diff --git a/Resources/Prototypes/_DV/Body/Organs/chitinid.yml b/Resources/Prototypes/_DV/Body/Organs/chitinid.yml index 38a0e0b221..c531740662 100644 --- a/Resources/Prototypes/_DV/Body/Organs/chitinid.yml +++ b/Resources/Prototypes/_DV/Body/Organs/chitinid.yml @@ -1,6 +1,6 @@ - type: entity id: OrganChitinidStomach - parent: [OrganAnimalStomach, OrganHumanStomach] + parent: OrganHumanStomach name: stomach description: "Gross. This is hard to stomach." components: @@ -31,3 +31,37 @@ groups: - id: Food - id: Drink + +- type: entity + id: OrganChitinidLiver + parent: BaseAnimalOrgan + name: liver + categories: [ HideSpawnMenu ] + components: + - type: Organ + slotId: liver # Shitmed + onAdd: + - type: UnpoweredFlashlight + - type: PointLight + enabled: false + radius: 3 + softness: 5 + color: "#2CFA1F" + autoRot: true + - type: Sprite + state: liver + - type: Metabolizer + maxReagents: 1 + metabolizerTypes: [ Animal ] + groups: + - id: Alcohol + rateModifier: 0.1 + - type: Liver # Shitmed + - type: Tag # goob edit + tags: + - Meat + - Organ + - Liver + - type: Item + size: Small + heldPrefix: liver diff --git a/Resources/Prototypes/_DV/Body/Prototypes/chitinid.yml b/Resources/Prototypes/_DV/Body/Prototypes/chitinid.yml index 18428a67a6..9175aeed00 100644 --- a/Resources/Prototypes/_DV/Body/Prototypes/chitinid.yml +++ b/Resources/Prototypes/_DV/Body/Prototypes/chitinid.yml @@ -16,7 +16,7 @@ heart: OrganAnimalHeart lungs: OrganHumanLungs stomach: OrganChitinidStomach - liver: OrganAnimalLiver + liver: OrganChitinidLiver kidneys: OrganHumanKidneys connections: - right arm diff --git a/Resources/Prototypes/_DV/Damage/modifier_sets.yml b/Resources/Prototypes/_DV/Damage/modifier_sets.yml index 42a10a3b12..a9a5eff490 100644 --- a/Resources/Prototypes/_DV/Damage/modifier_sets.yml +++ b/Resources/Prototypes/_DV/Damage/modifier_sets.yml @@ -33,8 +33,9 @@ - type: damageModifierSet id: Chitinid coefficients: - Blunt: 1.15 - Piercing: 1.25 + Blunt: 0.9 + Piercing: 0.9 Slash: 0.9 Cold: 1.1 + Shock: 1.15 Radiation: 0.2 diff --git a/Resources/Prototypes/_DV/Entities/Mobs/Species/chitinid.yml b/Resources/Prototypes/_DV/Entities/Mobs/Species/chitinid.yml index b74046adc9..90ecbf5a08 100644 --- a/Resources/Prototypes/_DV/Entities/Mobs/Species/chitinid.yml +++ b/Resources/Prototypes/_DV/Entities/Mobs/Species/chitinid.yml @@ -14,14 +14,6 @@ baseDecayRate: 0.0467 #needs to eat more to survive - type: Thirst - - type: UnpoweredFlashlight - - type: PointLight - enabled: false - radius: 3 - softness: 5 - color: "#2CFA1F" - autoRot: true - - type: Carriable - type: Icon diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index 29dde13c0f..f3948fdd7b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -5,24 +5,23 @@ - An industrious worker drone species, the Chitinid are strong diligent workers. Thanks to their homeworld's enviroment, they have grown an acute resistance to radiation, but not without its side effects. + An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects. ## Diet - Nothing special. ## Benefits - - Takes 80% less Radiation, 10% less Slash. - - Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. - - Due to their worker drone nature they are Better at pulling and carrying things. - - Due to their radioactive homeworld they possess a bio light. + - Takes 80% less Radiation, 10% less Slash Blunt and Piercing. + - Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock [color=#ff0f0f]WARNING:The Chitzite they expel is slightly radioactive [/color]. + - They are Better at pulling and carrying things. + - They possess a bio light. ## Drawbacks - - Built for work rather than combat their hard shells are weaker to Blunt and piercing damage, they take 25% more piercing and 15% more Blunt damage. + - They take 15% more Shock damage due to their biology. - Due to their hard shells normal syringes can not pierce them, requiring hypos to bypass the toughness. - Thanks to their overactive systems they get hungry 33% faster. - - The cold does not agree with their biology and makes their movement sluggish, the cold also harms them more than others. - - They are deceptivly heavy due to their lifestyle and diet. - - The Chitzite they expel is slightly radioactive. + - The cold does not agree with their biology and makes their movement sluggish the colder it gets, the cold also harms them more than others causing them to take 25% more damage from it. + - They are deceptively heavy due to their lifestyle and diet. - Bug Blood.