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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -192,7 +192,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// <param name="uid"></param>
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internal void UseItemInHand(IEntity entity, EntityCoordinates coords, EntityUid uid)
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{
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if (entity.HasComponent<BasicActorComponent>())
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if (entity.HasComponent<ActorComponent>())
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{
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throw new InvalidOperationException();
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}
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