Map academy (#4192)
* academy station map with evac shuttle and prototype * Added Academy to list in PostMapInitTest. * Academy station - tweak: added empty crates in engineering to help with PA setup. - removed: physics grid NTES_Academy shuttle - added: firelocks - added: decals - removed: physics grid maps Pools - added academy to list. * Academy Station - added buttons for janitor lights. - tweaked several areas - added more intercomms Evac - added warp point - added "device network .... shuttle timer" - tweak linked airlock doors in rear - oops. * - tweak removed mining shuttle console and airlock * - fix removed physics from anchored barrier * fix - replaced some barriers causing errors in the whole hallway. * working through feildcommands requested changes. * arrivals/dorms done * engineering in progress * working through fieldcommander's requests. * eng - done. * cargo - done * service - done * evac - done * working through changes. * working through changes. * law done * ai done * bridge done * perma done * working through changes: * perma done * sec done * epi brig done * working through changes * chapel - done * park - done * epi - in progress * working through changes * epi - done * medical - done * working through changes. * TODO - evac shuttle * TODO - playtest * evac commit before adding devicenetwork component for shuttle timer * added shuttle timer to evac * changed NY to DV in prototype * fixed rotations, tiles. added archivist temp space. changed min pop to 50. * minor edits for power, air, and buttons on map. * oops! forgot a comma. * RE-added Academy to initTest. upped max pop to 100 * updated path of shuttle to match new directory schema. minor edits for air alarms on evac and map. * perhaps this comma at the end is causing undue stress on the integration tests. Let's find out! * fixes and tweaks for Velcro's first step in reviewing this behemoth. * added LO, MG beacons * removed trash piping in old surgeon theater * connected LV to APC in maints near west solar * replaced viro janitor button to be for medical instead of service * linked security airlock to bolt airlocks when opening to space * re-fanagled viro atmos piping to rooms * replaced honklaw maints door - not service access anymore! * linked other jani-light in delta-phi dorms * Fixed invalid scrubber in viro * alphabetized the //DeltaV maps in the list per Velcro's ask. * removed bomb tagets in; arrivals, med, epistemics, evac. * oops. * * fixed missing window in viro checkpoint - how did that happen? * added curtains to entertainers rooms * connected captain's toilet to disposals * replaced intercom outside command with working one * replaced maint access in honklaw and mimelaw with theater access to match * fixed space and pods sign directions to make more sense * fixed unreinforced wall at salvage external airlock * fixed unreinforced walls at atmos * added crematorium in chapel morgue * replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin * fixed mantis maints door * made cloister public access to players can talk to the oracle - sorry epistemics * moved cargo dock emergency lights off normal lights * made boxketball lockers public access - go play! * made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker. * replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff. * added nutrimax for hydroponics * fixed conveyor direction in perma disposals
This commit is contained in:
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@ -63,24 +63,25 @@ namespace Content.IntegrationTests.Tests
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"TestTeg",
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"CentComm",
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"MeteorArena",
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"Pebble", // DeltaV
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"Edge", // DeltaV
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"Shoukou", // DeltaV
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"Tortuga", // DeltaV
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"Terra", //DeltaV
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"Academy", //DeltaV
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"Arena", // DeltaV
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"ArenaMedieval", //DeltaV
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"Asterisk", // DeltaV
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"Byoin", // DeltaV
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"Chibi", // DeltaV
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"Division", // DeltaV
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"Edge", // DeltaV
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"Elegance", // DeltaV
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"Glacier", // DeltaV
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"TheHive", // DeltaV
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"Hammurabi", // DeltaV
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"Lighthouse", // DeltaV
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"Micro", // DeltaV
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"Chibi", // DeltaV
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"Elegance", // DeltaV
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"Division", // DeltaV
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"ArenaMedieval", //DeltaV
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"Submarine" //DeltaV
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"Pebble", // DeltaV
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"Shoukou", // DeltaV
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"Submarine", //DeltaV
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"Terra", //DeltaV
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"TheHive", // DeltaV
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"Tortuga" // DeltaV
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};
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/// <summary>
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Load Diff
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@ -3,6 +3,7 @@
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maps:
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# DeltaV
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- Arena
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- Academy
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- Asterisk
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- Byoin
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- Chibi
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@ -17,5 +18,5 @@
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- Shoukou
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- Submarine
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- Terra
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- TheHive
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- Tortuga
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- TheHive
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@ -0,0 +1,78 @@
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- type: gameMap
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id: Academy
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mapName: 'Academy'
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mapPath: /Maps/academy.yml
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minPlayers: 50
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maxPlayers: 100
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stations:
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Academy:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Academy {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'DV'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/_DV/Shuttles/Evac/ntes_academy.yml
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- type: StationJobs
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availableJobs:
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#civilian
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Passenger: [ -1, -1 ]
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Librarian: [ 1, 1 ]
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#command
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Captain: [ 1, 1 ]
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StationAi: [ 1, 1 ]
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#engineering
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AtmosphericTechnician: [ 1, 2 ]
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ChiefEngineer: [ 1, 1 ]
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StationEngineer: [ 3, 4 ]
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TechnicalAssistant: [ 2, 3 ]
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#justice
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ChiefJustice: [ 1, 1 ]
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Clerk: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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Prosecutor: [ 1, 1 ]
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#medical
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Chemist: [ 2, 2 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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MedicalDoctor: [ 3, 4 ]
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MedicalIntern: [ 1, 2 ]
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Paramedic: [ 1, 2 ]
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Psychologist: [ 1, 1 ]
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Surgeon: [ 1, 2 ]
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#security
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Brigmedic: [ 1, 1 ]
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Detective: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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Prisoner: [ 2, 2 ]
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PrisonGuard: [ 1, 1 ]
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SecurityOfficer: [ 4, 6 ]
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SecurityCadet: [ 2, 2 ]
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Warden: [ 1, 1 ]
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#service
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Bartender: [ 1, 2 ]
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Botanist: [ 2, 2 ]
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Boxer: [ 1, 2 ]
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Chef: [ 1, 2 ]
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Clown: [ 1, 2 ]
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HeadOfPersonnel: [ 1, 1 ]
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Janitor: [ 2, 3 ]
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Mime: [ 1, 2 ]
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Musician: [ 1, 3 ]
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Reporter: [ 1, 2 ]
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ServiceWorker: [ 1, 3 ]
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#science
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Borg: [ 2, 3 ]
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Chaplain: [ 1, 2 ]
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ForensicMantis: [ 1, 1 ]
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ResearchAssistant: [ 2, 3 ]
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 3, 5 ]
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Roboticist: [ 1, 2 ]
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#supply
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CargoAssistant: [ 1, 2 ]
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CargoTechnician: [ 2, 3 ]
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Courier: [ 2, 2 ]
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SalvageSpecialist: [ 2, 3 ]
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Quartermaster: [ 1, 1 ]
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