Flesh Anomaly spawns a lot more kudzu (#16800)
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@ -31,17 +31,20 @@ public sealed class EntityAnomalySystem : EntitySystem
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var amount = (int) (component.MaxSpawnAmount * args.Severity + 0.5f);
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var xform = Transform(uid);
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SpawnMonstersOnOpenTiles(component, xform, amount, range);
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SpawnMonstersOnOpenTiles(component, xform, amount, range, component.Spawns);
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}
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private void OnSupercritical(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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var xform = Transform(uid);
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SpawnMonstersOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange);
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// A cluster of monsters
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SpawnMonstersOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.Spawns);
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// And so much meat (for the meat anomaly at least)
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Spawn(component.SupercriticalSpawn, xform.Coordinates);
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SpawnMonstersOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, new List<string>(){component.SupercriticalSpawn});
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}
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private void SpawnMonstersOnOpenTiles(EntitySpawnAnomalyComponent component, TransformComponent xform, int amount, float radius)
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private void SpawnMonstersOnOpenTiles(EntitySpawnAnomalyComponent component, TransformComponent xform, int amount, float radius, List<string> spawns)
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{
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if (!component.Spawns.Any())
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return;
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@ -76,7 +79,7 @@ public sealed class EntityAnomalySystem : EntitySystem
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if (!valid)
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continue;
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amountCounter++;
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Spawn(_random.Pick(component.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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Spawn(_random.Pick(spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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if (amountCounter >= amount)
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return;
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}
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@ -157,7 +157,8 @@
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tags:
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- Flesh
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- type: Kudzu
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growthTickChance: 0.3
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growthTickChance: 0.1
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spreadChance: 0.4
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# Heals each time it manages to do a growth tick:
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damageRecovery:
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types:
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@ -175,7 +176,7 @@
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.15 #per second, scales with pressure and other constants.
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Blunt: 0.10 #per second, scales with pressure and other constants.
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- type: Flammable
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fireSpread: true
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damage:
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