Fix computer deconstruction (#15187)

This commit is contained in:
Leon Friedrich 2023-04-08 12:54:28 +12:00 committed by GitHub
parent 3c06b87572
commit 507b0d7320
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 16 deletions

View File

@ -34,9 +34,6 @@ namespace Content.Server.Construction.Components
[DataField("deconstructionTarget")]
public string? DeconstructionNode { get; set; } = "start";
[DataField("doAfter")]
public DoAfterId? DoAfter;
[ViewVariables]
// TODO Force flush interaction queue before serializing to YAML.
// Otherwise you can end up with entities stuck in invalid states (e.g., waiting for DoAfters).

View File

@ -31,20 +31,13 @@ namespace Content.Server.Construction
private void InitializeInteractions()
{
SubscribeLocalEvent<ConstructionComponent, ConstructionInteractDoAfterEvent>(OnDoAfterComplete);
SubscribeLocalEvent<ConstructionComponent, ConstructionInteractDoAfterEvent>(EnqueueEvent);
// Event handling. Add your subscriptions here! Just make sure they're all handled by EnqueueEvent.
SubscribeLocalEvent<ConstructionComponent, InteractUsingEvent>(EnqueueEvent, new []{typeof(AnchorableSystem), typeof(EncryptionKeySystem)});
SubscribeLocalEvent<ConstructionComponent, OnTemperatureChangeEvent>(EnqueueEvent);
}
private void OnDoAfterComplete(EntityUid uid, ConstructionComponent component, ConstructionInteractDoAfterEvent args)
{
component.DoAfter = null;
if (!args.Cancelled)
EnqueueEvent(uid, component, args);
}
/// <summary>
/// Takes in an entity with <see cref="ConstructionComponent"/> and an object event, and handles any
/// possible construction interactions, depending on the construction's state.
@ -231,8 +224,8 @@ namespace Content.Server.Construction
// The DoAfter events can only perform special logic when we're not validating events.
if (ev is ConstructionInteractDoAfterEvent interactDoAfter)
{
// cancelled events should not reach this point.
DebugTools.Assert(!interactDoAfter.Cancelled);
if (interactDoAfter.Cancelled)
return HandleResult.False;
ev = new InteractUsingEvent(
interactDoAfter.User,
@ -289,7 +282,7 @@ namespace Content.Server.Construction
NeedHand = true
};
var started = _doAfterSystem.TryStartDoAfter(doAfterEventArgs, out construction.DoAfter);
var started = _doAfterSystem.TryStartDoAfter(doAfterEventArgs);
if (!started)
return HandleResult.False;
@ -367,10 +360,10 @@ namespace Content.Server.Construction
TimeSpan.FromSeconds(toolInsertStep.DoAfter),
new [] { toolInsertStep.Tool },
new ConstructionInteractDoAfterEvent(interactUsing),
out construction.DoAfter,
out var doAfter,
fuel: toolInsertStep.Fuel);
return construction.DoAfter != null ? HandleResult.DoAfter : HandleResult.False;
return result && doAfter != null ? HandleResult.DoAfter : HandleResult.False;
}
case TemperatureConstructionGraphStep temperatureChangeStep: