Smooth combat mode rotation (Make Flashlights Awesome) (#5163)
* its so peak
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@ -15,7 +15,7 @@ public sealed partial class MouseRotatorComponent : Component
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/// How much the desired angle needs to change before a predictive event is sent
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/// How much the desired angle needs to change before a predictive event is sent
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/// </summary>
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/// </summary>
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[DataField, AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public Angle AngleTolerance = Angle.FromDegrees(20.0);
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public Angle AngleTolerance = Angle.FromDegrees(5.0); // DeltaV - smooth flashlights, was 20
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/// <summary>
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/// <summary>
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/// The angle that will be lerped to
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/// The angle that will be lerped to
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@ -37,7 +37,7 @@ public sealed partial class MouseRotatorComponent : Component
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/// like turrets or ship guns, which have finer range of movement.
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/// like turrets or ship guns, which have finer range of movement.
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/// </summary>
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/// </summary>
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[DataField, AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public bool Simple4DirMode = true;
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public bool Simple4DirMode; // DeltaV - smooth flashlights, was true
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}
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}
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/// <summary>
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/// <summary>
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