diff --git a/Resources/Locale/en-US/_DV/ntagent/preset-NTAgent.ftl b/Resources/Locale/en-US/_DV/ntagent/preset-NTAgent.ftl index ab4217c5c7..d1cc5c089c 100644 --- a/Resources/Locale/en-US/_DV/ntagent/preset-NTAgent.ftl +++ b/Resources/Locale/en-US/_DV/ntagent/preset-NTAgent.ftl @@ -6,7 +6,7 @@ NTAgent-role-greeting-human = If you're caught, Central Command will deny everything. NTAgent-briefing = - You've been implanted with a CentComm Radio Implanter. + You've been implanted with a CentComm Radio Implanter, alongside NanoLink. Use :y to talk through CentComm channels. objective-issuer-NTAgent = [color=#204cc7]NanoTrasen[/color] diff --git a/Resources/Locale/en-US/_DV/paper/stamp-component.ftl b/Resources/Locale/en-US/_DV/paper/stamp-component.ftl index 7a2c1402b7..f45ffe5930 100644 --- a/Resources/Locale/en-US/_DV/paper/stamp-component.ftl +++ b/Resources/Locale/en-US/_DV/paper/stamp-component.ftl @@ -4,3 +4,4 @@ stamp-component-stamped-name-chiefjustice = Chief Justice stamp-component-stamped-name-prosec = Prosecutor stamp-component-stamped-name-hate-paperwork = I HATE PAPERWORK! stamp-component-stamped-name-nanotrasen = Nanotrasen +stamp-component-stamped-name-NTAgent = INTERNAL AFFAIRS diff --git a/Resources/Locale/en-US/_DV/store/store.ftl b/Resources/Locale/en-US/_DV/store/store.ftl index 7c743cebc3..95de14f57b 100644 --- a/Resources/Locale/en-US/_DV/store/store.ftl +++ b/Resources/Locale/en-US/_DV/store/store.ftl @@ -1 +1,32 @@ store-recruiter-name-uplink = Recruiter merchandise + +store-preset-name-nanolink = Nanolink +store-category-surveillance = Surveillance +store-category-framing = Framing + +store-currency-display-bluespacecoin = NanoCoin + +nanolink-centcom-pen-name = CentComm pen +nanolink-centcom-pen-desc = A sleek CentComm Pen. Perfect for document forgery to screw over people, screwing chairs under people or screwing pens into people. +nanolink-spy-monitor-name = Spy Monitor +nanolink-spy-monitor-desc = A device that's connected to the crew monitor servers. Stalk your co-workers with ease! +nanolink-cobra-name = Cobra Pistol +nanolink-cobra-desc = A pistol with a built-in suppressor. While murdering your co-workers is discouraged, framing your co-workers for murder is perfectly fine! +nanolink-glasses-name = Secret Shades +nanolink-glasses-desc = A pair of sunglasses with a built-in sechud. +nanolink-encryption-name = Master Encryption Key +nanolink-encryption-desc = Listen into all radio frequencies with this simple key. Remember not to talk over it though. +nanolink-stampbox-name = Head Stamp Box +nanolink-stampbox-desc = A box containing all Command stamps. Try to be convincing with your permits. +nanolink-tablet-name = Station Records Tablet +nanolink-tablet-desc = A tablet used to view all station records. Conveniently disguised as a station map tablet. +nanolink-agentid-name = Agent ID +nanolink-agentid-desc = A modified ID card that can copy accesses from other cards and change its name and job title at-will. You can also fake signatures with this. +nanolink-decoy-name = Decoy Kit +nanolink-decoy-desc = A confiscated syndicate duffel bag containing hooliganistic tools, such as fake balloons and fake grenades. Management discourages playing with them for amusement. +nanolink-ntfan-name = Duffelbag of Loyalty +nanolink-ntfan-desc = Forfeit your handler’s and co-workers’ respect by showing your love for NanoTrasen! +nanolink-ntstamp-name = IA rubber stamp +nanolink-ntstamp-desc = A rubber stamp with Internal Affairs print. Scare the station by showing that CC is always watching. +nanolink-epistol-name = PDW-9 Energy Pistol +nanolink-epistol-desc = Lethally or non-lethally take down your foes with this military grade energy pistol. diff --git a/Resources/Prototypes/_DV/Catalog/Fills/Backpacks/duffelbag.yml b/Resources/Prototypes/_DV/Catalog/Fills/Backpacks/duffelbag.yml index 97e8e17b82..374b56afb9 100644 --- a/Resources/Prototypes/_DV/Catalog/Fills/Backpacks/duffelbag.yml +++ b/Resources/Prototypes/_DV/Catalog/Fills/Backpacks/duffelbag.yml @@ -12,3 +12,48 @@ - id: ClothingUniformHarbingerTunic - id: ClothingOuterCoatHarbingerCoat - id: AccursedScythe + +- type: entity + parent: ClothingBackpackChameleonFill + id: ClothingBackpackChameleonFillNT + suffix: Fill, Chameleon, NT + components: + - type: EntityTableContainerFill + containers: + storagebase: !type:AllSelector + children: + - id: ChameleonPDA + - id: ClothingUniformJumpsuitChameleon + - id: ClothingOuterChameleon + - id: ClothingNeckChameleon + - id: ClothingMaskGasChameleon + - id: ClothingHeadHatChameleon + - id: ClothingHandsChameleon + - id: ClothingEyesChameleon + - id: ClothingHeadsetChameleon + - id: ClothingShoesChameleon + - id: ChameleonControllerImplanterNT + +- type: entity + parent: ClothingBackpackDuffel + id: ClothingBackpackDuffelNTFan + name: duffelbag of loyalty + description: A large duffelbag for the most loyal and devoted employees of Nanotrasen. + components: + - type: EntityTableContainerFill + containers: + storagebase: !type:AllSelector + children: + - id: NTHandyFlag + - id: BalloonNT + - id: ClothingUniformJumpsuitNanotrasen + - id: ClothingNeckCloakNanotrasen + - id: NanotrasenFlippo + - id: ClothingOuterCorporateJacket + - id: ClothingLongcoatNanoTrasen + - id: TowelColorNT + - id: ClothingShoesBootsLaceup + - id: ClothingHandsGlovesColorBlue + - id: ClothingEyesGlassesSunglasses + - id: ClothingHeadHatCommandSoft + - id: ClothingHeadHatBeretCommand diff --git a/Resources/Prototypes/_DV/Catalog/NTAgent/nanolink.yml b/Resources/Prototypes/_DV/Catalog/NTAgent/nanolink.yml new file mode 100644 index 0000000000..59a23ea5d4 --- /dev/null +++ b/Resources/Prototypes/_DV/Catalog/NTAgent/nanolink.yml @@ -0,0 +1,250 @@ +# deception +- type: listing + id: PenCentcom + name: nanolink-centcom-pen-name + description: nanolink-centcom-pen-desc + productEntity: PenCentcom + icon: + entity: PenCentcom + cost: + NanoCoin: 2 + categories: + - NanolinkDeception + +- type: listing + id: NanolinkChameleonProjector + name: uplink-chameleon-projector-name + description: uplink-chameleon-projector-desc + productEntity: ChameleonProjector + cost: + NanoCoin: 3 + categories: + - NanolinkDeception + +- type: listing + id: NanolinkChameleon + name: uplink-chameleon-name + description: uplink-chameleon-desc + productEntity: ClothingBackpackChameleonFillNT + icon: { sprite: /Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi, state: icon } + cost: + NanoCoin: 3 + categories: + - NanolinkDeception + +- type: listing + id: NanolinkAgentIDCard + name: nanolink-agentid-name + description: nanolink-agentid-desc + productEntity: AgentIDCard + cost: + NanoCoin: 3 + categories: + - NanolinkDeception + +- type: listing + id: NanolinkVoiceMask + name: uplink-voice-mask-name + description: uplink-voice-mask-desc + productEntity: ClothingMaskGasVoiceChameleon + cost: + NanoCoin: 3 + categories: + - NanolinkDeception + +- type: listing + id: NanolinkBoxHeadStampBase + name: nanolink-stampbox-name + description: nanolink-stampbox-desc + productEntity: BoxHeadStampBase + cost: + NanoCoin: 3 + categories: + - NanolinkDeception + +- type: listing + id: FakeMindShieldImplantNT + name: uplink-fake-mindshield-name + description: uplink-fake-mindshield-desc + icon: { sprite: Interface/Actions/actions_fakemindshield.rsi, state: icon-on } + productEntity: FakeMindShieldImplantNT + cost: + NanoCoin: 2 + categories: + - NanolinkDeception + +#Surveillance +- type: listing + id: SpyCrewMonitor + name: nanolink-spy-monitor-name + description: nanolink-spy-monitor-desc + productEntity: SpyCrewMonitor + icon: + entity: SpyCrewMonitor + cost: + NanoCoin: 3 + categories: + - NanolinkSurveillance + +- type: listing + id: ClothingEyesGlassesHiddenSecurity + name: nanolink-glasses-name + description: nanolink-glasses-desc + productEntity: ClothingEyesGlassesHiddenSecurity + icon: + entity: ClothingEyesGlassesHiddenSecurity + cost: + NanoCoin: 2 + categories: + - NanolinkSurveillance + +- type: listing + id: EncryptionKeyStationMaster + name: nanolink-encryption-name + description: nanolink-encryption-desc + productEntity: EncryptionKeyStationMaster + icon: + entity: EncryptionKeyStationMaster + cost: + NanoCoin: 5 + categories: + - NanolinkSurveillance + +- type: listing + id: NanolinkRecordsTablet + name: nanolink-tablet-name + description: nanolink-tablet-desc + productEntity: HandheldStationMapRecordsTablet + icon: + entity: HandheldStationMapRecordsTablet + categories: + - NanolinkSurveillance + conditions: + - !type:ListingLimitedStockCondition + stock: 1 + +# framing +- type: listing + id: WeaponPistolCobra + name: nanolink-cobra-name + description: nanolink-cobra-desc + productEntity: WeaponPistolCobra + icon: + entity: WeaponPistolCobra + cost: + NanoCoin: 8 + categories: + - NanolinkFraming + +- type: listing + id: WeaponEnergyGunPistol + name: nanolink-epistol-name + description: nanolink-epistol-desc + productEntity: WeaponEnergyGunPistol + icon: + entity: WeaponEnergyGunPistol + cost: + NanoCoin: 6 + categories: + - NanolinkFraming + +- type: listing + id: NanolinkJawsOfLife + name: uplink-syndicate-jaws-of-life-name + description: uplink-syndicate-jaws-of-life-desc + productEntity: JawsOfLife + icon: + entity: JawsOfLife + cost: + NanoCoin: 2 + categories: + - NanolinkFraming + +- type: listing + id: NanolinkFakeBomb + name: uplink-exploding-syndicate-bomb-fake-name + description: uplink-exploding-syndicate-bomb-fake-desc + productEntity: SyndicateBombFake + icon: + entity: SyndicateBombFake + cost: + NanoCoin: 4 + categories: + - NanolinkFraming + +- type: listing + id: NanolinkDecoyKit + name: nanolink-decoy-name + description: nanolink-decoy-desc + productEntity: ClothingBackpackDuffelSyndicateDecoyKitFilled + icon: + { sprite: /Textures/Objects/Tools/Decoys/operative_decoy.rsi, state: folded } + cost: + NanoCoin: 3 + categories: + - NanolinkFraming + +- type: listing + id: NanolinkLobbyingBundle + name: uplink-bribe-name + description: uplink-bribe-desc + productEntity: BriefcaseThiefBribingBundleFilled + icon: + entity: BriefcaseThiefBribingBundleFilled + cost: + NanoCoin: 3 + categories: + - NanolinkFraming + +- type: listing + id: NanolinkFakeDisk + name: uplink-decoy-disk-name + description: uplink-decoy-disk-desc + productEntity: NukeDiskFake + icon: + entity: NukeDiskFake + cost: + NanoCoin: 1 + categories: + - NanolinkFraming + +# Pointless +- type: listing + id: NanolinkClownCostume + name: uplink-costume-clown-name + description: uplink-costume-clown-desc + productEntity: ClothingBackpackDuffelSyndicateCostumeClown + cost: + NanoCoin: 2 + categories: + - NanolinkPointless + +- type: listing + id: NanolinkOutlawGlasses + name: uplink-outlaw-glasses-name + description: uplink-outlaw-glasses-desc + productEntity: ClothingEyesGlassesOutlawGlasses + cost: + NanoCoin: 1 + categories: + - NanolinkPointless + +- type: listing + id: NanolinkNTFan + name: nanolink-ntfan-name + description: nanolink-ntfan-desc + productEntity: ClothingBackpackDuffelNTFan + cost: + NanoCoin: 10 + categories: + - NanolinkPointless + +- type: listing + id: NanolinkNTAgentStamp + name: nanolink-ntstamp-name + description: nanolink-ntstamp-desc + productEntity: RubberStampNTAgent + cost: + NanoCoin: 1 + categories: + - NanolinkPointless diff --git a/Resources/Prototypes/_DV/Entities/Objects/Misc/implanters.yml b/Resources/Prototypes/_DV/Entities/Objects/Misc/implanters.yml index 1d57e89ca2..3099b33475 100644 --- a/Resources/Prototypes/_DV/Entities/Objects/Misc/implanters.yml +++ b/Resources/Prototypes/_DV/Entities/Objects/Misc/implanters.yml @@ -50,3 +50,23 @@ components: - type: Implanter implant: NukeopsUplinkImplant + +# NTAgent + +- type: entity + parent: BaseImplantOnlyImplanterCentcomm + id: NanolinkImplant + name: nanolink implant + suffix: NanolinkImplant + components: + - type: Implanter + implant: NanolinkSubImplant + +- type: entity + parent: [BaseImplantOnlyImplanterCentcomm, ChameleonControllerImplanter] + id: ChameleonControllerImplanterNT + +- type: entity + parent: [BaseImplantOnlyImplanterCentcomm, FakeMindShieldImplanter] + id: FakeMindShieldImplantNT + name: fake mindshield implanter diff --git a/Resources/Prototypes/_DV/Entities/Objects/Misc/rubber_stamp.yml b/Resources/Prototypes/_DV/Entities/Objects/Misc/rubber_stamp.yml index a7bfb2fd80..94692cdbf5 100644 --- a/Resources/Prototypes/_DV/Entities/Objects/Misc/rubber_stamp.yml +++ b/Resources/Prototypes/_DV/Entities/Objects/Misc/rubber_stamp.yml @@ -65,3 +65,17 @@ netsync: false radius: 1.2 color: orange + +- type: entity + name: IA rubber stamp + parent: RubberStampBase + id: RubberStampNTAgent + suffix: DO NOT MAP + description: A rubber stamp for stamping important documents. For internal related affairs. + components: + - type: Stamp + stampedName: stamp-component-stamped-name-NTAgent + stampedColor: "#000080" + stampState: "paper_stamp-cap" + - type: Sprite + state: stamp-cap diff --git a/Resources/Prototypes/_DV/Entities/Objects/Misc/stampbox.yml b/Resources/Prototypes/_DV/Entities/Objects/Misc/stampbox.yml new file mode 100644 index 0000000000..416a3b3df6 --- /dev/null +++ b/Resources/Prototypes/_DV/Entities/Objects/Misc/stampbox.yml @@ -0,0 +1,36 @@ +- type: entity + name: head stamp box + parent: BoxBase + id: BoxHeadStampBase + description: A cardboard box containing all important command member stamps. Other stamps not included. + components: + - type: Item + size: Large + shape: + - 0,0,2,2 + - type: EntityTableContainerFill + containers: + storagebase: !type:AllSelector + children: + - id: RubberStampCaptain + - id: RubberStampCE + - id: RubberStampHos + - id: RubberStampCMO + - id: RubberStampHop + - id: RubberStampChiefJustice + - id: RubberStampRd + - id: RubberStampQm + - type: Storage + maxItemSize: Small + grid: + - 0,0,2,2 + whitelist: + components: + - Stamp + - type: Sprite + layers: + - state: box + - state: stamp + - type: Tag + tags: + - BoxCardboard diff --git a/Resources/Prototypes/_DV/Entities/Objects/Misc/subdermal_implants.yml b/Resources/Prototypes/_DV/Entities/Objects/Misc/subdermal_implants.yml index 83266358ea..cfc7fbed39 100644 --- a/Resources/Prototypes/_DV/Entities/Objects/Misc/subdermal_implants.yml +++ b/Resources/Prototypes/_DV/Entities/Objects/Misc/subdermal_implants.yml @@ -83,3 +83,39 @@ - type: Tag tags: - NukeOpsUplink + +# NTAgent + +- type: entity + parent: [ BaseSubdermalImplant, StorePresetNanolink ] + id: NanolinkSubImplant + name: Nanolink implant + description: This implant lets the user access a hidden NanoTrasen uplink at will. + categories: [ HideSpawnMenu ] + components: + - type: SubdermalImplant + implantAction: ActionOpenNanolinkImplant + whitelist: + components: + - Hands + - type: Store + balance: + NanoCoin: 10 + - type: UserInterface + interfaces: + enum.StoreUiKey.Key: + type: StoreBoundUserInterface + requireInputValidation: false + +- type: entity + parent: ActionIntrinsicStore + id: ActionOpenNanolinkImplant + name: Open Nanolink + description: Opens the NanoTrasen uplink embedded under your skin. + components: + - type: Action + itemIconStyle: BigAction + priority: -20 + icon: + sprite: Objects/Devices/communication.rsi + state: old-radio diff --git a/Resources/Prototypes/_DV/GameRules/events.yml b/Resources/Prototypes/_DV/GameRules/events.yml index 31c8384c52..11278ca41a 100644 --- a/Resources/Prototypes/_DV/GameRules/events.yml +++ b/Resources/Prototypes/_DV/GameRules/events.yml @@ -422,3 +422,4 @@ - type: AutoImplant implants: - RadioImplantCentcomm + - NanolinkSubImplant diff --git a/Resources/Prototypes/_DV/Store/categories.yml b/Resources/Prototypes/_DV/Store/categories.yml index d1790535b7..c8f88c1038 100644 --- a/Resources/Prototypes/_DV/Store/categories.yml +++ b/Resources/Prototypes/_DV/Store/categories.yml @@ -19,3 +19,40 @@ - type: storeCategory id: RecruiterTreasure name: store-category-recruiter-treasure + +# NTAgent (nanolink) +- type: entity + id: StorePresetNanolink + abstract: true + components: + - type: Store + name: store-preset-name-nanolink + categories: + - NanolinkDeception + - NanolinkSurveillance + - NanolinkFraming + - NanolinkPointless + currencyWhitelist: + - NanoCoin + balance: + NanoCoin: 0 + +- type: storeCategory + id: NanolinkDeception + name: store-category-deception + priority: 0 + +- type: storeCategory + id: NanolinkSurveillance + name: store-category-surveillance + priority: 1 + +- type: storeCategory + id: NanolinkFraming + name: store-category-framing + priority: 2 + +- type: storeCategory + id: NanolinkPointless + name: store-category-pointless + priority: 3 diff --git a/Resources/Prototypes/_DV/Store/currency.yml b/Resources/Prototypes/_DV/Store/currency.yml index 11064b9fc8..40e807dcc0 100644 --- a/Resources/Prototypes/_DV/Store/currency.yml +++ b/Resources/Prototypes/_DV/Store/currency.yml @@ -9,3 +9,8 @@ cash: 1: TreatCoin1 canWithdraw: true + +- type: currency + id: NanoCoin + displayName: store-currency-display-bluespacecoin + canWithdraw: false diff --git a/Resources/ServerInfo/Guidebook/_DV/Antagonist/NTAgent.xml b/Resources/ServerInfo/Guidebook/_DV/Antagonist/NTAgent.xml index 94609181d8..1325995a20 100644 --- a/Resources/ServerInfo/Guidebook/_DV/Antagonist/NTAgent.xml +++ b/Resources/ServerInfo/Guidebook/_DV/Antagonist/NTAgent.xml @@ -13,56 +13,59 @@ + You're an agent for [color=#204cc7]NanoTrasen[/color], sent here to do some dirty work for them. [color=cyan]The only thing your employers ask of you is to limit the damage you cause to other employees or company property.[/color] Otherwise, you're going to be billed for it. - You're an agent for [color=#204cc7]NanoTrasen[/color], sent here to do some dirty work for them. [color=cyan]The only thing your employers ask of you, is to limit your damage to other employees or company property.[/color] Otherwise, you're going to be billed for it. + [color=red]Remember, no one likes a snitch,[/color] so revealing to others that you work for the Big Man won't do you any favors. Keep your agenda hidden. - [color=red]Remember, no one likes a snitch,[/color] so revealing yourself to others that you work for the Big Man won't do you any favors. Keep your agenda hidden. + ##Your Tools + To help you complete your objectives effectively, you've been given a [bold]CentComm radio implanter[/bold] and [bold]NanoTrasen's uplink, named "NanoLink."[/bold] - ##The Singular Gadget - Unfortunately, due to budget cuts, your employers didn't really give you access to fancy tools, [bold]except for your radio implanter.[/bold] + NanoLink offers items to help you deceive your fellow co-workers or keep an ear or eye on them. It should be useful for your tasks! - You might have another agent active, which you can easily communicate with by using your radio with [color=cyan]:y[/color] + As for your radio implant, there might be another agent active, and you can easily communicate with them by using your radio with [color=cyan]:y[/color] - You could also contact your [bold]handler[/bold], which is [color=green]Central Command[/color]. They might give you a hand on some things, but don't rely on it. + You can also contact your [bold]handler[/bold], [color=green]Central Command[/color]. They might give you a hand with some things, but don't rely on it. ##Getting Someone Fired - [italic]A certain Employee might've gotten too comfortable with their position, which could potentially spell bad news for NanoTrasen. Have them explore other job opportunities.[/italic] + [italic]A certain employee might've gotten too comfortable in their position, which could potentially spell bad news for NanoTrasen. Help them explore other job opportunities.[/italic] - Getting someone fired might be easy or difficult, depending on their job. If a janitor, it should be easy, but if it's a Command member, it might be harder (especially the Captain.). + Getting someone fired might be easy or difficult, depending on their job. If they're a janitor, it should be easy, but if they're a Command member, it might be harder (especially if it's the Captain). - However, making up a reason shouldn't be too hard. Writing a "credible" report about their breach of [textlink="The Company Policy" link="companyPolicies"] or their behaviour might help you if you spy on them. Otherwise, putting them in a bad spot that you've made up might do the trick too. Convincing them to wear Syndicate clothing would make their bosses [italic]very happy![/italic] + However, making up a reason shouldn't be too hard. Writing a "credible" report about their breach of [textlink="The Company Policy" link="companyPolicies"] or their behavior might help if you spy on them. Otherwise, putting them in a bad spot that you've made up might do the trick too. Convincing them to wear Syndicate clothing would make their bosses [italic]very happy![/italic] ##Getting Someone Framed - [italic]Someone got on NanoTrasen's bad side. They need you to ensure they end up in prison.[/italic] + [italic]Someone has gotten on NanoTrasen's bad side. They need you to ensure that they end up in prison.[/italic] - Framing someone sounds harder than it looks, especially when you don't have easy access to contraband. Though your ingenuity might come in handy. [color=cyan]Remember, they need to end up in prison at Midpoint.[/color] - - [bold]Spy on your target, watch for any opportunities or moments where they commit something illegal, or make them commit something.[/bold] Maybe a clown is willing to pick a fight with them, so you can falsely report the target of starting the fight? - - [bold]Use the environment to your advantage.[/bold] Was there sabotage or an explosion going off? You better inform the Security Officer about a [italic]certain suspicious individual you saw.[/italic] + Framing someone sounds harder than it looks, especially when you don't have easy access to contraband. Still, your ingenuity might come in handy. [color=cyan]Remember, they need to end up in prison at Midpoint.[/color] + - [bold]Spy on your target, and watch for any opportunities or moments where they commit something illegal, or make them commit something illegal.[/bold] Maybe a clown is willing to pick a fight with them, so you can falsely report that the target started it? + - [bold]Use the environment to your advantage.[/bold] Was there sabotage or an explosion going off? You'd better inform the Security Officer about a [italic]certain suspicious individual you saw.[/italic] - Remember, security is usually dumber (or smarter) than they seem. They might be too busy with their jobs to remember your face, but they might remember your small clue. Hell, you could become the Detective's best informant. Just try not to overdo it. Station might wisen up to your antics. [italic]You need to SELL your lie effectively![/italic] + Remember, security is usually dumber (or smarter) than they seem. They might be too busy with their jobs to remember your face, but they might remember your small clue. Hell, you could become the Detective's best informant. Just try not to overdo it. The station might wise up to your antics. [italic]You need to SELL your lie effectively![/italic] ##Auditing a Department - [italic]NanoTrasen needs you to check how their valued departments work.[/italic] + [italic]NanoTrasen needs you to check how their valued departments operate.[/italic] - Auditing a department is a very open-minded objective. How it's done, how much is done is entirely up to you, [bold]but Central Command needs that report from you.[/bold] + Auditing a department is a very open-ended objective. How it's done, and how much is done, is entirely up to you, [bold]but Central Command needs that report from you.[/bold] - - Inspect your chosen Department! You might find certain infractions or SOP breaches. - - Test the reaction time of the Department. Breaking into bridge and seeing how fast Security can escort you out will work. Cutting power from Logistics, just to see how long it takes for Engineering to figure out the problem also helps. + - Inspect your chosen department! You might find certain infractions or SOP breaches. + - Test the department's reaction time. Breaking into bridge and seeing how fast Security can escort you out will work. Cutting power to Logistics just to see how long it takes Engineering to figure out the problem also helps. You're the auditor! Figure out what's MOST important to audit. ##Defunding a Department [italic]NanoTrasen needs a good reason why overfunding certain departments is a bad idea.[/italic] - Your job is to pick a Department of your choosing and ensure that their Department Budget is almost all empty by the end of the shift. + Your job is to pick a department of your choosing and ensure that its department budget is nearly empty by the end of the shift. You can either secretly pocket all of the money or waste their funds on entirely useless things. If they don't have the cash, you can also ensure that the department starts lacking certain things, like chairs or even consoles! - - Withdrawing cash from the ordering console usually leaves a big radio announcement of who done it. Limit your withdrawls or use someone else's ID to take it. - - People are going to notice if certain important objects go missing from their departments, which can arouse unwanted attention. Start small and go from there. Use distractions to your advantage and try to get things unnoticed. + - Withdrawing cash from the ordering console usually leaves a big radio announcement saying who did it. Limit your withdrawals or use someone else's ID to take it. + - People are going to notice if certain important objects go missing from their departments, which can attract unwanted attention. Start small and work from there. Use distractions to your advantage and try to keep things unnoticed. + + Remember, some departments might be easier to defund than others. While defunding the Justice department would be easy, it would be more impressive to defund Security. ##Getting Called by Your Handler - From time to time, you might get a small request from [color=green]Central Command Officials[/color] to do some extra work. While it's [italic]not mandatory[/italic] to complete them, they might be willing to help you out later if you help them out. + From time to time, you might get a small request from [color=green]Central Command Officials[/color] to do some extra work. While it's [italic]not mandatory[/italic] to complete them, they might be willing to help you out later if you help them now. However, if you're [italic]looking[/italic] for extra work, contacting your superiors is always an option!