Nuke detonation sound effect is global again (#19077)

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Vasilis 2023-08-14 05:55:50 +02:00 committed by GitHub
parent ce422035fe
commit 55e9a2f117
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1 changed files with 1 additions and 1 deletions

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@ -291,7 +291,7 @@ public sealed class NukeSystem : EntitySystem
// play alert sound if time is running out
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
{
nuke.AlertAudioStream = _audio.Play(nuke.AlertSound, Filter.Broadcast(), uid, true);
_sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound));
_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
nuke.PlayedAlertSound = true;
}