Checking if its the floortile
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@ -106,8 +106,6 @@ namespace Content.Server.Fugitive
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_stun.TryParalyze(uid, TimeSpan.FromSeconds(2), false);
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_audioSystem.PlayPvs(component.SpawnSoundPath, uid, AudioParams.Default.WithVolume(-6f));
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var tile = Spawn("FloorTileItemSteel", Transform(uid).Coordinates);
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}
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private FormattedMessage GenerateFugiReport(EntityUid uid)
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@ -20,6 +20,7 @@
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parent: MobHuman
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id: MobHumanFugitive
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name: Fugitive
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noSpawn: true
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components:
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- type: Loadout
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prototypes: [FugitiveStartingGear]
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