Prevent Dragon Body from Despawning (#29842)

* Prevent Dragon Body from Despawning + Make Dragon Unrevivable

* Requested changes

* Meh, nobody wanted this anyways and it was not really an issue
This commit is contained in:
Cojoke 2024-07-21 05:46:33 -05:00 committed by deltanedas
parent d92ad78478
commit 567b0d7100
1 changed files with 4 additions and 1 deletions

View File

@ -8,6 +8,7 @@ using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.NPC.Systems;
using Content.Shared.Zombies;
@ -27,6 +28,7 @@ public sealed partial class DragonSystem : EntitySystem
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
private EntityQuery<CarpRiftsConditionComponent> _objQuery;
@ -91,7 +93,8 @@ public sealed partial class DragonSystem : EntitySystem
}
}
comp.RiftAccumulator += frameTime;
if (!_mobState.IsDead(uid))
comp.RiftAccumulator += frameTime;
// Delete it, naughty dragon!
if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)