Atmos Ops: dP Guidebook Entry (#4906)
Atmos dP Guidebook Entry (#40194) * Add Atmos dP guidebook * Update Resources/ServerInfo/Guidebook/Engineering/DeltaPressure.xml --------- (cherry picked from commit a93f6b8cdf5bdc4c0bf509e0706126eea500b531) Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Guidebook;
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namespace Content.Server.Atmos.Components;
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@ -82,6 +83,7 @@ public sealed partial class DeltaPressureComponent : Component
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/// The minimum difference in pressure between any side required for the entity to start taking damage.
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/// </summary>
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[DataField]
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[GuidebookData]
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public float MinPressureDelta = 7500;
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/// <summary>
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@ -37,6 +37,7 @@ guide-entry-gasminingandstorage = Gas Mining and Storage
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guide-entry-atmosphericupsets = Atmospheric Upsets
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guide-entry-fires = Fires
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guide-entry-spacing = Spacing
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guide-entry-deltapressure = Delta Pressure
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guide-entry-atmostools = Atmos Tools
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guide-entry-gasses = Gasses
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guide-entry-botany = Botany
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@ -231,6 +231,7 @@
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children:
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- Fires
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- Spacing
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- DeltaPressure
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- type: guideEntry
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id: Fires
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@ -242,6 +243,11 @@
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name: guide-entry-spacing
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text: "/ServerInfo/Guidebook/Engineering/Spacing.xml"
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- type: guideEntry
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id: DeltaPressure
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name: guide-entry-deltapressure
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text: "/ServerInfo/Guidebook/Engineering/DeltaPressure.xml"
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- type: guideEntry
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id: AtmosTools
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name: guide-entry-atmostools
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@ -0,0 +1,69 @@
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<Document>
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# Delta Pressure
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Delta Pressure, or ΔP, is the difference in pressure between two areas.
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This difference in pressure can exert a force on objects between the two areas, dealing [bold]pressure damage[/bold] to some objects in its way.
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Various objects made out of glass, such as Windows, Windoors, and Shutters can experience pressure damage if the ΔP between the two sides is high enough.
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This damage can cause these objects to shatter, allowing gas to flow freely between the two areas.
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Different types of objects have different thresholds for how much ΔP they can withstand before shattering.
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Generally, the stronger the glass, the higher the threshold. Objects that are thin will also have lower thresholds.
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Objects like walls, airlocks, and firelocks are not affected by ΔP.
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## Standard Glass and Objects
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<Box>
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<GuideEntityEmbed Entity="Window" Caption=""/>
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<GuideEntityEmbed Entity="WindowDirectional" Caption=""/>
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<GuideEntityEmbed Entity="Windoor" Caption=""/>
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<GuideEntityEmbed Entity="ShuttersWindow" Caption=""/>
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<GuideEntityEmbed Entity="InflatableWall" Caption=""/>
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</Box>
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Standard full-size glass and other weak objects can withstand a ΔP of up to [color=orange][protodata="Window" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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Quarter-size glass, such as directional windows, can withstand a ΔP of up to [color=orange][protodata="WindowDirectional" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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## Reinforced Glass and Objects
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<Box>
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<GuideEntityEmbed Entity="ReinforcedWindow" Caption=""/>
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<GuideEntityEmbed Entity="WindowReinforcedDirectional" Caption=""/>
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<GuideEntityEmbed Entity="WindoorSecure" Caption=""/>
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<GuideEntityEmbed Entity="ShuttleWindow" Caption=""/>
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</Box>
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Reinforced full-size glass can withstand a ΔP of up to [color=orange][protodata="ReinforcedWindow" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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Reinforced quarter-size glass can withstand a ΔP of up to [color=orange][protodata="WindowReinforcedDirectional" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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## Plasma/Uranium Glass
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<Box>
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<GuideEntityEmbed Entity="PlasmaWindow" Caption=""/>
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<GuideEntityEmbed Entity="PlasmaWindowDirectional" Caption=""/>
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<GuideEntityEmbed Entity="WindoorPlasma" Caption=""/>
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<GuideEntityEmbed Entity="UraniumWindow" Caption=""/>
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<GuideEntityEmbed Entity="UraniumWindowDirectional" Caption=""/>
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<GuideEntityEmbed Entity="WindoorUranium" Caption=""/>
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</Box>
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Plasma glass and uranium glass can withstand a ΔP of up to [color=orange][protodata="PlasmaWindow" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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Plasma and uranium quarter-size glass can withstand a ΔP of up to [color=orange][protodata="PlasmaWindowDirectional" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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## Reinforced Plasma/Uranium Glass
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<Box>
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<GuideEntityEmbed Entity="ReinforcedPlasmaWindow" Caption=""/>
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<GuideEntityEmbed Entity="PlasmaReinforcedWindowDirectional" Caption=""/>
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<GuideEntityEmbed Entity="WindoorSecurePlasma" Caption=""/>
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<GuideEntityEmbed Entity="ReinforcedUraniumWindow" Caption=""/>
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<GuideEntityEmbed Entity="UraniumReinforcedWindowDirectional" Caption=""/>
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<GuideEntityEmbed Entity="WindoorSecureUranium" Caption=""/>
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</Box>
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Reinforced plasma glass and uranium glass can withstand a ΔP of up to [color=orange][protodata="ReinforcedPlasmaWindow" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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Reinforced plasma and uranium quarter-size glass can withstand a ΔP of up to [color=orange][protodata="PlasmaReinforcedWindowDirectional" comp="DeltaPressure" member="MinPressureDelta"/] kPa[/color] before starting to crack.
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</Document>
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