Merge branch 'DeltaV-Station:master' into GravGauntlet

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Apersos-coll 2026-05-04 16:21:59 -10:00 committed by GitHub
commit 3ce999a76f
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99 changed files with 5620 additions and 3949 deletions

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@ -59,8 +59,6 @@ public sealed class ShipyardConsoleSystem : SharedShipyardConsoleSystem
Audio.PlayPvs(ent.Comp.DenySound, ent);
return;
}
purchasingGrid = bankAccount.Value.Owner;
}
if (purchasingGrid is not { } grid

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@ -5,6 +5,7 @@ using Content.Shared.Inventory.Events;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Content.Shared._DV.Clothing.Events; //DeltaV - ToggleTrayScanner event
namespace Content.Shared.SubFloor;
@ -30,6 +31,7 @@ public abstract class SharedTrayScannerSystem : EntitySystem
SubscribeLocalEvent<TrayScannerComponent, GotUnequippedEvent>(OnTrayUnequipped);
SubscribeLocalEvent<TrayScannerUserComponent, GetVisMaskEvent>(OnUserGetVis);
SubscribeLocalEvent<TrayScannerComponent, ToggleTrayScannerEvent>(OnToggleAction); //DeltaV - Listening to Tray toggle event
}
private void OnUserGetVis(Entity<TrayScannerUserComponent> ent, ref GetVisMaskEvent args)
@ -127,6 +129,19 @@ public abstract class SharedTrayScannerSystem : EntitySystem
scanner.Range = state.Range;
SetScannerEnabled(uid, state.Enabled, scanner);
}
/// DeltaV additions begin
private void OnToggleAction(Entity<TrayScannerComponent> scanner, ref ToggleTrayScannerEvent args)
{
if (args.Handled)
return;
// Toggle Logic
SetScannerEnabled(scanner, !scanner.Comp.Enabled, scanner);
args.Handled = true;
}
/// DeltaV additions end
}
[Serializable, NetSerializable]

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@ -4,6 +4,7 @@ using Content.Shared.Charges.Systems;
using Content.Shared.Hands.Components;
using Content.Shared.Humanoid;
using Content.Shared.Popups;
using Content.Shared.Zombies;
namespace Content.Shared._DV.Abilities.Kitsune;
@ -23,6 +24,8 @@ public abstract class SharedKitsuneSystem : EntitySystem
SubscribeLocalEvent<FoxfireComponent, ComponentShutdown>(OnFoxfireShutdown);
SubscribeLocalEvent<KitsuneComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<KitsuneComponent, AppearanceLoadedEvent>(OnProfileLoadFinished);
SubscribeLocalEvent<KitsuneComponent, EntityZombifiedEvent>(OnKitsuneZombified);
}
private void OnProfileLoadFinished(Entity<KitsuneComponent> ent, ref AppearanceLoadedEvent args)
@ -58,6 +61,17 @@ public abstract class SharedKitsuneSystem : EntitySystem
ent.Comp.FoxfireAction = _actions.AddAction(ent, ent.Comp.FoxfireActionId);
}
/// <summary>
/// Handles when a Kitsune becomes a zombie, removing their abilities.
/// </summary>
/// <param name="kitsune">The Kitsune zombie that has just spawned.</param>
/// <param name="args">Args for the event.</param>
private void OnKitsuneZombified(Entity<KitsuneComponent> kitsune, ref EntityZombifiedEvent args)
{
_actions.RemoveAction(kitsune.Comp.KitsuneActionEntity);
_actions.RemoveAction(kitsune.Comp.FoxfireAction);
}
private void OnCreateFoxfire(Entity<KitsuneComponent> ent, ref CreateFoxfireActionEvent args)
{
// Kitsune fox can make fox fires from their mouth otherwise they need hands.

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@ -0,0 +1,6 @@
using Content.Shared.Actions;
namespace Content.Shared._DV.Clothing.Events;
[ByRefEvent]
public sealed partial class ToggleTrayScannerEvent : InstantActionEvent { }

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@ -1,123 +1,4 @@
Entries:
- author: AeraAuling
changes:
- message: Harbingers have increased the budget for accursed scythe fabrication.
It should be a bit more effective now.
type: Tweak
id: 1759
time: '2025-10-21T18:39:12.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4543
- author: Niomi0
changes:
- message: Roboticists/Borgs now have access to a new generic borg module containing
a spray painter, magic crayon and hand labeler. To allow restoration, pipe spraying
and other artistic endeavors.
type: Add
id: 1760
time: '2025-10-22T10:00:50.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4532
- author: Toby222
changes:
- message: All winter clothing now properly protects against zombies
type: Fix
id: 1761
time: '2025-10-22T15:28:22.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4560
- author: Cepelinas1
changes:
- message: De-metashielded Code Epsilon. DeathSquads or DAP are still metashielded
however.
type: Add
- message: Added Alert Procedure entry for Code Epsilon.
type: Add
id: 1762
time: '2025-10-22T20:26:56.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/3867
- author: EmberAstra
changes:
- message: The syndicate has now weaponized mothroaches. Available in convenient
grenade form!
type: Add
id: 1763
time: '2025-10-23T23:59:55.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4558
- author: Proxysseia
changes:
- message: 'guns are now cheaper, write a proper CL later :godo:'
type: Tweak
id: 1764
time: '2025-10-24T01:36:03.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4555
- author: AeraAuling
changes:
- message: Now people with jobs can wear cute dresses too.
type: Tweak
id: 1765
time: '2025-10-24T01:37:55.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4542
- author: Eternally-Confused
changes:
- message: Chemist winter boots are now available in the chemdrobe.
type: Fix
id: 1766
time: '2025-10-24T02:02:17.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4533
- author: CheddaCheez
changes:
- message: Added a new jumpskirt for Clowns, ported from Starlight!
type: Add
- message: Added blushing masks to Clown and Mime loadouts.
type: Add
id: 1767
time: '2025-10-25T00:57:02.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4561
- author: AeraAuling
changes:
- message: Added appropriate interactions with shadow damage to some relevant creatures
type: Tweak
id: 1768
time: '2025-10-25T15:41:57.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4541
- author: BriBrooo
changes:
- message: Surgery room reorganized
type: Tweak
- message: Detective room has its own bedroom to fit an evidence locker
type: Tweak
- message: Library now has a display case
type: Tweak
- message: Prison intercoms now are the right ones
type: Fix
- message: Departmental lock boxes are now available
type: Fix
id: 1769
time: '2025-10-25T22:45:52.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4489
- author: SirWarock
changes:
- message: Cryotubes are now smart - They'll evenly inject 0.5u of every chemical
present in the beaker! No overloading anymore!
type: Tweak
- message: Trinoxadone's metabolism has been nerfed to 0.5u/s to accommodate the
above change.
type: Tweak
id: 1770
time: '2025-10-25T23:47:19.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4456
- author: EmberAstra
changes:
- message: Fixed Space Adders being attacked by other salvage mobs.
type: Fix
id: 1771
time: '2025-10-26T00:09:23.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4503
- author: MantasDab360
changes:
- message: Fixed IPC's not being able to polymorph.
type: Fix
id: 1772
time: '2025-10-26T18:35:48.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/4545
- author: EmberAstra
changes:
- message: Added scar markings for Vox!
@ -4428,4 +4309,114 @@
id: 2259
time: '2026-05-01T18:00:31.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5730
- author: SalDragonsNOA
changes:
- message: Added sprites for four new outfits for the Boxer, inspired by the ancient
Terran art known as "rasslin"!
type: Add
- message: Added sprites for three masks for Boxers, inspired by the fearless masked
wrestlers of antiquity!
type: Add
- message: Added new uniforms and masks to the Boxing Drobe!
type: Add
- message: Added new uniforms and masks to Loadout options for Boxer!
type: Add
id: 2260
time: '2026-05-02T19:46:39.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5687
- author: rebe83
changes:
- message: Advanced engineering goggles with integrated t-ray scanner and robotic
diagnostic HUD and flash protection are now available with advanced tools research!
type: Add
id: 2261
time: '2026-05-03T08:48:21.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5688
- author: rebe83
changes:
- message: NT armory has added radio holsters to sec webbings and belts!
type: Tweak
id: 2262
time: '2026-05-03T09:00:41.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5587
- author: DuskyJay
changes:
- message: Fixed Plasma and Uranium fuel rods not registering properly.
type: Fix
id: 2263
time: '2026-05-03T12:04:58.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5771
- author: Sugarcane
changes:
- message: Fixed Techfabs not following the camera's rotation.
type: Fix
id: 2264
time: '2026-05-03T12:56:20.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5736
- author: Stxcking
changes:
- message: Station can buy shuttles using the shipyard console again!
type: Fix
id: 2265
time: '2026-05-03T13:08:08.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5524
- author: BarryNorfolk
changes:
- message: Kitsunes can no longer polymorph as Zombies
type: Fix
id: 2266
time: '2026-05-03T13:20:07.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5376
- author: Eternally-Confused
changes:
- message: The CMO's long lab coat now protects as well as the CMO's normal lab
coat.
type: Tweak
id: 2267
time: '2026-05-03T17:59:41.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5744
- author: Eternally-Confused
changes:
- message: The new medical clothing is now available in the uniform printer!
type: Add
id: 2268
time: '2026-05-03T19:45:41.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5741
- author: Velcroboy
changes:
- message: Added Poppy the engineer possum.
type: Add
id: 2269
time: '2026-05-03T19:46:59.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5770
- author: Stxcking
changes:
- message: Added an Avali Plushie !
type: Add
id: 2270
time: '2026-05-04T07:49:19.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5761
- author: Sugarcane
changes:
- message: Paper can no longer be attached to nuclear reactor flatpacks
type: Fix
id: 2271
time: '2026-05-04T08:55:22.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5747
- author: Velcroboy
changes:
- message: 'The Hive: Removed superweapon fun!'
type: Remove
- message: 'The Hive: Reinforced Logi a little'
type: Tweak
id: 2272
time: '2026-05-04T09:16:40.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5733
- author: Sugarcane, ErrorByte
changes:
- message: A beret for the virology department, obtainable from the Virodrobe!
type: Add
id: 2273
time: '2026-05-04T09:44:02.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5729
Order: 1

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@ -1004,4 +1004,13 @@
id: 116
time: '2026-05-01T18:18:08.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5709
- author: Colin-Tel
changes:
- message: 'Division: Replaced the TEG with a nuclear reactor.'
type: Add
- message: 'Division: Enhanced camera coverage for AI players.'
type: Tweak
id: 117
time: '2026-05-02T12:10:29.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/5749
Order: 3

File diff suppressed because one or more lines are too long

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@ -169,6 +169,7 @@ loadout-group-gladiator-outerclothing = Gladiator outer clothing
loadout-group-boxer-jumpsuit = Boxer jumpsuit
loadout-group-boxer-gloves = Boxer gloves
loadout-group-boxer-mask = Wrestling mask
# Species
loadout-group-humanoid-silicon = Silicon-friendly survival box

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@ -1,6 +1,8 @@
# Add sidearm and medkit slots to security belts + webbing, medical webbing respectively
clothing-belt-sidearm = Sidearm
clothing-belt-medkit = Medkit
# Add radio slot to sec belt + webbing
clothing-belt-radio = Radio
# Add slots to the daishou
clothing-belt-katana = Katana

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -160,7 +160,7 @@
- id: CigarCase
prob: 0.15
- id: ClothingBeltChiefEngineerFilled
- id: ClothingEyesGlassesMeson
- id: ClothingEyesGlassesMesonTray # DeltaV- replace normal meson goggles
#- id: ClothingHandsGlovesColorYellow # DeltaV - Moved to dresser
- id: ClothingHeadsetAltEngineering
- id: DoorRemoteEngineering

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@ -3,6 +3,7 @@
startingInventory:
ClothingUniformJumpsuitVirology: 2
ClothingUniformJumpskirtVirology: 2
ClothingHeadHatBeretViro: 2 #Delta V: Add virology department beret
ClothingShoesColorWhite: 2
ClothingOuterCoatLabViro: 2
ClothingOuterWinterViro: 2

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@ -154,7 +154,7 @@
sprite: _DV/Clothing/Belt/securitywebbing.rsi # DeltaV - resprite
- type: Clothing
sprite: _DV/Clothing/Belt/securitywebbing.rsi # DeltaV - resprite
- type: ItemSlots # DeltaV - add sidearm slot
- type: ItemSlots # DeltaV - add sidearm and radio slot
slots:
holster:
name: clothing-belt-sidearm
@ -162,6 +162,12 @@
tags:
- Sidearm
insertOnInteract: false
radio:
name: clothing-belt-radio
whitelist:
tags:
- Radio
insertOnInteract: false
- type: Storage # DeltaV - Split Inventory
grid:
- 0,0,2,1
@ -178,6 +184,7 @@
storagebase: !type:Container
ents: []
holster: !type:ContainerSlot {}
radio: !type:ContainerSlot {} # DeltaV - add radio holster
- type: Appearance # DeltaV
- type: entity

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@ -437,7 +437,8 @@
storagebase: !type:Container
ents: []
holster: !type:ContainerSlot {}
- type: ItemSlots # DeltaV - add sidearm slot
radio: !type:ContainerSlot {}
- type: ItemSlots # DeltaV - add sidearm and radio slot
slots:
holster:
name: clothing-belt-sidearm
@ -445,4 +446,10 @@
tags:
- Sidearm
insertOnInteract: false
radio:
name: clothing-belt-radio
whitelist:
tags:
- Radio
insertOnInteract: false
- type: Appearance

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@ -51,6 +51,7 @@
- id: PlushieChitinid
- id: PlushieKitsune
- id: PlushieThaven # IMP port
- id: PlushieAvali
# End DeltaV
- !type:GroupSelector
children:

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@ -425,6 +425,7 @@
components:
- type: Sprite
sprite: _DV/Structures/Machines/techfab.rsi # DeltaV - resprite armoury fabs
snapCardinals: true #DeltaV - Follow Camera Rotation
layers:
- state: icon
map: ["enum.LatheVisualLayers.IsRunning"]
@ -497,6 +498,7 @@
components:
- type: Sprite
sprite: _DV/Structures/Machines/techfab.rsi # DeltaV - resprite armoury fabs
snapCardinals: true #DeltaV - Follow Camera Rotation
layers:
- state: icon
map: ["enum.LatheVisualLayers.IsRunning"]

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@ -7,5 +7,13 @@
ClothingHandsGlovesBoxingBlue: 2
ClothingHandsGlovesBoxingGreen: 2
ClothingHandsGlovesBoxingYellow: 2
# Delta-V: Wrestling regalia
ClothingUniformJumpsuitWrestlerCostumeGreen: 2
ClothingUniformJumpsuitWrestlerCostumeRed: 2
ClothingUniformJumpsuitWrestlerCostumeYellow: 2
ClothingUniformJumpsuitWrestlerCostumeBlue: 2
ClothingEyesWrestlerMaskDomino: 2
ClothingHeadHatWrestlingMaskLuchaRed: 2
ClothingHeadHatWrestlingMaskLuchaBlue: 2
emaggedInventory:
UniformJabroni: 2
UniformJabroni: 2

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@ -6,6 +6,9 @@
icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
color: "#8A9A5B"
price: 0.1
properties: # FH edit
electrical: 4
flammable: 3
- type: material
id: Cardboard
@ -14,6 +17,11 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
color: "#70736c"
price: 0.025
properties: # FH edit
electrical: 4
hard: 1
density: 2
flammable: 4
- type: material
id: Cloth
@ -23,6 +31,11 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
color: "#e7e7de"
price: 0.05
properties: # FH edit
electrical: 4
hard: 1
density: 1
flammable: 2
- type: material
id: Durathread
@ -33,6 +46,13 @@
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
color: "#8291a1"
price: 0.35 # 1-1 mix of plastic and cloth.
properties: # FH edit
electrical: 8
thermal: 9
hard: 4
density: 5
flammable: 2
chemical: 7
- type: material
id: Paper
@ -41,6 +61,11 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper }
color: "#d9d9d9"
price: 0.01 # it's paper bro what do you expect?
properties: # FH edit
electrical: 2
hard: 1
density: 1
flammable: 6
- type: material
id: Plasma
@ -49,6 +74,15 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma }
color: "#7e009e"
price: 0.35 # $35 for 1 unit
properties: # FH edit
electrical: 5
thermal: 3
hard: 2
density: 1
flammable: 8
chemical: 5
radioactive: 2
plasma_offgas: 10
- type: material
id: Plastic
@ -57,6 +91,12 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic }
color: "#d9d9d9"
price: 0.20 # $20 for 1 unit
properties: # FH edit
electrical: 2
thermal: 3
hard: 1
density: 3
chemical: 5
- type: material
id: Wood
@ -66,6 +106,11 @@
icon: { sprite: Objects/Materials/materials.rsi, state: wood }
color: "#966F33"
price: 0.10 # $10 for 1 unit
properties: # FH edit
electrical: 4
hard: 3
density: 5
flammable: 4
- type: material
id: Uranium
@ -74,6 +119,14 @@
icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium }
color: "#32a852"
price: 0.85 # $85 for 1 unit
properties: # FH edit
electrical: 4
thermal: 3
hard: 5
density: 7
chemical: 6
radioactive: 4
n_radioactive: 3
- type: material
id: Bananium
@ -83,6 +136,16 @@
icon: { sprite: Objects/Materials/materials.rsi, state: bananium }
color: "#32a852"
price: 1.0 # $100 for 1 unit
# Interpolated properties, 50/50 biomass/uranium
properties: # FH edit
electrical: 4
thermal: 4
hard: 4
density: 5
flammable: 1.5
chemical: 4.5
radioactive: 7 # Not interpolated, PRAISE THE HONKMOTHER
n_radioactive: 1.5
- type: material
id: Meaterial # you can't take this pun from me
@ -91,6 +154,11 @@
icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat }
color: "#c53648"
price: 0.05
properties: # FH edit
electrical: 4
hard: 1
density: 3
flammable: 3
- type: material
id: WebSilk
@ -99,6 +167,12 @@
icon: { sprite: Objects/Materials/silk.rsi, state: icon }
color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
properties: # FH edit
electrical: 4
thermal: 4
hard: 1
density: 6
flammable: 5
- type: material
id: Cotton
@ -107,6 +181,12 @@
icon: { sprite: Objects/Materials/materials.rsi, state: cotton }
color: "#cccccc"
price: 0.01 #Who knew cotton was infinitely more valuable than silk
properties: # FH edit
electrical: 4
thermal: 4
hard: 1
density: 1
flammable: 4
- type: material
id: Bones
@ -115,6 +195,11 @@
icon: { sprite: Objects/Materials/materials.rsi, state: bones }
color: "#896f5e"
price: 0
properties: # FH edit
electrical: 4
hard: 5
density: 3
flammable: 2
- type: material
id: Coal
@ -124,6 +209,11 @@
icon: { sprite: Objects/Materials/ore.rsi, state: coal }
color: "#404040"
price: 0.1 # $10 for 1 unit
properties: # FH edit
electrical: 4
hard: 3
density: 2
flammable: 5
- type: material
id: Gunpowder
@ -132,6 +222,9 @@
icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile }
color: "#A9A9A9"
price: 0
properties: # FH edit
electrical: 3
flammable: 8
- type: material
id: Diamond
@ -141,3 +234,9 @@
icon: { sprite: Objects/Materials/materials.rsi, state: diamond }
color: "#80ffff"
price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare
properties: # FH edit
electrical: 3
thermal: 3
hard: 7
density: 6
chemical: 5

View File

@ -62,6 +62,7 @@
- PowerDrill
- WelderExperimental
- JawsOfLife
- TrayGoggles # DeltaV
#- Fulton # DeltaV - moved to MiningDeltaV
#- FultonBeacon # DeltaV - moved to MiningDeltaV

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@ -182,6 +182,7 @@
- PowerDrill
- JawsOfLife
- BorgModuleAdvancedTool
- TrayGoggles # DeltaV
#- Fulton # DeltaV - seperate tech Aerial Extraction
#- FultonBeacon # DeltaV - seperate tech Aerial Extraction

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@ -6,3 +6,12 @@
components:
- type: InstantAction
event: !type:ToggleActionEvent
- type: entity
parent: BaseAction
id: ActionToggleTray
name: Toggle T-ray
description: Toggles T-ray hud on and off.
components:
- type: InstantAction
event: !type:ToggleTrayScannerEvent

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@ -102,3 +102,36 @@
description: Do the impossible, see the invisible!
components:
- type: EyeProtection
- type: entity
parent: [ClothingEyesGlassesMeson, BaseToggleClothing]
id: ClothingEyesGlassesMesonTray
name: advanced engineering goggles
description: Protective meson goggles that have an integrated T-ray scanner and diagnostic HUD. The multilayer laminate protects from any intense flash.
components:
- type: ToggleClothing
action: ActionToggleTray
- type: TrayScanner
enabled: false
- type: FlashImmunity
- type: ShowHealthBars
damageContainers:
- Inorganic
- Silicon
- HumanoidSilicon # DeltaV - IPCs
- type: Sprite
sprite: _DV/Clothing/Eyes/Glasses/traymeson.rsi
- type: Clothing
sprite: _DV/Clothing/Eyes/Glasses/traymeson.rsi
# Wrestling gear--Domino mask, which we're treating like glasses that don't actually cover your eyes
- type: entity
parent: ClothingEyesBase
id: ClothingEyesWrestlerMaskDomino
name: Domino Mask
description: No CGI here.
components:
- type: Sprite
sprite: _DV/Clothing/Eyes/Glasses/WrestlerMaskDomino.rsi
- type: Clothing
sprite: _DV/Clothing/Eyes/Glasses/WrestlerMaskDomino.rsi

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@ -432,3 +432,48 @@
head:
- state: equipped-HELMET
offset: "0, 0.12"
# Wrestling masks
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWrestlingMaskLuchaRed
name: Red Lucha Libre Mask
description: The luchador never removes his mask.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/WrestlerMaskLuchaRed.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/WrestlerMaskLuchaRed.rsi
- type: HideLayerClothing
slots:
- Hair
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatWrestlingMaskLuchaBlue
name: Blue Lucha Libre Mask
description: Don't touch the mask.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/WrestlerMaskLuchaBlue.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/WrestlerMaskLuchaBlue.rsi
- type: HideLayerClothing
slots:
- Hair
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretViro
name: virology beret
description: A white beret with a green stripe that reminds you to wash your hands.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/beret_viro.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/beret_viro.rsi
- type: Tag
tags:
- PetWearable
- CorgiWearable

View File

@ -342,7 +342,9 @@
- type: Armor
modifiers:
coefficients:
Caustic: 0.75
Slash: 0.95
Heat: 0.95
Caustic: 0.65
- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabLongCMO]

View File

@ -690,3 +690,49 @@
sprite: _DV/Clothing/Uniforms/Jumpsuit/chemistry_senior.rsi
- type: Clothing
sprite: _DV/Clothing/Uniforms/Jumpsuit/chemistry_senior.rsi
# Wrestling gear--collegiate, prowrestling, lucha libre
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitWrestlerCostumeGreen
name: Plain Wrestler Leotard
description: When you wanta show off your muscles, but don't wanta show off too much skin.
components:
- type: Sprite
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeGreen.rsi
- type: Clothing
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeGreen.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitWrestlerCostumeRed
name: Bold Wrestler Trunks
description: OOHHH YEAH, SNAP INTO A SUS JERKY, BROTHER!
components:
- type: Sprite
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeRed.rsi
- type: Clothing
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeRed.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitWrestlerCostumeYellow
name: Striped Wrestler Leotard
description: Punching tiger, hidden dragon.
components:
- type: Sprite
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeYellow.rsi
- type: Clothing
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeYellow.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitWrestlerCostumeBlue
name: Glamorous Wrestler Leotard
description: Power, Technique, and Beauty! Master the basics!
components:
- type: Sprite
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeBlue.rsi
- type: Clothing
sprite: _DV/Clothing/Uniforms/Jumpsuit/WrestlerCostumeBlue.rsi

View File

@ -78,3 +78,17 @@
- type: ConditionalSpawner
prototypes:
- MobCobraSilvia
- type: entity
parent: MarkerBase
id: SpawnMobEngiPossumPoppy
name: Poppy Spawner
components:
- type: Sprite
layers:
- state: green
- state: poppy
sprite: Mobs/Animals/possum.rsi
- type: ConditionalSpawner
prototypes:
- MobPossumPoppy

View File

@ -72,3 +72,41 @@
components:
- type: Flatpack
entity: OperatingTable
- type: entity
abstract: true
parent: BaseStructureDynamic
id: HeavyFlatpackBase
name: heavy flatpack
description: A large flatpack used to store a worryingly large machine.
components:
- type: Sprite
sprite: Objects/Devices/flatpack.rsi
layers:
- state: large
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.4,-0.4,0.4,0.29"
density: 100
mask:
- CrateMask
layer:
- MachineLayer
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: StructuralMetallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 75
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalBreak
- type: InteractionOutline

View File

@ -309,3 +309,40 @@
requiresSpecialDigestion: true
useSound:
collection: KitsuneSqueal
- type: entity
parent: BasePlushie
id: PlushieAvali
name: avali plushie
description: A stuffed toy that resembles an avali. The arms are lined with soft feathers.
components:
- type: Sprite
sprite: _DV/Objects/Fun/Toys/avaliplush.rsi
state: icon
- type: Item
size: Normal
sprite: _DV/Objects/Fun/Toys/avaliplush.rsi
- type: Clothing
quickEquip: false
sprite: _DV/Objects/Fun/Toys/avaliplush.rsi
slots:
- HEAD
- type: EmitSoundOnUse
sound:
path: /Audio/_RMC14/Voice/Avali/avali_1.ogg
- type: EmitSoundOnLand
sound:
path: /Audio/_RMC14/Voice/Avali/avali_scream.ogg
- type: EmitSoundOnActivate
sound:
path: /Audio/_RMC14/Voice/Avali/avali_1_exclaim.ogg
- type: EmitSoundOnTrigger
sound:
path: /Audio/_RMC14/Voice/Avali/avali_2.ogg
- type: MeleeWeapon
soundHit:
path: /Audio/_RMC14/Voice/Avali/avali_1_exclaim.ogg
- type: Edible
requiresSpecialDigestion: true
useSound:
path: /Audio/_RMC14/Voice/Avali/avali_2_ask.ogg

View File

@ -714,6 +714,8 @@
orGroup: Plushie
- id: PlushieThaven
orGroup: Plushie
- id: PlushieAvali
orGroup: Plushie
# Random snacks, replaces MailChocolate (lousy animal organs)
- type: entity

View File

@ -24,6 +24,7 @@
components:
- type: Sprite
sprite: Structures/Machines/techfab.rsi
snapCardinals: true
- type: Lathe
idleState: icon
runningState: icon

View File

@ -0,0 +1,37 @@
# Wrestling costumes
- type: loadout
id: WrestlerCostumeGreen
equipment:
jumpsuit: ClothingUniformJumpsuitWrestlerCostumeGreen
- type: loadout
id: WrestlerCostumeRed
equipment:
jumpsuit: ClothingUniformJumpsuitWrestlerCostumeRed
- type: loadout
id: WrestlerCostumeYellow
equipment:
jumpsuit: ClothingUniformJumpsuitWrestlerCostumeYellow
- type: loadout
id: WrestlerCostumeBlue
equipment:
jumpsuit: ClothingUniformJumpsuitWrestlerCostumeBlue
# Eye-mask (aka Domino Mask)
- type: loadout
id: BoxerDominoMask
equipment:
eyes: ClothingEyesWrestlerMaskDomino
# Lucha Libre Masks (which are technically hats but sssshhhhuuushshsuushsush nobody asked you)
- type: loadout
id: WrestlingMaskLuchaRed
equipment:
head: ClothingHeadHatWrestlingMaskLuchaRed
- type: loadout
id: WrestlingMaskLuchaBlue
equipment:
head: ClothingHeadHatWrestlingMaskLuchaBlue

View File

@ -1033,6 +1033,10 @@
loadouts:
- BoxerShorts
- BoxerShortsWithTop
- WrestlerCostumeGreen
- WrestlerCostumeRed
- WrestlerCostumeBlue
- WrestlerCostumeYellow
- type: loadoutGroup
id: BoxerGloves
@ -1043,6 +1047,15 @@
- GreenBoxingGloves
- YellowBoxingGloves
- type: loadoutGroup
id: BoxerMask
name: loadout-group-boxer-mask
minLimit: 0
loadouts:
- BoxerDominoMask
- WrestlingMaskLuchaRed
- WrestlingMaskLuchaBlue
- type: loadoutGroup
id: BoxerJobTrinkets
name: loadout-group-jobtrinkets

View File

@ -145,6 +145,7 @@
- GroupTankHarness
- BoxerJumpsuit
- BoxerGloves
- BoxerMask
- CommonBackpack
- Glasses
- Survival

View File

@ -42,9 +42,28 @@
recipes:
# CMO
- ClothingLongcoatCMO
- ClothingUniformCMOFormal
- ClothingUniformJumpskirtCMOFormal
- ClothingUniformCMOVest
- ClothingUniformJumpskirtCMOVest
- ClothingUniformCMOSummer
# Chemist
- ClothingUniformJumpsuitChemShirt
- ClothingUniformJumpskirtChemShirt
# Paramed
- ClothingUniformParamedicJumper
- ClothingUniformJumpskirtParamedicJumper
# General
- ClothingUniformMedicalApron
- ClothingUniformJumpskirtMedicalApron
- ClothingUniformMedicalOffset
- ClothingUniformJumpskirtMedicalOffset
- ClothingUniformMedicalVest
- ClothingUniformJumpskirtMedicalVest
# Hats
- ClothingHeadHatBeretMedical
- ClothingHeadHatBeretSeniorChemistry
- ClothingHeadHatBeretParamedic
- type: latheRecipePack
id: ClothingJustice
@ -99,6 +118,7 @@
- ClothingUniformJumpskirtAtmos
- ClothingUniformJumpsuitAtmosCasual
- ClothingUniformJumpskirtAtmosCasual
- ClothingHeadHatBeretAtmospherics
- type: latheRecipePack
id: ClothingServiceDeltaV
@ -150,4 +170,5 @@
- ClothingUniformCybersunCasual
- ClothingUniformCybersunRND
- ClothingOuterCybersunOvercoat
- ClothingOuterCoatLabCybersun
- ClothingBeltSyndicateUtility

View File

@ -197,12 +197,12 @@
# Secretary
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpsuitSecretary
result: ClothingUniformJumpsuitSecretary
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtSecretary
result: ClothingUniformJumpskirtSecretary
@ -238,7 +238,7 @@
#Centcomm Clothing
- type: latheRecipe
parent: BaseHatRecipe
parent: BaseCommandHatRecipe
id: ClothingHeadHatBeretCentcomm
result: ClothingHeadHatBeretCentcomm
@ -310,6 +310,11 @@
id: ClothingOuterCybersunOvercoat
result: ClothingOuterCybersunOvercoat
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingOuterCoatLabCybersun
result: ClothingOuterCoatLabCybersun
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatSurgcapCybersun
@ -337,6 +342,16 @@
id: ClothingUniformJumpskirtHoPFormal
result: ClothingUniformJumpskirtHoPFormal
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
id: ClothingUniformCMOFormal
result: ClothingUniformCMOFormal
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
id: ClothingUniformJumpskirtCMOFormal
result: ClothingUniformJumpskirtCMOFormal
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtChemShirt
@ -398,6 +413,11 @@
id: ClothingUniformJumpskirtAtmosCasual
result: ClothingUniformJumpskirtAtmosCasual
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatBeretAtmospherics
result: ClothingHeadHatBeretAtmospherics
# Botanist
- type: latheRecipe
parent: BaseJumpsuitRecipe
@ -420,6 +440,79 @@
id: ClothingUniformSeniorBartenderSkirt
result: ClothingUniformSeniorBartenderSkirt
# CMO
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
id: ClothingUniformCMOVest
result: ClothingUniformCMOVest
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
id: ClothingUniformJumpskirtCMOVest
result: ClothingUniformJumpskirtCMOVest
- type: latheRecipe
parent: BaseCommandJumpsuitRecipe
id: ClothingUniformCMOSummer
result: ClothingUniformCMOSummer
# Paramedic
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformParamedicJumper
result: ClothingUniformParamedicJumper
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtParamedicJumper
result: ClothingUniformJumpskirtParamedicJumper
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatBeretParamedic
result: ClothingHeadHatBeretParamedic
# Medical
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformMedicalApron
result: ClothingUniformMedicalApron
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtMedicalApron
result: ClothingUniformJumpskirtMedicalApron
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformMedicalOffset
result: ClothingUniformMedicalOffset
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtMedicalOffset
result: ClothingUniformJumpskirtMedicalOffset
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformMedicalVest
result: ClothingUniformMedicalVest
- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpskirtMedicalVest
result: ClothingUniformJumpskirtMedicalVest
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatBeretMedical
result: ClothingHeadHatBeretMedical
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatBeretSeniorChemistry
result: ClothingHeadHatBeretSeniorChemistry
# General
- type: latheRecipe

View File

@ -36,3 +36,14 @@
materials:
Plastic: 250
Glass: 150
- type: latheRecipe
parent: BaseToolRecipe
id: TrayGoggles
result: ClothingEyesGlassesMesonTray
completetime: 4
materials:
Steel: 500
Plastic: 200
Glass: 200
Plasma: 50

View File

@ -1,5 +1,5 @@
- type: entity
parent: CrateEngineering
parent: HeavyFlatpackBase # Delta-V was CrateEngineering
id: NuclearReactorFlatpack
name: nuclear reactor flatpack
description: A flatpack used for constructing a nuclear reactor. Parts sold separately.
@ -12,7 +12,7 @@
entity: NuclearReactorEmpty
- type: entity
parent: CrateEngineering
parent: HeavyFlatpackBase # Delta-V was CrateEngineering
id: GasTurbineFlatpack
name: gas turbine flatpack
description: A flatpack used for constructing a gas turbine.

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Sal_DragonsNOA for ss14. Icon edited from ken from tgstation at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-EYES",
"directions": 4
},
{
"name": "equipped-EYES-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,42 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/5a73e8f825ff279e82949b9329783a9e3070e2da. equipped-EYES-secdog modified from equipped-EYES by TJohnson. Equipped-EYES-arachnid and equipped-EYES-moth modified from equipped-EYES by HTMLSystem. equipped-EYES-dog modified from equipped-EYES by Sparlight (GitHub). All versions modified from respective versions by rebe83",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-EYES",
"directions": 4
},
{
"name": "equipped-EYES-arachnid",
"directions": 4
},
{
"name": "equipped-EYES-dog",
"directions": 4
},
{
"name": "equipped-EYES-moth",
"directions": 4
},
{
"name": "equipped-EYES-secdog",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Sal_DragonsNOA for ss14. Icon edited from ken from tgstation at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "equipped-HELMET-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Sal_DragonsNOA for ss14. Icon edited from ken from tgstation at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "equipped-HELMET-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by ErrorByte, Added by Sugarcane",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Original art by Sal_DragonsNOA for SS14. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "equipped-INNERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Original art by Sal_DragonsNOA for SS14. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "equipped-INNERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Original art by Sal_DragonsNOA for SS14. Implementation by RoboBozu.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "equipped-INNERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
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{
"version": 1,
"license": "CC-BY-SA-3.0",
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