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Pulling rework v2 (#24936)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a)
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@@ -1,4 +1,5 @@
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using Content.Shared.Pulling;
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using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
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namespace Content.Server.NPC.HTN.Preconditions;
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@@ -7,14 +8,14 @@ namespace Content.Server.NPC.HTN.Preconditions;
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/// </summary>
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public sealed partial class PulledPrecondition : HTNPrecondition
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{
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private SharedPullingSystem _pulling = default!;
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private PullingSystem _pulling = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_pulling = sysManager.GetEntitySystem<SharedPullingSystem>();
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_pulling = sysManager.GetEntitySystem<PullingSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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