Limited arti scaling

This commit is contained in:
Vanessa 2026-07-09 11:00:23 -05:00
parent d9bb403264
commit 45a0ccec2a
1 changed files with 1 additions and 1 deletions

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@ -18,7 +18,7 @@ public sealed class XAEModifyGlimmerSystem : EntitySystem
private void OnActivated(Entity<XAEModifyGlimmerComponent> arti, ref XenoArtifactNodeActivatedEvent args)
{
var range = arti.Comp.Range;
var current = _glimmer.Glimmer;
var current = Math.Min(_glimmer.Glimmer, 1000); // Only scale up to 1000 glimmer
if (range.Min > current || current > range.Max)
return;