Fix ItemSlots prediction (#25552)
IDK what this arg is for but seems okay with guns. Without it it always thinks the insertion can work. (cherry picked from commit ad29dbe302ac921b9e3f6cbd3ded79788db27b46)
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@ -274,7 +274,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (ev.Cancelled)
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return false;
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return _containers.CanInsert(usedUid, slot.ContainerSlot, assumeEmpty: true);
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return _containers.CanInsert(usedUid, slot.ContainerSlot);
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}
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/// <summary>
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