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More fixes.
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@@ -7,7 +7,6 @@ using Content.Shared.Singularity.Events;
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using Robust.Server.GameStates;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing; // DeltaV
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namespace Content.Server.Singularity.EntitySystems;
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@@ -22,7 +21,6 @@ public sealed class SingularitySystem : SharedSingularitySystem
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#region Dependencies
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly PvsOverrideSystem _pvs = default!;
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[Dependency] private readonly GameTiming _timing = default!; // DeltaV - Delete this when its not longer needed, idk
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#endregion Dependencies
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/// <summary>
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