fixes
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1fac605dfd
commit
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@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Abilities.Psionics;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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@ -16,11 +17,13 @@ using Content.Server.Ghost.Roles.Components;
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using Content.Server.Medical;
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using Content.Server.Polymorph.Components;
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using Content.Server.Polymorph.Systems;
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using Content.Server.Psionics;
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using Content.Server.Speech.Components;
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using Content.Server.Spreader;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Server.Traits.Assorted;
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using Content.Server.Xenoarchaeology.XenoArtifacts;
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using Content.Server.Zombies;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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@ -30,8 +33,10 @@ using Content.Shared.EntityEffects.Effects.PlantMetabolism;
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using Content.Shared.EntityEffects.Effects.StatusEffects;
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using Content.Shared.EntityEffects.Effects;
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using Content.Shared.EntityEffects;
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using Content.Shared.Humanoid;
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using Content.Shared.Maps;
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using Content.Shared.Mind.Components;
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using Content.Shared.Nyanotrasen.Chemistry.Effects;
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using Content.Shared.Popups;
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using Content.Shared.Random;
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using Content.Shared.Zombies;
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@ -123,6 +128,13 @@ public sealed class EntityEffectSystem : EntitySystem
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SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantSpeciesChange>>(OnExecutePlantSpeciesChange);
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SubscribeLocalEvent<ExecuteEntityEffectEvent<PolymorphEffect>>(OnExecutePolymorph);
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SubscribeLocalEvent<ExecuteEntityEffectEvent<ResetNarcolepsy>>(OnExecuteResetNarcolepsy);
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SubscribeLocalEvent<ExecuteEntityEffectEvent<ActivateArtifact>>(OnActivateArtifact);
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// Nyanotrasen
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SubscribeLocalEvent<ExecuteEntityEffectEvent<ChemRemovePsionic>>(OnChemRemovePsionic);
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SubscribeLocalEvent<ExecuteEntityEffectEvent<ChemRerollPsionic>>(OnChemRerollPsionic);
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// Nyanotrasen end
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}
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private void OnCheckTemperature(ref CheckEntityEffectConditionEvent<TemperatureCondition> args)
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@ -761,8 +773,18 @@ public sealed class EntityEffectSystem : EntitySystem
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return;
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}
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// Delta-V: Do not allow humanoids to become sentient. Intended to stop people from
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// repeatedly cloning themselves and using cognizine on their bodies.
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// HumanoidAppearanceComponent is common to all player species, and is also used for the
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// Ripley pilot whitelist, so there's a precedent for using it for this kind of check.
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if (HasComp<HumanoidAppearanceComponent>(uid))
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{
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return;
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}
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ghostRole = AddComp<GhostRoleComponent>(uid);
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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EnsureComp<PotentialPsionicComponent>(uid); //Nyano - Summary:. Makes the animated body able to get psionics.
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var entityData = EntityManager.GetComponent<MetaDataComponent>(uid);
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ghostRole.RoleName = entityData.EntityName;
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@ -972,4 +994,31 @@ public sealed class EntityEffectSystem : EntitySystem
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_narcolepsy.AdjustNarcolepsyTimer(args.Args.TargetEntity, args.Effect.TimerReset);
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}
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private void OnActivateArtifact(ref ExecuteEntityEffectEvent<ActivateArtifact> args)
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{
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var artifact = args.Args.EntityManager.EntitySysManager.GetEntitySystem<ArtifactSystem>();
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artifact.TryActivateArtifact(args.Args.TargetEntity, logMissing: false);
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}
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// Nyanotrasen
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private void OnChemRemovePsionic(ref ExecuteEntityEffectEvent<ChemRemovePsionic> args)
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{
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if (args.Args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Scale != 1f)
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return;
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}
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var psySys = args.Args.EntityManager.EntitySysManager.GetEntitySystem<PsionicAbilitiesSystem>();
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psySys.RemovePsionics(args.Args.TargetEntity);
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}
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private void OnChemRerollPsionic(ref ExecuteEntityEffectEvent<ChemRerollPsionic> args)
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{
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var psySys = args.Args.EntityManager.EntitySysManager.GetEntitySystem<PsionicsSystem>();
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psySys.RerollPsionics(args.Args.TargetEntity, bonusMuliplier: args.Effect.BonusMuliplier);
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}
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// Nyanotrasen end
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}
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@ -19,6 +19,7 @@ using Content.Server.Storage.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.Cargo;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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@ -6,6 +6,7 @@ using Content.Server.Power.EntitySystems;
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using Content.Server.Xenoarchaeology.Equipment.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Content.Shared.Cargo;
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using Content.Shared.CCVar;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using JetBrains.Annotations;
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@ -1,18 +1,9 @@
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using Content.Server.Xenoarchaeology.XenoArtifacts;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Content.Shared.EntityEffects;
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namespace Content.Server.EntityEffects.Effects;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class ActivateArtifact : EntityEffect
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public sealed partial class ActivateArtifact : EventEntityEffect<ActivateArtifact>
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{
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public override void Effect(EntityEffectBaseArgs args)
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{
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var artifact = args.EntityManager.EntitySysManager.GetEntitySystem<ArtifactSystem>();
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artifact.TryActivateArtifact(args.TargetEntity, logMissing: false);
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
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Loc.GetString("reagent-effect-guidebook-activate-artifact", ("chance", Probability));
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}
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@ -8,22 +8,9 @@ namespace Content.Shared.Nyanotrasen.Chemistry.Effects
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/// Rerolls psionics once.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class ChemRemovePsionic : EntityEffect
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public sealed partial class ChemRemovePsionic : EventEntityEffect<ChemRemovePsionic>
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{
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-chem-remove-psionic", ("chance", Probability));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Scale != 1f)
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return;
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}
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var psySys = args.EntityManager.EntitySysManager.GetEntitySystem<PsionicAbilitiesSystem>();
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psySys.RemovePsionics(args.TargetEntity);
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}
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}
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}
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@ -1,16 +1,14 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Psionics;
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using Content.Shared.EntityEffects;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects
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namespace Content.Shared.Nyanotrasen.Chemistry.Effects
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{
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/// <summary>
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/// Rerolls psionics once.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class ChemRerollPsionic : EntityEffect
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public sealed partial class ChemRerollPsionic : EventEntityEffect<ChemRerollPsionic>
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{
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-chem-reroll-psionic", ("chance", Probability));
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@ -20,12 +18,5 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// </summary>
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[DataField("bonusMultiplier")]
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public float BonusMuliplier = 1f;
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public override void Effect(EntityEffectBaseArgs args)
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{
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var psySys = args.EntityManager.EntitySysManager.GetEntitySystem<PsionicsSystem>();
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psySys.RerollPsionics(args.TargetEntity, bonusMuliplier: BonusMuliplier);
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}
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}
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}
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@ -2,7 +2,7 @@ using Content.Shared._DV.Addictions;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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namespace Content.Shared._DV.EntityEffects.Effects;
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public sealed partial class Addicted : EntityEffect
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{
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@ -2,7 +2,7 @@ using Content.Shared._DV.Pain;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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namespace Content.Shared._DV.EntityEffects.Effects;
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public sealed partial class InPain : EntityEffect
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{
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@ -2,7 +2,7 @@ using Content.Shared._DV.Addictions;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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namespace Content.Shared._DV.EntityEffects.Effects;
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public sealed partial class SuppressAddiction : EntityEffect
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{
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@ -2,7 +2,7 @@ using Content.Shared._DV.Pain;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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namespace Content.Shared._DV.EntityEffects.Effects;
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public sealed partial class SuppressPain : EntityEffect
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{
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