Truncate melee wide swings (#16242)

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metalgearsloth 2023-05-08 17:46:26 +10:00 committed by GitHub
parent 211ba8c7bd
commit 3ed58be49c
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 34 additions and 19 deletions

View File

@ -154,12 +154,12 @@ public sealed partial class MeleeWeaponSystem
break;
case WeaponArcAnimation.None:
var xformQuery = GetEntityQuery<TransformComponent>();
var (mapPos, mapRot) = _transform.GetWorldPositionRotation(userXform, xformQuery);
var (mapPos, mapRot) = TransformSystem.GetWorldPositionRotation(userXform, xformQuery);
var xform = xformQuery.GetComponent(animationUid);
xform.AttachToGridOrMap();
var worldPos = mapPos + (mapRot - userXform.LocalRotation).RotateVec(localPos);
var newLocalPos = _transform.GetInvWorldMatrix(xform.ParentUid, xformQuery).Transform(worldPos);
_transform.SetLocalPositionNoLerp(xform, newLocalPos);
var newLocalPos = TransformSystem.GetInvWorldMatrix(xform.ParentUid, xformQuery).Transform(worldPos);
TransformSystem.SetLocalPositionNoLerp(xform, newLocalPos);
if (arcComponent.Fadeout)
_animation.Play(animationUid, GetFadeAnimation(sprite, 0f, 0.15f), FadeAnimationKey);
break;

View File

@ -101,11 +101,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
if (_stateManager.CurrentState is GameplayStateBase screen)
@ -136,11 +136,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
ClientHeavyAttack(entity, coordinates, weaponUid, weapon);
@ -177,11 +177,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
EntityUid? target = null;
@ -252,22 +252,25 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
private void ClientHeavyAttack(EntityUid user, EntityCoordinates coordinates, EntityUid meleeUid, MeleeWeaponComponent component)
{
// Only run on first prediction to avoid the potential raycast entities changing.
if (!TryComp<TransformComponent>(user, out var userXform) || !Timing.IsFirstTimePredicted)
if (!TryComp<TransformComponent>(user, out var userXform) ||
!Timing.IsFirstTimePredicted)
{
return;
}
var targetMap = coordinates.ToMap(EntityManager, _transform);
var targetMap = coordinates.ToMap(EntityManager, TransformSystem);
if (targetMap.MapId != userXform.MapID)
return;
var userPos = _transform.GetWorldPosition(userXform);
var userPos = TransformSystem.GetWorldPosition(userXform);
var direction = targetMap.Position - userPos;
var distance = Math.Min(component.Range, direction.Length);
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
// Server will validate it with InRangeUnobstructed.
var entities = ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user);
RaisePredictiveEvent(new HeavyAttackEvent(meleeUid, entities.ToList(), coordinates));
var entities = ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user).ToList();
RaisePredictiveEvent(new HeavyAttackEvent(meleeUid, entities.GetRange(0, Math.Min(MaxTargets, entities.Count)), coordinates));
}
protected override void Popup(string message, EntityUid? uid, EntityUid? user)

View File

@ -16,6 +16,7 @@ using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Components;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
@ -41,7 +42,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
[Dependency] protected readonly SharedTransformSystem _transform = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
protected ISawmill Sawmill = default!;
@ -49,6 +50,11 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
public const float DamagePitchVariation = 0.05f;
private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
/// <summary>
/// Maximum amount of targets allowed for a wide-attack.
/// </summary>
public const int MaxTargets = 5;
/// <summary>
/// If an attack is released within this buffer it's assumed to be full damage.
/// </summary>
@ -379,7 +385,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
throw new NotImplementedException();
}
DoLungeAnimation(user, weapon.Angle, attack.Coordinates.ToMap(EntityManager, _transform), weapon.Range, animation);
DoLungeAnimation(user, weapon.Angle, attack.Coordinates.ToMap(EntityManager, TransformSystem), weapon.Range, animation);
weapon.Attacking = true;
Dirty(weapon);
}
@ -519,12 +525,12 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!TryComp<TransformComponent>(user, out var userXform))
return;
var targetMap = ev.Coordinates.ToMap(EntityManager, _transform);
var targetMap = ev.Coordinates.ToMap(EntityManager, TransformSystem);
if (targetMap.MapId != userXform.MapID)
return;
var userPos = _transform.GetWorldPosition(userXform);
var userPos = TransformSystem.GetWorldPosition(userXform);
var direction = targetMap.Position - userPos;
var distance = Math.Min(component.Range, direction.Length);
@ -540,6 +546,12 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
}
// Naughty input
if (entities.Count > MaxTargets)
{
entities.RemoveRange(MaxTargets, entities.Count - MaxTargets);
}
// Validate client
for (var i = entities.Count - 1; i >= 0; i--)
{
@ -775,7 +787,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!TryComp<TransformComponent>(user, out var userXform))
return;
var invMatrix = _transform.GetInvWorldMatrix(userXform);
var invMatrix = TransformSystem.GetInvWorldMatrix(userXform);
var localPos = invMatrix.Transform(coordinates.Position);
if (localPos.LengthSquared <= 0f)