Limited arti scaling
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@ -18,7 +18,7 @@ public sealed class XAEModifyGlimmerSystem : EntitySystem
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private void OnActivated(Entity<XAEModifyGlimmerComponent> arti, ref XenoArtifactNodeActivatedEvent args)
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{
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var range = arti.Comp.Range;
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var current = _glimmer.Glimmer;
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var current = Math.Min(_glimmer.Glimmer, 1000); // Only scale up to 1000 glimmer
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if (range.Min > current || current > range.Max)
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return;
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