
- private void OnAssigned(EntityUid uid, RandomTraitorAliveComponent comp, ref ObjectiveAssignedEvent args)
- {
- // invalid prototype
- if (!TryComp(uid, out var target))
- {
- args.Cancelled = true;
- return;
- }
-
- var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
-
- // Can't have multiple objectives to help/save the same person
- foreach (var objective in args.Mind.Objectives)
- {
- if (HasComp(objective) || HasComp(objective))
- {
- if (TryComp(objective, out var help))
- {
- traitors.RemoveWhere(x => x.Id == help.Target);
- }
- }
- }
-
- // You are the first/only traitor.
- if (traitors.Count == 0)
- {
- args.Cancelled = true;
- return;
- }
-
- _target.SetTarget(uid, _random.Pick(traitors).Id, target);
- }
-
private float GetProgress(EntityUid target)
{
if (!TryComp(target, out var mind))
diff --git a/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs b/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
index 2c48bebe11..45ad68e28b 100644
--- a/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
+++ b/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
@@ -1,16 +1,9 @@
-using System.Linq;
using Content.Server.Objectives.Components;
-using Content.Server.Revolutionary.Components;
using Content.Server.Shuttles.Systems;
using Content.Shared.CCVar;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
-using Content.Shared.Roles; // DeltaV
-using Content.Shared.Roles.Jobs; // DeltaV
using Robust.Shared.Configuration;
-using Robust.Shared.Prototypes; // DeltaV
-using Robust.Shared.Random;
-using System.Linq;
namespace Content.Server.Objectives.Systems;
@@ -21,10 +14,7 @@ public sealed class KillPersonConditionSystem : EntitySystem
{
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
- [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
- [Dependency] private readonly SharedRoleSystem _role = default!; // DeltaV
[Dependency] private readonly TargetObjectiveSystem _target = default!;
public override void Initialize()
@@ -32,8 +22,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent(OnGetProgress);
- SubscribeLocalEvent(OnPersonAssigned);
- SubscribeLocalEvent(OnHeadAssigned);
}
private void OnGetProgress(EntityUid uid, KillPersonConditionComponent comp, ref ObjectiveGetProgressEvent args)
@@ -44,85 +32,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
args.Progress = GetProgress(target.Value, comp.RequireDead);
}
- private void OnPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args)
- {
- AssignRandomTarget(ent, ref args, _ => true, ent.Comp.OnlyChoosableJobs); // DeltaV: pass onlyJobs
- }
-
- private void OnHeadAssigned(Entity ent, ref ObjectiveAssignedEvent args)
- {
- AssignRandomTarget(ent, ref args, mindId =>
- TryComp(mindId, out var mind) &&
- mind.OwnedEntity is { } ownedEnt &&
- HasComp(ownedEnt));
- }
-
- // DeltaV: added onlyJobs
- private void AssignRandomTarget(EntityUid uid, ref ObjectiveAssignedEvent args, Predicate filter, bool onlyJobs = true, bool fallbackToAny = true)
- {
- // invalid prototype
- if (!TryComp(uid, out var target))
- {
- args.Cancelled = true;
- return;
- }
-
- // target already assigned
- if (target.Target != null)
- return;
-
- // Get all alive humans, filter out any with TargetObjectiveImmuneComponent
- var allHumans = _mind.GetAliveHumans(args.MindId)
- .Where(mindId =>
- {
- if (!TryComp(mindId, out var mindComp) || mindComp.OwnedEntity == null)
- return false;
- return !HasComp(mindComp.OwnedEntity.Value);
- })
- .ToList();
-
- // Begin DeltaV Additions: Only target people with jobs
- if (onlyJobs)
- {
- allHumans.RemoveAll(mindId => !(
- _role.MindHasRole((mindId.Owner, mindId.Comp), out var role) &&
- role?.Comp1.JobPrototype is {} jobId &&
- _proto.Index(jobId).SetPreference));
- }
- // End DeltaV Additions
-
- // Can't have multiple objectives to kill the same person
- foreach (var objective in args.Mind.Objectives)
- {
- if (HasComp(objective) && TryComp(objective, out var kill))
- {
- allHumans.RemoveAll(x => x.Owner == kill.Target);
- }
- }
-
- // Filter out targets based on the filter
- var filteredHumans = allHumans.Where(mind => filter(mind)).ToList();
-
- // There's no humans and we can't fall back to any other target
- if (filteredHumans.Count == 0 && !fallbackToAny)
- {
- args.Cancelled = true;
- return;
- }
-
- // Pick between humans matching our filter or fall back to all humans alive
- var selectedHumans = filteredHumans.Count > 0 ? filteredHumans : allHumans;
-
- // Still no valid targets even after the fallback
- if (selectedHumans.Count == 0)
- {
- args.Cancelled = true;
- return;
- }
-
- _target.SetTarget(uid, _random.Pick(selectedHumans), target);
- }
-
private float GetProgress(EntityUid target, bool requireDead)
{
// deleted or gibbed or something, counts as dead
diff --git a/Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs b/Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
new file mode 100644
index 0000000000..511692bbc4
--- /dev/null
+++ b/Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
@@ -0,0 +1,231 @@
+using Content.Server.Objectives.Components;
+using Content.Shared.Mind;
+using Content.Shared.Objectives.Components;
+using Content.Shared.Roles; // DeltaV
+using Content.Shared.Roles.Jobs; // DeltaV
+using Content.Server.GameTicking.Rules;
+using Content.Server.Revolutionary.Components;
+using Robust.Shared.Prototypes; // DeltaV
+using Robust.Shared.Random;
+using System.Linq;
+
+namespace Content.Server.Objectives.Systems;
+
+///
+/// Handles assinging a target to an objective entity with using different components.
+/// These can be combined with condition components for objective completions in order to create a variety of objectives.
+///
+public sealed class PickObjectiveTargetSystem : EntitySystem
+{
+ [Dependency] private readonly TargetObjectiveSystem _target = default!;
+ [Dependency] private readonly SharedMindSystem _mind = default!;
+ [Dependency] private readonly SharedRoleSystem _role = default!; // DeltaV
+ [Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnSpecificPersonAssigned);
+ SubscribeLocalEvent(OnRandomPersonAssigned);
+ SubscribeLocalEvent(OnRandomHeadAssigned);
+
+ SubscribeLocalEvent(OnRandomTraitorProgressAssigned);
+ SubscribeLocalEvent(OnRandomTraitorAliveAssigned);
+ }
+
+ private void OnSpecificPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args)
+ {
+ // invalid objective prototype
+ if (!TryComp(ent.Owner, out var target))
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ // target already assigned
+ if (target.Target != null)
+ return;
+
+ if (args.Mind.OwnedEntity == null)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ var user = args.Mind.OwnedEntity.Value;
+ if (!TryComp(user, out var targetComp) || targetComp.Target == null)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ _target.SetTarget(ent.Owner, targetComp.Target.Value);
+ }
+
+ private void OnRandomPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args)
+ {
+ // Begin DeltaV Changes - replaced copy pasta with this
+ Predicate pred = ent.Comp.OnlyChoosableJobs
+ ? mindId =>
+ _role.MindHasRole(mindId, out var role) &&
+ role?.Comp1.JobPrototype is {} jobId &&
+ _proto.Index(jobId).SetPreference
+ : _ => true;
+ AssignRandomTarget(ent, ref args, pred);
+ // End DeltaV Changes - replaced copy pasta with this
+ }
+
+ private void OnRandomHeadAssigned(Entity ent, ref ObjectiveAssignedEvent args)
+ {
+ // Begin DeltaV Changes - replaced copy pasta with this
+ AssignRandomTarget(ent, ref args, mindId =>
+ TryComp(mindId, out var mind) &&
+ mind.OwnedEntity is { } ownedEnt &&
+ HasComp(ownedEnt));
+ // End DeltaV Changes - replaced copy pasta with this
+ }
+
+ ///
+ /// DeltaV - Common code deduplicated from above functions.
+ /// Filters all alive humans and picks a target from them.
+ ///
+ private void AssignRandomTarget(EntityUid uid, ref ObjectiveAssignedEvent args, Predicate filter, bool fallbackToAny = true)
+ {
+ // invalid prototype
+ if (!TryComp(uid, out var target))
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ // target already assigned
+ if (target.Target != null)
+ return;
+
+ // Get all alive humans, filter out any with TargetObjectiveImmuneComponent
+ var allHumans = _mind.GetAliveHumans(args.MindId)
+ .Where(mindId =>
+ {
+ if (!TryComp(mindId, out var mindComp) || mindComp.OwnedEntity == null)
+ return false;
+ return !HasComp(mindComp.OwnedEntity.Value);
+ })
+ .ToList();
+
+ // Can't have multiple objectives to kill the same person
+ foreach (var objective in args.Mind.Objectives)
+ {
+ if (HasComp(objective) && TryComp(objective, out var kill))
+ {
+ allHumans.RemoveAll(x => x.Owner == kill.Target);
+ }
+ }
+
+ // Filter out targets based on the filter
+ var filteredHumans = allHumans.Where(mind => filter(mind)).ToList();
+
+ // There's no humans and we can't fall back to any other target
+ if (filteredHumans.Count == 0 && !fallbackToAny)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ // Pick between humans matching our filter or fall back to all humans alive
+ var selectedHumans = filteredHumans.Count > 0 ? filteredHumans : allHumans;
+
+ // Still no valid targets even after the fallback
+ if (selectedHumans.Count == 0)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ _target.SetTarget(uid, _random.Pick(selectedHumans), target);
+ }
+
+ private void OnRandomTraitorProgressAssigned(Entity ent, ref ObjectiveAssignedEvent args)
+ {
+ // invalid prototype
+ if (!TryComp(ent.Owner, out var target))
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
+
+ // cant help anyone who is tasked with helping:
+ // 1. thats boring
+ // 2. no cyclic progress dependencies!!!
+ foreach (var traitor in traitors)
+ {
+ // TODO: replace this with TryComp(traitor) or something when objectives are moved out of mind
+ if (!TryComp(traitor.Id, out var mind))
+ continue;
+
+ foreach (var objective in mind.Objectives)
+ {
+ if (HasComp(objective))
+ traitors.RemoveWhere(x => x.Mind == mind);
+ }
+ }
+
+ // Can't have multiple objectives to help/save the same person
+ foreach (var objective in args.Mind.Objectives)
+ {
+ if (HasComp(objective) || HasComp(objective))
+ {
+ if (TryComp(objective, out var help))
+ {
+ traitors.RemoveWhere(x => x.Id == help.Target);
+ }
+ }
+ }
+
+ // no more helpable traitors
+ if (traitors.Count == 0)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ _target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
+ }
+
+ private void OnRandomTraitorAliveAssigned(Entity ent, ref ObjectiveAssignedEvent args)
+ {
+ // invalid prototype
+ if (!TryComp(ent.Owner, out var target))
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
+
+ // Can't have multiple objectives to help/save the same person
+ foreach (var objective in args.Mind.Objectives)
+ {
+ if (HasComp(objective) || HasComp(objective))
+ {
+ if (TryComp(objective, out var help))
+ {
+ traitors.RemoveWhere(x => x.Id == help.Target);
+ }
+ }
+ }
+
+ // You are the first/only traitor.
+ if (traitors.Count == 0)
+ {
+ args.Cancelled = true;
+ return;
+ }
+
+ _target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
+ }
+}
diff --git a/Content.Server/Objectives/Systems/TerminatorTargetOverrideSystem.cs b/Content.Server/Objectives/Systems/TerminatorTargetOverrideSystem.cs
deleted file mode 100644
index 0a81c2810e..0000000000
--- a/Content.Server/Objectives/Systems/TerminatorTargetOverrideSystem.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using Content.Server.Objectives.Components;
-using Content.Server.Terminator.Components;
-using Content.Shared.Mind;
-using Content.Shared.Objectives.Components;
-
-namespace Content.Server.Objectives.Systems;
-
-///
-/// Handles copying the exterminator's target override to this objective.
-///
-public sealed class TerminatorTargetOverrideSystem : EntitySystem
-{
- [Dependency] private readonly TargetObjectiveSystem _target = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(OnAssigned);
- }
-
- private void OnAssigned(EntityUid uid, TerminatorTargetOverrideComponent comp, ref ObjectiveAssignedEvent args)
- {
- if (args.Mind.OwnedEntity == null)
- {
- args.Cancelled = true;
- return;
- }
-
- var user = args.Mind.OwnedEntity.Value;
- if (!TryComp(user, out var terminator))
- {
- args.Cancelled = true;
- return;
- }
-
- // this exterminator has a target override so set its objective target accordingly
- if (terminator.Target != null)
- _target.SetTarget(uid, terminator.Target.Value);
- }
-}
diff --git a/Content.Server/Terminator/Components/TerminatorComponent.cs b/Content.Server/Terminator/Components/TerminatorComponent.cs
deleted file mode 100644
index 9427f95eed..0000000000
--- a/Content.Server/Terminator/Components/TerminatorComponent.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using Content.Server.Terminator.Systems;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
-
-namespace Content.Server.Terminator.Components;
-
-///
-/// Main terminator component, handles the target, if any, and objectives.
-///
-[RegisterComponent, Access(typeof(TerminatorSystem))]
-public sealed partial class TerminatorComponent : Component
-{
- ///
- /// Used to force the terminate objective's target.
- /// If null it will be a random person.
- ///
- [DataField("target")]
- public EntityUid? Target;
-}
diff --git a/Content.Server/Terminator/Systems/TerminatorSystem.cs b/Content.Server/Terminator/Systems/TerminatorSystem.cs
deleted file mode 100644
index 987f02dd6a..0000000000
--- a/Content.Server/Terminator/Systems/TerminatorSystem.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Content.Server.Body.Components;
-using Content.Server.Ghost.Roles.Events;
-using Content.Server.Roles;
-using Content.Server.Terminator.Components;
-using Content.Shared.Roles;
-using Robust.Shared.Map;
-
-namespace Content.Server.Terminator.Systems;
-
-///
-/// DeltaV - this is just used for paradox anomaly upstream doesnt use it anymore.
-///
-public sealed class TerminatorSystem : EntitySystem
-{
- public void SetTarget(Entity ent, EntityUid mindId)
- {
- ent.Comp ??= EnsureComp(ent);
- ent.Comp.Target = mindId;
- }
-}
diff --git a/Content.Server/_DV/StationEvents/Events/ParadoxClonerRule.cs b/Content.Server/_DV/StationEvents/Events/ParadoxClonerRule.cs
index 446e10ed92..5de0562b49 100644
--- a/Content.Server/_DV/StationEvents/Events/ParadoxClonerRule.cs
+++ b/Content.Server/_DV/StationEvents/Events/ParadoxClonerRule.cs
@@ -5,7 +5,7 @@ using Content.Server.Psionics;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Server.StationEvents.Events;
-using Content.Server.Terminator.Systems;
+using Content.Server.Objectives.Components;
using Content.Shared.Cloning;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
@@ -23,7 +23,7 @@ namespace Content.Server.StationEvents.Events;
///
/// Creates clones of random players to make into selected antags.
-/// 90% of the actual antag's work is done by exterminator (rip) since its a reskin.
+/// 90% of the actual antag's work is done by TargetOverrideComponent.
///
public sealed class ParadoxClonerRule : StationEventSystem
{
@@ -36,7 +36,6 @@ public sealed class ParadoxClonerRule : StationEventSystem(spawned).Target = mindId;
// guaranteed psionic power
var psi = EnsureComp(spawned);
diff --git a/Resources/Prototypes/_DV/Objectives/paradox_anomaly.yml b/Resources/Prototypes/_DV/Objectives/paradox_anomaly.yml
index b929d5cfda..626fe97ec9 100644
--- a/Resources/Prototypes/_DV/Objectives/paradox_anomaly.yml
+++ b/Resources/Prototypes/_DV/Objectives/paradox_anomaly.yml
@@ -23,7 +23,7 @@
state: icon
- type: TargetObjective
title: objective-paradox-anomaly-kill-title
- - type: TerminatorTargetOverride
+ - type: PickSpecificPerson
- type: KillPersonCondition
requireDead: true
@@ -38,7 +38,7 @@
state: folder-white
- type: TargetObjective
title: objective-paradox-anomaly-friend-title
- - type: TerminatorTargetOverride
+ - type: PickSpecificPerson
- type: KeepAliveCondition
- type: entity