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Various Improvements to NanoChat (#2922)
* Port improvements to NanoChat from Einstein-Engines and Goob-Station * fix duplicate translation key * add missing space * Properly mark DeltaV changes * Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box * remove leftover from testing stuff * cycle through inputs with tab, confirm with enter; for new and edit chat * Add channel switching with (Shift+)Alt+Up/Down; Discord-Style * better null check * another better null check * Implement changes from ImpStation PR * Rename ContactControl -> ContactContainer * Requested changes * Move Loc to _DV, don't register system as manager * I'm so smart :) --------- Co-authored-by: Alex C <alex91905@yahoo.com>
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@@ -24,6 +24,12 @@ namespace Content.Shared.Input
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public static readonly BoundKeyFunction CycleChatChannelForward = "CycleChatChannelForward";
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public static readonly BoundKeyFunction CycleChatChannelBackward = "CycleChatChannelBackward";
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public static readonly BoundKeyFunction EscapeContext = "EscapeContext";
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// DeltaV - Begin NanoChat keybinds
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public static readonly BoundKeyFunction NanoChatNavigateUp = "NanoChatNavigateUp";
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public static readonly BoundKeyFunction NanoChatNavigateDown = "NanoChatNavigateDown";
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public static readonly BoundKeyFunction NanoChatNavigateUpUnread = "NanoChatNavigateUpUnread";
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public static readonly BoundKeyFunction NanoChatNavigateDownUnread = "NanoChatNavigateDownUnread";
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// DeltaV - End NanoChat keybinds
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public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
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public static readonly BoundKeyFunction OpenEmotesMenu = "OpenEmotesMenu";
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public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
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