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Pulling rework v2 (#24936)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a)
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@@ -1,6 +1,6 @@
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using Content.Shared.Alert;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using JetBrains.Annotations;
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namespace Content.Server.Alert.Click
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@@ -15,12 +15,12 @@ namespace Content.Server.Alert.Click
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public void AlertClicked(EntityUid player)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var ps = entManager.System<PullingSystem>();
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var ps = entManager.System<SharedPullingSystem>();
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var playerTarget = ps.GetPulled(player);
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if (playerTarget != default && entManager.TryGetComponent(playerTarget, out SharedPullableComponent? playerPullable))
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if (entManager.TryGetComponent(player, out PullerComponent? puller) &&
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entManager.TryGetComponent(puller.Pulling, out PullableComponent? pullableComp))
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{
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ps.TryStopPull(playerPullable);
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ps.TryStopPull(puller.Pulling.Value, pullableComp, user: player);
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}
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}
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}
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