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Pulling rework v2 (#24936)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a)
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@@ -26,6 +26,7 @@ using Content.Shared.Humanoid;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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@@ -33,7 +34,6 @@ using Content.Shared.Nutrition.AnimalHusbandry;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Roles;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Zombies;
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using Content.Shared.Prying.Components;
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@@ -61,7 +61,6 @@ namespace Content.Server.Zombies
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ActionsSystem _actions = default!; // DeltaV - No psionic zombies
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@@ -280,7 +279,9 @@ namespace Content.Server.Zombies
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RemComp(target, handsComp);
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}
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RemComp<SharedPullerComponent>(target);
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// Sloth: What the fuck?
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// How long until compregistry lmao.
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RemComp<PullerComponent>(target);
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// No longer waiting to become a zombie:
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// Requires deferral because this is (probably) the event which called ZombifyEntity in the first place.
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