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https://github.com/DeltaV-Station/Delta-v.git
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Pulling rework v2 (#24936)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a)
This commit is contained in:
@@ -21,9 +21,8 @@ using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Stunnable;
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@@ -36,6 +35,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
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namespace Content.Shared.Cuffs
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{
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@@ -70,7 +70,7 @@ namespace Content.Shared.Cuffs
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SubscribeLocalEvent<CuffableComponent, EntInsertedIntoContainerMessage>(OnCuffsInsertedIntoContainer);
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SubscribeLocalEvent<CuffableComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<CuffableComponent, ComponentInit>(OnStartup);
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SubscribeLocalEvent<CuffableComponent, StopPullingEvent>(HandleStopPull);
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SubscribeLocalEvent<CuffableComponent, AttemptStopPullingEvent>(HandleStopPull);
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SubscribeLocalEvent<CuffableComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
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SubscribeLocalEvent<CuffableComponent, IsEquippingAttemptEvent>(OnEquipAttempt);
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SubscribeLocalEvent<CuffableComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt);
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@@ -182,7 +182,7 @@ namespace Content.Shared.Cuffs
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private void OnBeingPulledAttempt(EntityUid uid, CuffableComponent component, BeingPulledAttemptEvent args)
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{
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if (!TryComp<SharedPullableComponent>(uid, out var pullable))
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if (!TryComp<PullableComponent>(uid, out var pullable))
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return;
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if (pullable.Puller != null && !component.CanStillInteract) // If we are being pulled already and cuffed, we can't get pulled again.
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@@ -214,19 +214,19 @@ namespace Content.Shared.Cuffs
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private void HandleMoveAttempt(EntityUid uid, CuffableComponent component, UpdateCanMoveEvent args)
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{
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if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled)
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if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out PullableComponent? pullable) || !pullable.BeingPulled)
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return;
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args.Cancel();
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}
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private void HandleStopPull(EntityUid uid, CuffableComponent component, StopPullingEvent args)
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private void HandleStopPull(EntityUid uid, CuffableComponent component, AttemptStopPullingEvent args)
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{
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if (args.User == null || !Exists(args.User.Value))
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return;
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if (args.User.Value == uid && !component.CanStillInteract)
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args.Cancel();
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args.Cancelled = true;
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}
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private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args)
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