Add universal pinpointer (#13854)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Chief-Engineer
2023-05-28 20:24:09 +10:00
committed by GitHub
co-authored by metalgearsloth
parent 9384651a3f
commit 57cd8006f9
5 changed files with 140 additions and 15 deletions
+14 -7
View File
@@ -3,6 +3,7 @@ using Content.Shared.Pinpointer;
using System.Linq;
using Robust.Shared.Utility;
using Content.Server.Shuttles.Events;
using Content.Shared.IdentityManagement;
namespace Content.Server.Pinpointer;
@@ -18,12 +19,6 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
SubscribeLocalEvent<FTLCompletedEvent>(OnLocateTarget);
}
private void OnActivate(EntityUid uid, PinpointerComponent component, ActivateInWorldEvent args)
{
TogglePinpointer(uid, component);
LocateTarget(uid, component);
}
public bool TogglePinpointer(EntityUid uid, PinpointerComponent? pinpointer = null)
{
if (!Resolve(uid, ref pinpointer))
@@ -43,6 +38,14 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
_appearance.SetData(uid, PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget, appearance);
}
private void OnActivate(EntityUid uid, PinpointerComponent component, ActivateInWorldEvent args)
{
TogglePinpointer(uid, component);
if (!component.CanRetarget)
LocateTarget(uid, component);
}
private void OnLocateTarget(ref FTLCompletedEvent ev)
{
// This feels kind of expensive, but it only happens once per hyperspace jump
@@ -50,8 +53,12 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
// todo: ideally, you would need to raise this event only on jumped entities
// this code update ALL pinpointers in game
var query = EntityQueryEnumerator<PinpointerComponent>();
while (query.MoveNext(out var uid, out var pinpointer))
{
if (pinpointer.CanRetarget)
continue;
LocateTarget(uid, pinpointer);
}
}
@@ -189,7 +196,7 @@ public sealed class PinpointerSystem : SharedPinpointerSystem
return dir;
}
private static Distance CalculateDistance(Vector2 vec, PinpointerComponent pinpointer)
private Distance CalculateDistance(Vector2 vec, PinpointerComponent pinpointer)
{
var dist = vec.Length;
if (dist <= pinpointer.ReachedDistance)