Pulling rework v2 (#24936)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a)
This commit is contained in:
metalgearsloth
2024-03-24 00:03:20 +01:00
committed by NullWanderer
parent 5cd69c7356
commit 4bacc02a0e
53 changed files with 805 additions and 1358 deletions
@@ -24,7 +24,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
private void OnAutoHandleState(EntityUid uid, ThrownItemComponent component, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
if (!TryComp<SpriteComponent>(uid, out var sprite) || !component.Animate)
return;
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);