Make survival start a lil bit faster (#3053)

tweaks to rampingeventscheduler
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Lyndomen 2025-02-27 01:52:30 -05:00 committed by GitHub
parent 950f78b7ed
commit 567028e857
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2 changed files with 2 additions and 2 deletions

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@ -36,7 +36,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
// Worlds shittiest probability distribution
// Got a complaint? Send them to
component.MaxChaos = _random.NextFloat(component.AverageChaos - component.AverageChaos / 4, component.AverageChaos + component.AverageChaos / 4);
component.MaxChaos = _random.NextFloat(component.AverageChaos, component.AverageChaos + component.AverageChaos / 4); // DeltaV - Survival starts a bit faster but ends the same
// This is in minutes, so *60 for seconds (for the chaos calc)
component.EndTime = _random.NextFloat(component.AverageEndTime - component.AverageEndTime / 4, component.AverageEndTime + component.AverageEndTime / 4) * 60f;
component.StartingChaos = component.MaxChaos / 10;

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@ -332,7 +332,7 @@
components:
- type: NextEvent # DeltaV: Queue Event for precognition
- type: RampingStationEventScheduler
averageChaos: 4.5 # DeltaV
averageChaos: 6 # DeltaV
averageEndTime: 180 # DeltaV
scheduledGameRules: !type:NestedSelector
tableId: BasicGameRulesTable