Make survival start a lil bit faster (#3053)
tweaks to rampingeventscheduler
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@ -36,7 +36,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
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// Worlds shittiest probability distribution
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// Got a complaint? Send them to
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component.MaxChaos = _random.NextFloat(component.AverageChaos - component.AverageChaos / 4, component.AverageChaos + component.AverageChaos / 4);
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component.MaxChaos = _random.NextFloat(component.AverageChaos, component.AverageChaos + component.AverageChaos / 4); // DeltaV - Survival starts a bit faster but ends the same
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// This is in minutes, so *60 for seconds (for the chaos calc)
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component.EndTime = _random.NextFloat(component.AverageEndTime - component.AverageEndTime / 4, component.AverageEndTime + component.AverageEndTime / 4) * 60f;
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component.StartingChaos = component.MaxChaos / 10;
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@ -332,7 +332,7 @@
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components:
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- type: NextEvent # DeltaV: Queue Event for precognition
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- type: RampingStationEventScheduler
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averageChaos: 4.5 # DeltaV
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averageChaos: 6 # DeltaV
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averageEndTime: 180 # DeltaV
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scheduledGameRules: !type:NestedSelector
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tableId: BasicGameRulesTable
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