diff --git a/Content.Client/Options/UI/Tabs/MiscTab.xaml.cs b/Content.Client/Options/UI/Tabs/MiscTab.xaml.cs index 2aad4e1d0b..79000af58c 100644 --- a/Content.Client/Options/UI/Tabs/MiscTab.xaml.cs +++ b/Content.Client/Options/UI/Tabs/MiscTab.xaml.cs @@ -33,7 +33,7 @@ public sealed partial class MiscTab : Control var layoutEntries = new List.ValueOption>(); foreach (var layout in Enum.GetValues(typeof(ScreenType))) { - layoutEntries.Add(new OptionDropDownCVar.ValueOption(layout.ToString()!, layout.ToString()!)); + layoutEntries.Add(new OptionDropDownCVar.ValueOption(layout.ToString()!, Loc.GetString($"ui-options-hud-layout-{layout.ToString()!.ToLower()}"))); } // Channel can be null in replays so. diff --git a/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl b/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl index 384b369101..bcc5a994b8 100644 --- a/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl +++ b/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl @@ -77,6 +77,8 @@ ui-options-hud-theme-clockwork = Clockwork ui-options-hud-theme-retro = Retro ui-options-hud-theme-minimalist = Minimalist ui-options-hud-theme-ashen = Ashen +ui-options-hud-layout-default = Default +ui-options-hud-layout-separated = Separated ui-options-vp-stretch = Stretch viewport to fit game window ui-options-vp-scale = Fixed viewport scale: ui-options-vp-scale-value = x{ $scale }