diff --git a/Content.Client/_Starlight/ItemSwitch/ItemSystem.cs b/Content.Client/_Starlight/ItemSwitch/ItemSystem.cs new file mode 100644 index 0000000000..bbd896166a --- /dev/null +++ b/Content.Client/_Starlight/ItemSwitch/ItemSystem.cs @@ -0,0 +1,35 @@ +using Content.Shared._Starlight.ItemSwitch; +using Content.Shared._Starlight.ItemSwitch.Components; +using Robust.Client.GameObjects; + +namespace Content.Client._Starlight.ItemSwitch; + +public sealed class ItemSwitchSystem : SharedItemSwitchSystem +{ + [Dependency] private readonly SpriteSystem _sprite = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnChanged); + } + + private void OnChanged(Entity ent, ref AfterAutoHandleStateEvent args) + { + UpdateVisuals(ent, ent.Comp.State); + } + + protected override void UpdateVisuals(Entity ent, string key) + { + base.UpdateVisuals(ent, key); + + if (TryComp(ent, out var sprite) && ent.Comp.States.TryGetValue(key, out var state)) + { + if (state.Sprite != null) + { + _sprite.LayerSetSprite(ent.Owner, 0, state.Sprite); + } + } + } +} \ No newline at end of file diff --git a/Content.Client/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs b/Content.Client/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs new file mode 100644 index 0000000000..7452f5cba1 --- /dev/null +++ b/Content.Client/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs @@ -0,0 +1,5 @@ +using Content.Shared._Starlight.Weapon; + +namespace Content.Client._Starlight.Weapon; + +public sealed partial class WeaponDismantleOnShootSystem : SharedWeaponDismantleOnShootSystem; diff --git a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs index 998b51f950..cef59074f9 100644 --- a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs +++ b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs @@ -170,6 +170,7 @@ public sealed partial class GunSystem : SharedGunSystem RaiseLocalEvent(gunUid, new AmmoShotEvent() { FiredProjectiles = shotProjectiles, + Shooter = user, //starlight }); void CreateAndFireProjectiles(EntityUid ammoEnt, AmmoComponent ammoComp) diff --git a/Content.Server/_Starlight/ItemSwitch/ItemSystem.cs b/Content.Server/_Starlight/ItemSwitch/ItemSystem.cs new file mode 100644 index 0000000000..db136d4d6a --- /dev/null +++ b/Content.Server/_Starlight/ItemSwitch/ItemSystem.cs @@ -0,0 +1,5 @@ +using Content.Shared._Starlight.ItemSwitch; + +namespace Content.Server._Starlight.ItemSwitch; + +public sealed class ItemSwitchSystem : SharedItemSwitchSystem; \ No newline at end of file diff --git a/Content.Server/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs b/Content.Server/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs new file mode 100644 index 0000000000..864cf63bcb --- /dev/null +++ b/Content.Server/_Starlight/Weapon/WeaponDismantleOnShootSystem.cs @@ -0,0 +1,5 @@ +using Content.Shared._Starlight.Weapon; + +namespace Content.Server._Starlight.Weapon; + +public sealed class WeaponDismantleOnShootSystem : SharedWeaponDismantleOnShootSystem; diff --git a/Content.Shared/Verbs/VerbCategory.cs b/Content.Shared/Verbs/VerbCategory.cs index 418921d38e..d0c65c8c16 100644 --- a/Content.Shared/Verbs/VerbCategory.cs +++ b/Content.Shared/Verbs/VerbCategory.cs @@ -88,5 +88,8 @@ namespace Content.Shared.Verbs public static readonly VerbCategory Adjust = new("verb-categories-adjust", "/Textures/Interface/VerbIcons/screwdriver.png"); + + // Used by Starlight item switching verbs + public static readonly VerbCategory Switch = new("verb-categories-switch", null); } } diff --git a/Content.Shared/Weapons/Ranged/Events/AmmoShotEvent.cs b/Content.Shared/Weapons/Ranged/Events/AmmoShotEvent.cs index 3b9ea0ebb0..2a10d668aa 100644 --- a/Content.Shared/Weapons/Ranged/Events/AmmoShotEvent.cs +++ b/Content.Shared/Weapons/Ranged/Events/AmmoShotEvent.cs @@ -6,4 +6,5 @@ namespace Content.Shared.Weapons.Ranged.Events; public sealed class AmmoShotEvent : EntityEventArgs { public List FiredProjectiles = default!; + public EntityUid? Shooter = default!; //starlight } diff --git a/Content.Shared/_Starlight/Inventory/InventoryUseSlotEvent.cs b/Content.Shared/_Starlight/Inventory/InventoryUseSlotEvent.cs new file mode 100644 index 0000000000..de4188dbf9 --- /dev/null +++ b/Content.Shared/_Starlight/Inventory/InventoryUseSlotEvent.cs @@ -0,0 +1,7 @@ +namespace Content.Shared._Starlight.Inventory; + +/// +/// Raised when a lot slot is "used", this being unhandled will result in the default unequip action +/// +[ByRefEvent] +public record struct InventoryUseSlotEvent(EntityUid Actor, EntityUid Target, bool Handled = false); \ No newline at end of file diff --git a/Content.Shared/_Starlight/Inventory/SwitchableEquipModeComponent.cs b/Content.Shared/_Starlight/Inventory/SwitchableEquipModeComponent.cs new file mode 100644 index 0000000000..bfa26f6406 --- /dev/null +++ b/Content.Shared/_Starlight/Inventory/SwitchableEquipModeComponent.cs @@ -0,0 +1,20 @@ +using Robust.Shared.GameStates; + +namespace Content.Shared._Starlight.Inventory; + +public enum EquipMode +{ + Remove, + Open +}; + +/// +/// Gives user-equipped storage a toggle so that the default action upon clicking the equipped bag can be switched from unequip to open +/// +[RegisterComponent, NetworkedComponent] +[AutoGenerateComponentState] +public sealed partial class SwitchableEquipModeComponent : Component +{ + [AutoNetworkedField] + public EquipMode Mode = EquipMode.Remove; +} \ No newline at end of file diff --git a/Content.Shared/_Starlight/Inventory/SwitchableEquipModeSystem.cs b/Content.Shared/_Starlight/Inventory/SwitchableEquipModeSystem.cs new file mode 100644 index 0000000000..aedd123cef --- /dev/null +++ b/Content.Shared/_Starlight/Inventory/SwitchableEquipModeSystem.cs @@ -0,0 +1,102 @@ +using Content.Shared.Storage; +using Content.Shared.Storage.EntitySystems; +using Content.Shared.Inventory; +using Content.Shared.Hands.EntitySystems; +using Content.Shared.Clothing.EntitySystems; +using Content.Shared.Verbs; +using Robust.Shared.Utility; +using Robust.Shared.Audio.Systems; +using Content.Shared.Inventory.Events; + +namespace Content.Shared._Starlight.Inventory; + +public sealed class SwitchableEquipModeSystem : EntitySystem +{ + [Dependency] private readonly SharedStorageSystem _storage = default!; + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly InventorySystem _inventory = default!; + [Dependency] private readonly SharedHandsSystem _hands = default!; + [Dependency] private readonly SharedUserInterfaceSystem _ui = default!; + + private readonly Dictionary _equipModeLocaleMapping = new() { + { EquipMode.Remove, "equipmode-mode-remove" }, + { EquipMode.Open, "equipmode-mode-open" } + }; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnInventoryUseSlot); + SubscribeLocalEvent>(OnGetVerbs); + SubscribeLocalEvent(OnUnequipped); + } + + private void OnInventoryUseSlot(EntityUid uid, SwitchableEquipModeComponent switchModeComp, ref InventoryUseSlotEvent args) + { + if (!TryComp(uid, out var storageComp)) return; + + switch (switchModeComp.Mode) + { + case EquipMode.Remove: + return; // pass to next + + case EquipMode.Open: + args.Handled = true; + if (_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.Actor)) return; // stop sound spam + + _storage.OpenStorageUI(args.Target, args.Actor); + _audio.PlayPredicted(storageComp.StorageOpenSound, uid, args.Actor); + + break; + } + } + + private void OnGetVerbs(EntityUid uid, SwitchableEquipModeComponent switchModeComp, ref GetVerbsEvent args) + { + if (!args.CanInteract || !args.CanAccess) return; + if (!TryComp(uid, out var storageComp)) return; + if (!_inventory.TryGetContainingSlot(uid, out var slot)) return; + + var modeCount = Enum.GetNames().Length; + EquipMode nextMode = (EquipMode)(((int)switchModeComp.Mode + 1) % modeCount); + + ActivationVerb switchVerb = new() + { + Text = Loc.GetString("equipmode-switch", ("type", Loc.GetString(new(_equipModeLocaleMapping[nextMode])))), + Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")), + Priority = -1, + Act = () => switchModeComp.Mode = nextMode + }; + args.Verbs.Add(switchVerb); + + // misc verbs + + EntityUid user = args.User; + + ActivationVerb unequipVerb = new() + { + Text = Loc.GetString("equipmode-remove"), + Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")), + Priority = 0, + Act = () => + { + _inventory.TryUnequip(user, slot.Name, false, true); + _hands.TryPickup(user, uid); + } + }; + + switch (switchModeComp.Mode) + { + // we want an unequip option if the default click option isn't to remove + case EquipMode.Open: + args.Verbs.Add(unequipVerb); + break; + + default: + break; + }; + } + + private void OnUnequipped(Entity ent, ref GotUnequippedEvent _) => ent.Comp.Mode = EquipMode.Remove; // revert to default behaviour +} \ No newline at end of file diff --git a/Content.Shared/_Starlight/ItemSwitch/Components/ItemSwitchComponent.cs b/Content.Shared/_Starlight/ItemSwitch/Components/ItemSwitchComponent.cs new file mode 100644 index 0000000000..cba73e1882 --- /dev/null +++ b/Content.Shared/_Starlight/ItemSwitch/Components/ItemSwitchComponent.cs @@ -0,0 +1,92 @@ +using Robust.Shared.Audio; +using Robust.Shared.GameStates; +using Robust.Shared.Prototypes; +using Robust.Shared.Utility; + +namespace Content.Shared._Starlight.ItemSwitch.Components; + +[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] +public sealed partial class ItemSwitchComponent : Component +{ + /// + /// The item's toggle state. + /// + [DataField, AutoNetworkedField] + public string State; + + [DataField(readOnly: true)] + public Dictionary States = []; + + /// + /// Can the entity be activated in the world. + /// + [DataField] + public bool OnActivate = true; + + /// + /// If this is set to false then the item can't be toggled by pressing Z. + /// Use another system to do it then. + /// + [DataField] + public bool OnUse = true; + + /// + /// Whether the item's toggle can be predicted by the client. + /// + /// /// + /// If server-side systems affect the item's toggle, like charge/fuel systems, then the item is not predictable. + /// + [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] + public bool Predictable = true; +} + +[DataDefinition] +public sealed partial class ItemSwitchState : BoundUserInterfaceMessage +{ + [DataField] + public string Verb; + + [DataField] + public SoundSpecifier? SoundStateActivate; + + [DataField] + public SoundSpecifier? SoundFailToActivate; + + [DataField] + public ComponentRegistry? Components; + + [DataField] + public bool RemoveComponents = true; + + [DataField] + public bool Hidden = false; + + [DataField] + public SpriteSpecifier? Sprite; +} + +/// +/// Raised directed on an entity when its ItemToggle is attempted to be activated. +/// +[ByRefEvent] +public record struct ItemSwitchAttemptEvent() +{ + public bool Cancelled = false; + public required readonly EntityUid? User { get; init; } + public required readonly string State { get; init; } + /// + /// Pop-up that gets shown to users explaining why the attempt was cancelled. + /// + public string? Popup { get; set; } +} + +/// +/// Raised directed on an entity any sort of toggle is complete. +/// +[ByRefEvent] +public readonly record struct ItemSwitchedEvent() +{ + public required readonly bool Predicted { get; init; } + public required readonly string State { get; init; } + public required readonly EntityUid? User { get; init; } +} diff --git a/Content.Shared/_Starlight/ItemSwitch/SharedItemSwitchSystem.cs b/Content.Shared/_Starlight/ItemSwitch/SharedItemSwitchSystem.cs new file mode 100644 index 0000000000..d6fea5685d --- /dev/null +++ b/Content.Shared/_Starlight/ItemSwitch/SharedItemSwitchSystem.cs @@ -0,0 +1,192 @@ +using System.Linq; +using Content.Shared.Clothing.Components; +using Content.Shared.Clothing.EntitySystems; +using Content.Shared.Interaction; +using Content.Shared.Interaction.Events; +using Content.Shared.Item; +using Content.Shared._Starlight.ItemSwitch.Components; +using Content.Shared.Popups; +using Content.Shared._Starlight.ItemSwitch.Visuals; +using Content.Shared.Verbs; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Network; + +namespace Content.Shared._Starlight.ItemSwitch; + +public abstract class SharedItemSwitchSystem : EntitySystem +{ + [Dependency] private readonly INetManager _netManager = default!; + [Dependency] private readonly SharedAppearanceSystem _appearance = default!; + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly SharedPopupSystem _popup = default!; + [Dependency] private readonly SharedItemSystem _item = default!; + [Dependency] private readonly ClothingSystem _clothing = default!; + + private EntityQuery _query; + + public override void Initialize() + { + base.Initialize(); + + _query = GetEntityQuery(); + + SubscribeLocalEvent(OnMapInit); + SubscribeLocalEvent(OnUseInHand); + SubscribeLocalEvent>(OnActivateVerb); + SubscribeLocalEvent(OnActivate); + + SubscribeLocalEvent(UpdateClothingLayer); + } + + private void OnMapInit(Entity ent, ref MapInitEvent args) + { + var state = ent.Comp.State; + state ??= ent.Comp.States.Keys.FirstOrDefault(); + if (state != null) + Switch((ent, ent.Comp), state, predicted: ent.Comp.Predictable); + } + + private void OnUseInHand(Entity ent, ref UseInHandEvent args) + { + if (args.Handled || !ent.Comp.OnUse || ent.Comp.States.Count == 0) + return; + + args.Handled = true; + + if (ent.Comp.States.TryGetValue(Next(ent), out var state) && state.Hidden) + return; + + Switch((ent, ent.Comp), Next(ent), args.User, predicted: ent.Comp.Predictable); + } + + private void OnActivateVerb(Entity ent, ref GetVerbsEvent args) + { + if (!args.CanAccess || !args.CanInteract || !ent.Comp.OnActivate || ent.Comp.States.Count == 0) return; + + var user = args.User; + int addedVerbs = 0; + + foreach (var state in ent.Comp.States) + { + if (state.Value.Hidden) + continue; + args.Verbs.Add(new ActivationVerb() + { + Text = Loc.TryGetString(state.Value.Verb, out var title) ? title : state.Value.Verb, + Category = VerbCategory.Switch, + Act = () => Switch((ent.Owner, ent.Comp), state.Key, user, ent.Comp.Predictable) + }); + addedVerbs++; + } + + if (addedVerbs > 0) + args.ExtraCategories.Add(VerbCategory.Switch); + } + + private void OnActivate(Entity ent, ref ActivateInWorldEvent args) + { + if (args.Handled || !ent.Comp.OnActivate) + return; + + args.Handled = true; + + if (ent.Comp.States.TryGetValue(Next(ent), out var state) && state.Hidden) + return; + + Switch((ent.Owner, ent.Comp), Next(ent), args.User, predicted: ent.Comp.Predictable); + } + + private static string Next(Entity ent) + { + var foundCurrent = false; + string firstState = null!; + + foreach (var state in ent.Comp.States.Keys) + { + firstState ??= state; + + if (foundCurrent) + return state; + + if (state == ent.Comp.State) + foundCurrent = true; + } + return firstState; + } + + /// + /// Used when an item is attempted to be toggled. + /// Sets its state to the opposite of what it is. + /// + /// Same as + public bool Switch(Entity ent, string key, EntityUid? user = null, bool predicted = true) + { + if (!_query.Resolve(ent, ref ent.Comp, false) || !ent.Comp.States.TryGetValue(key, out var state)) + return false; + + var uid = ent.Owner; + var comp = ent.Comp; + + if (!comp.Predictable && _netManager.IsClient) + return true; + + var attempt = new ItemSwitchAttemptEvent + { + User = user, + State = key + }; + RaiseLocalEvent(uid, ref attempt); + + if (ent.Comp.States.TryGetValue(ent.Comp.State, out var prevState) && prevState.RemoveComponents && prevState.Components is not null) + EntityManager.RemoveComponents(ent, prevState.Components); + + if (state.Components is not null) + EntityManager.AddComponents(ent, state.Components); + + if (!comp.Predictable) predicted = false; + + if (attempt.Cancelled) + { + if (predicted) + _audio.PlayPredicted(state.SoundFailToActivate, uid, user); + else + _audio.PlayPvs(state.SoundFailToActivate, uid); + + if (attempt.Popup != null && user != null) + if (predicted) + _popup.PopupClient(attempt.Popup, uid, user.Value); + else + _popup.PopupEntity(attempt.Popup, uid, user.Value); + + return false; + } + + if (predicted) + _audio.PlayPredicted(state.SoundStateActivate, uid, user); + else + _audio.PlayPvs(state.SoundStateActivate, uid); + + comp.State = key; + UpdateVisuals((uid, comp), key); + Dirty(uid, comp); + + var switched = new ItemSwitchedEvent { Predicted = predicted, State = key, User = user }; + RaiseLocalEvent(uid, ref switched); + + return true; + } + public virtual void VisualsChanged(Entity ent, string key) + { + + } + protected virtual void UpdateVisuals(Entity ent, string key) + { + if (TryComp(ent, out AppearanceComponent? appearance)) + _appearance.SetData(ent, ItemSwitchVisuals.Switched, key, appearance); + _item.SetHeldPrefix(ent, key); + + VisualsChanged(ent, key); + } + private void UpdateClothingLayer(Entity ent, ref ItemSwitchedEvent args) + => _clothing.SetEquippedPrefix(ent, args.State, ent.Comp); +} diff --git a/Content.Shared/_Starlight/Visuals/SwitchableLightVisuals.cs b/Content.Shared/_Starlight/Visuals/SwitchableLightVisuals.cs new file mode 100644 index 0000000000..b55ef48676 --- /dev/null +++ b/Content.Shared/_Starlight/Visuals/SwitchableLightVisuals.cs @@ -0,0 +1,11 @@ +using Robust.Shared.Serialization; + +namespace Content.Shared._Starlight.ItemSwitch.Visuals; + +// Appearance Data key +[Serializable, NetSerializable] +public enum ItemSwitchLightVisuals : byte +{ + Enabled, + Color +} diff --git a/Content.Shared/_Starlight/Visuals/SwitchableVisuals.cs b/Content.Shared/_Starlight/Visuals/SwitchableVisuals.cs new file mode 100644 index 0000000000..3ae3010eb4 --- /dev/null +++ b/Content.Shared/_Starlight/Visuals/SwitchableVisuals.cs @@ -0,0 +1,16 @@ +using Content.Shared.Actions; +using Robust.Shared.Serialization; + +namespace Content.Shared._Starlight.ItemSwitch.Visuals; + +public sealed partial class SwitchableActionEvent : InstantActionEvent; + +/// +/// Generic enum keys for toggle-visualizer appearance data & sprite layers. +/// +[Serializable, NetSerializable] +public enum ItemSwitchVisuals : byte +{ + Switched, + Layer +} \ No newline at end of file diff --git a/Content.Shared/_Starlight/Weapon/Components/WeaponDismantleOnShootComponent.cs b/Content.Shared/_Starlight/Weapon/Components/WeaponDismantleOnShootComponent.cs new file mode 100644 index 0000000000..9ad52a0073 --- /dev/null +++ b/Content.Shared/_Starlight/Weapon/Components/WeaponDismantleOnShootComponent.cs @@ -0,0 +1,53 @@ +using Content.Shared.Damage; +using Robust.Shared.Audio; +using Robust.Shared.GameStates; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; + +namespace Content.Shared._Starlight.Weapon.Components; +[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] +public sealed partial class WeaponDismantleOnShootComponent : Component +{ + [DataField, AutoNetworkedField] + public float DismantleChance = 0.0f; + + /// + /// How far to throw things when dismantling. + /// + [DataField, AutoNetworkedField] + public float DismantleDistance = 5f; + + [DataField] + public SoundCollectionSpecifier? DismantleSound = new SoundCollectionSpecifier("MetalBreak"); + + [DataField, AutoNetworkedField] + [ViewVariables(VVAccess.ReadWrite)] + public DamageSpecifier SelfDamage = new(); + + [DataField, AutoNetworkedField] + public List items = []; +} + +[DataDefinition] +[Serializable, NetSerializable] +public sealed partial class DismantleOnShootItem +{ + public DismantleOnShootItem() { } + [DataField("id")] + public EntProtoId? PrototypeId = null; + + /// + /// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc. + /// + [DataField("prob")] + public float SpawnProbability = 1; + + [DataField] + public int Amount = 1; + + [ViewVariables(VVAccess.ReadWrite), DataField] + public Angle LaunchAngle = Angle.FromDegrees(0); + + [ViewVariables(VVAccess.ReadWrite), DataField] + public Angle AngleRandomness = Angle.FromDegrees(5); +} diff --git a/Content.Shared/_Starlight/Weapon/SharedWeaponDismantleOnShootSystem.cs b/Content.Shared/_Starlight/Weapon/SharedWeaponDismantleOnShootSystem.cs new file mode 100644 index 0000000000..a930a1843d --- /dev/null +++ b/Content.Shared/_Starlight/Weapon/SharedWeaponDismantleOnShootSystem.cs @@ -0,0 +1,101 @@ +using System.Numerics; +using Content.Shared._Starlight.Weapon.Components; +using Content.Shared.Throwing; +using Content.Shared.Weapons.Ranged.Events; +using Content.Shared.Damage; +using Content.Shared.Damage.Systems; +using Content.Shared.Weapons.Ranged.Components; +using Robust.Shared.Random; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Map; +using Robust.Shared.IoC; +using Robust.Shared.GameObjects; + +namespace Content.Shared._Starlight.Weapon; + +public abstract partial class SharedWeaponDismantleOnShootSystem : EntitySystem +{ + [Dependency] protected readonly ThrowingSystem Throwing = default!; + [Dependency] protected readonly DamageableSystem Damageable = default!; + [Dependency] protected readonly SharedAudioSystem Audio = default!; + + public override void Initialize() + { + SubscribeLocalEvent(OnGunShot); + } + + public bool DismantleCheck(Entity ent, ref AmmoShotEvent args) + { + //roll to see if we explode or not + var random = IoCManager.Resolve(); + //1.0f means always true, 0.0f means always false + if (!random.Prob(ent.Comp.DismantleChance)) + return false; + + return true; + } + + private void OnGunShot(Entity ent, ref AmmoShotEvent args) + { + if (DismantleCheck(ent, ref args) == false) + return; + + // we need the user (shooter) to proceed + if (!args.Shooter.HasValue) + return; + + var shooter = args.Shooter.Value; + + // apply the damage to the shooter (expects Entity) + Damageable.TryChangeDamage((shooter, null), ent.Comp.SelfDamage, origin: shooter); + + Audio.PlayPredicted(ent.Comp.DismantleSound, shooter, shooter); + + // get the user's transform + var userPosition = Transform(shooter).Coordinates; + + if (!TryComp(ent, out var gunComponent)) + return; + + var toCoordinates = gunComponent.ShootCoordinates; + + if (toCoordinates == null) + return; + + //loop through all of the items + var random = IoCManager.Resolve(); + foreach (var item in ent.Comp.items) + { + for (var i = 0; i < item.Amount; i++) + { + //roll to see if we destroy the item or not + if (!random.Prob(item.SpawnProbability)) + continue; + + //get the item entity + var itemEntity = Spawn(item.PrototypeId, userPosition); + + var direction = toCoordinates.Value.Position; + //normalize it + direction = Vector2.Normalize(direction); + //multiply it by the distance + direction *= ent.Comp.DismantleDistance; + //rotate it by the angle + direction = item.LaunchAngle.RotateVec(direction); + + //roll for random angle modifier + double randomAngle = random.NextDouble(-item.AngleRandomness.Degrees, item.AngleRandomness.Degrees); + //rotate it by the random angle + direction = Angle.FromDegrees(randomAngle).RotateVec(direction); + + var throwDirection = new EntityCoordinates(shooter, direction); + + Throwing.TryThrow(itemEntity, throwDirection, ent.Comp.DismantleDistance, compensateFriction: true); + } + } + + //now we need to destroy the gun + //get the gun entity + PredictedQueueDel(ent.Owner); + } +} diff --git a/Resources/Locale/en-US/_Starlight/crafting-menu/makeshift-items.ftl b/Resources/Locale/en-US/_Starlight/crafting-menu/makeshift-items.ftl new file mode 100644 index 0000000000..ecaca40132 --- /dev/null +++ b/Resources/Locale/en-US/_Starlight/crafting-menu/makeshift-items.ftl @@ -0,0 +1,187 @@ +crafting-menu-name-FDB = forged double-barrel shotgun +crafting-menu-text-FDB = The cousin of the improvised shotgun, this one is made from better quality parts and an additional barrel! Takes time and welding supplies to make, however. + +crafting-menu-name-MP = makeshift pistol +crafting-menu-text-MP = A hastily built pistol, looks horrible and is liable to explode in your face. + +crafting-menu-name-IP = improvised pistol +crafting-menu-text-IP = The next best thing in improvised pistols, comes with an internal magazine of five rounds. + +crafting-menu-name-FP = forged pistol +crafting-menu-text-FP = A reliable, high quality firearm. Takes six-round clipazines, and needs welding supplies to make. + +crafting-menu-name-IPB = improvised pistol bullet +crafting-menu-text-IPB = Better than nothing. Low-quality propellant means it won't hit as hard as a normal bullet. + +crafting-menu-name-IPM = improvised pistol magazine +crafting-menu-text-IPM = A compact 6-round clipazine. + +crafting-menu-name-MR = makeshift revolver +crafting-menu-text-MR = Hastily built revolver that has a good chance of backfiring into your face. + +crafting-menu-name-IR = improvised revolver +crafting-menu-text-IR = An odd double-barrel revolver with no cylinder. The unique construction lowers the chance of a backfire, but does not eliminate it. + +crafting-menu-name-FR = forged revolver +crafting-menu-text-FR = The best Tider Engineering can provide. Has 4 shots and will NOT blow up in your face, but needs welding supplies to make. + +crafting-menu-name-IMB = improvised magnum bullet +crafting-menu-text-IMB = Better than nothing. Stuffed to the brim with phosphorus but still won't hit as hard. + +crafting-menu-name-IMS = improvised magnum speedloader +crafting-menu-text-IMS = A simple speedloader capable of holding 4 shots. + +crafting-menu-name-MB = modular barrel +crafting-menu-text-MB = For all your guncrafting needs! + +crafting-menu-name-MSH = makeshift shotgun +crafting-menu-text-MSH = A robust hand-cannon that'll snap your wrist right off if you're not careful + +crafting-menu-name-MS = makeshift smg +crafting-menu-text-MS = It can't hit the broad side of a barn. + +crafting-menu-name-IS = improvised smg +crafting-menu-text-IS = It CAN hit the broad side of a barn, but not a person. + +crafting-menu-name-FS = forged smg +crafting-menu-text-FS = Finally, an SMG that can hit a person! Needs to be welded together, so make sure you have welding supplies! + +crafting-menu-name-ISM = improvised smg magazine +crafting-menu-text-ISM = The fact this thing works at all is nothing short of a miracle + +crafting-menu-name-MRR = makeshift repeater rifle +crafting-menu-text-MRR = Too big to fit in your pocket, but small enough to fit in your bag. An odd weapon indeed. + +crafting-menu-name-IRR = improvised repeater rifle +crafting-menu-text-IRR = The weird in-between cousin, too big to be stored comfortably, but also not that inaccurate. + +crafting-menu-name-FRR = forged repeater rifle +crafting-menu-text-FRR = The peak of tider engineering. But does need welding supplies to finish. + +crafting-menu-name-IRB = improvised rifle bullet +crafting-menu-text-IRB = Better than nothing. Fairly full with phosphorus but still won't hit as hard. + +crafting-menu-name-IMGB = improvised ammo box +crafting-menu-text-IMGB = Organization is not the strong suit of any tider. Can hold all kinds of bullets. + +crafting-menu-name-IMGP = improvised ammo box (.35 auto) +crafting-menu-text-IMGP = Organization is not the strong suit of any tider. Holds 40 improvised .35 auto rounds. + +crafting-menu-name-IMGR = improvised ammo box (.30 rifle) +crafting-menu-text-IMGR = Organization is not the strong suit of any tider. Holds 40 improvised .30 rifle rounds. + +crafting-menu-name-IMGM = improvised ammo box (.45 magnum) +crafting-menu-text-IMGM = Organization is not the strong suit of any tider. Holds 40 improvised .45 magnum rounds. + +crafting-menu-name-IMGS = improvised ammo box (.50 shotgun) +crafting-menu-text-IMGS = Organization is not the strong suit of any tider. Holds 40 improvised .50 shotgun shells. + +crafting-menu-name-phosphorus = crushed phosphorus +crafting-menu-text-phosphorus = Crushing the tips off of matches yields this bright red, exceedingly volatile compound. + +crafting-menu-name-MC = makeshift crowbar +crafting-menu-text-MC = You must be REALLY desperate.. + +crafting-menu-name-IC = improvised crowbar +crafting-menu-text-IC = Not the best, not the worst. Needs welding supplies to finish. + +crafting-menu-name-ISC = improvised screwdriver + +crafting-menu-name-IW = improvised wirecutter + +crafting-menu-name-IWR = improvised wrench + +crafting-menu-name-IM = improvised multitool +crafting-menu-text-IM = The best you're gonna get. Needs welding supplies to finish. + +crafting-menu-name-EW = emergency welder + +crafting-menu-name-IO = improvised omnitool +crafting-menu-text-IO = The fact that this abomination of tiderkind actually works is nothing short of a miracle. + +crafting-menu-name-FO = forged omnitool +crafting-menu-text-FO = The better, but more psychopathic omnitool. + +crafting-menu-name-WH = wooden hilt +crafting-menu-text-WH = Needed in the construction of basic bladed weapons. + +crafting-menu-name-PH = plasteel hilt +crafting-menu-text-PH = Needed in the construction of advanced bladed weapons. + +crafting-menu-name-SB = steel blade +crafting-menu-text-SB = Needed in the construction of basic bladed weapons. + +crafting-menu-name-PB = plasteel blade +crafting-menu-text-PB = Needed in the construction of advanced bladed weapons. + +crafting-menu-name-MSW = makeshift sword +crafting-menu-text-MSW = Big and scary, but not that dangerous. + +crafting-menu-name-ISW = improvised sword +crafting-menu-text-ISW = The budget option for aspiring maints knights. + +crafting-menu-name-FSW = forged sword +crafting-menu-text-FSW = Now THAT'S a weapon! Best paired with equally shiny armor, needs welding. + +crafting-menu-name-DSW = dawnbreaker +crafting-menu-text-DSW = Burn away the unholdy heretics with this weapon of justice! + +crafting-menu-name-TSW = tidebreaker +crafting-menu-text-TSW = Crush those who oppose you! + +crafting-menu-name-ISH = improvised shield +crafting-menu-text-ISH = Keep a solid sheet of metal between you and your enemies. Needs welding supplies to finish. + +crafting-menu-name-FSH = forged buckler shield +crafting-menu-text-FSH = Lightweight plasteel shield forged by the best tidersmiths, does a good job of keeping you alive. Needs welding supplies to finish. + +crafting-menu-name-FSHT = forged tower shield +crafting-menu-text-FSHT = Heavily armored plasteel shield, the extra plating and size making it more durable but heavier to hold. Needs welding supplies to finish. + +crafting-menu-name-PSH = paladin shield +crafting-menu-text-PSH = Sturdy yet light in your hands, perfectly weighted. Shaped into perfection for sword fights, among other Paladins. Needs welding supplies to finish. + +crafting-menu-name-PSHG = paladin greatshield +crafting-menu-text-PSHG = Become the wall you want to be. Exeedingly heavy to the point of needing a makeshift harness to simply hold. Needs welding supplies to finish. + +crafting-menu-name-MVT = makeshift vest +crafting-menu-text-MVT = Arguably nothing is better than this. Scrap metal cobbled together with LV cables to TRY and protect you. + +crafting-menu-name-IVT = improvised vest +crafting-menu-text-IVT = Actually better than nothing, but still a bit on the heavy side, good at keeping you from getting stabbed. + +crafting-menu-name-FVT = forged vest +crafting-menu-text-FVT = A high quality armor vest based upon old earth mongolian designs, it is very effective at what it does. + +crafting-menu-name-PVT = paladin suit +crafting-menu-text-PVT = The best a tidersmith can make! Don this suit of armor and deal swift justice to evildoers! Or.. do the evil yourself, I won't judge. + +crafting-menu-name-MVTH = makeshift helmet +crafting-menu-text-MVTH = Nothing is, somehow, still better than this. Provides minimal protection, MIGHT save your head from a bullet. + +crafting-menu-name-IVTH = improvised helmet +crafting-menu-text-IVTH = Better than nothing, by a slim margin. + +crafting-menu-name-FVTH = forged helmet +crafting-menu-text-FVTH = Almost the best a tidersmith can offer, it'll reliably stop a bullet and protect your head from being smashed in. + +crafting-menu-name-PVTH = paladin helmet +crafting-menu-text-PVTH = The best a tidersmith can offer, no holy crusade is fit to go on without a matching helmet! + +crafting-menu-name-ETX = emergency toolbox + +crafting-menu-name-MUL = multitool + +crafting-menu-name-WRE = wrench + +crafting-menu-name-WIR = wirecutter + +crafting-menu-name-SCR = screwdriver + +crafting-menu-name-CRO = crowbar + +crafting-menu-name-EXOXY = extended-capacity emergency oxygen tank + +crafting-menu-name-CGREN = green crayon + +crafting-menu-name-CYELO = yellow crayon diff --git a/Resources/Locale/en-US/_Starlight/materials/materials.ftl b/Resources/Locale/en-US/_Starlight/materials/materials.ftl new file mode 100644 index 0000000000..0eb2b3c725 --- /dev/null +++ b/Resources/Locale/en-US/_Starlight/materials/materials.ftl @@ -0,0 +1,4 @@ + +# Ores +materials-raw-abyssium = raw abyssium +stack-phosphorus = crushed phosporus diff --git a/Resources/Prototypes/Entities/Objects/Shields/shields.yml b/Resources/Prototypes/Entities/Objects/Shields/shields.yml index 59b53bff06..97149b8da9 100644 --- a/Resources/Prototypes/Entities/Objects/Shields/shields.yml +++ b/Resources/Prototypes/Entities/Objects/Shields/shields.yml @@ -117,7 +117,7 @@ - type: Sprite sprite: _Harmony/Objects/Weapons/Melee/Shields/riot-laser-shield.rsi state: icon - #state: riot_laser-icon + #state: riot_laser-icon - type: Item sprite: _Harmony/Objects/Weapons/Melee/Shields/riot-laser-shield.rsi size: Ginormous @@ -148,7 +148,7 @@ - type: Sprite sprite: _Harmony/Objects/Weapons/Melee/Shields/riot-bullet-shield.rsi state: icon - #state: riot_bullet-icon + #state: riot_bullet-icon - type: Item sprite: _Harmony/Objects/Weapons/Melee/Shields/riot-bullet-shield.rsi size: Ginormous @@ -157,7 +157,7 @@ sprite: _Harmony/Objects/Weapons/Melee/Shields/riot-bullet-shield.rsi quickEquip: false slots: - - suitStorage + - suitStorage # End of Harmony Change - type: Blocking passiveBlockModifier: @@ -297,7 +297,7 @@ components: # Begin of Harmony Change: Shield Rework -- Suit Storage Slot - type: Sprite - sprite: _Harmony/Objects/Weapons/Melee/Shields/makeshift-shield.rsi + sprite: _Harmony/Objects/Weapons/Melee/Shields/makeshift-shield.rsi state: icon #state: makeshift-icon - type: Item @@ -308,7 +308,7 @@ sprite: _Harmony/Objects/Weapons/Melee/Shields/makeshift-shield.rsi quickEquip: false slots: - - suitStorage + - suitStorage # End of Harmony Change - type: Blocking passiveBlockModifier: @@ -354,6 +354,8 @@ min: 1 max: 2 +#Starlight Changes End + - type: entity name: web shield parent: BaseShield diff --git a/Resources/Prototypes/Entities/Objects/Tools/welders.yml b/Resources/Prototypes/Entities/Objects/Tools/welders.yml index 4538f1d063..fb492bad3c 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/welders.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/welders.yml @@ -221,6 +221,9 @@ enabled: false radius: 1.0 color: orange + - type: Tag + tags: + - EmergencyWelder #Starlight, distinction needed for use in crafting recipies. - type: entity parent: [ Welder, BaseXenoborgContraband ] diff --git a/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml b/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml index 02ec4625e6..5455bfd056 100644 --- a/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml +++ b/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml @@ -6,11 +6,11 @@ edges: - to: shotgun steps: - - tag: Pipe + - tag: ModularBarrel #Starlight icon: - sprite: Structures/Piping/Atmospherics/pipe.rsi - state: pipeStraight - name: construction-graph-tag-pipe + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB - tag: ModularReceiver icon: sprite: Objects/Misc/modular_receiver.rsi diff --git a/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml b/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml index 6d5d31516f..2817cbca52 100644 --- a/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml +++ b/Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml @@ -12,65 +12,72 @@ - material: Plastic amount: 1 doAfter: 0.5 - - tag: GlassShard - name: construction-graph-tag-glass-shard - icon: - sprite: Objects/Materials/Shards/shard.rsi - state: shard1 - doAfter: 0.5 - - tag: GlassShard - name: construction-graph-tag-glass-shard - icon: - sprite: Objects/Materials/Shards/shard.rsi - state: shard2 - doAfter: 0.5 - - tag: GlassShard - name: construction-graph-tag-glass-shard - icon: - sprite: Objects/Materials/Shards/shard.rsi - state: shard1 - doAfter: 0.5 - - tag: GlassShard - name: construction-graph-tag-glass-shard - icon: - sprite: Objects/Materials/Shards/shard.rsi - state: shard3 - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit - doAfter: 0.5 - - tag: Matchstick - name: construction-graph-tag-match-stick - icon: - sprite: Objects/Tools/matches.rsi - state: match_unlit + # Starlight - Makeshift Weapons Update + - material: Glass + amount: 3 + doAfter: 1.5 + - material: CrushedPhosphorus + amount: 4 + # - tag: GlassShard + # name: construction-graph-tag-glass-shard + # icon: + # sprite: Objects/Materials/Shards/shard.rsi + # state: shard1 + # doAfter: 0.5 + # - tag: GlassShard + # name: construction-graph-tag-glass-shard + # icon: + # sprite: Objects/Materials/Shards/shard.rsi + # state: shard2 + # doAfter: 0.5 + # - tag: GlassShard + # name: construction-graph-tag-glass-shard + # icon: + # sprite: Objects/Materials/Shards/shard.rsi + # state: shard1 + # doAfter: 0.5 + # - tag: GlassShard + # name: construction-graph-tag-glass-shard + # icon: + # sprite: Objects/Materials/Shards/shard.rsi + # state: shard3 + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # doAfter: 0.5 + # - tag: Matchstick + # name: construction-graph-tag-match-stick + # icon: + # sprite: Objects/Tools/matches.rsi + # state: match_unlit + # END Starlight doAfter: 0.5 - node: shell entity: ShellShotgunImprovised diff --git a/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml b/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml new file mode 100644 index 0000000000..ad4d2b03c3 --- /dev/null +++ b/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml @@ -0,0 +1,111 @@ +- type: entity + parent: BaseItem + id: BaseMagazineBoxImprovised + name: improvised ammunition box + description: This looks suspiciously like a .20 magazine box with a crude bullet drawing ontop. Mixing ammo is not advised. + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - CartridgePistol + - CartridgePistolImprovised + - CartridgeMagnum + - CartridgeMagnumImprovised + - CartridgeLightRifle + - CartridgeLightRifleImprovised + - ShellShotgun + - ShellShotgunImprovised + proto: null + capacity: 40 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Boxes/improvised.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 3 + zeroVisible: false + - type: Appearance + - type: Construction + graph: ImprovisedMagazineBoxGraph + node: shell + - type: Tag + tags: + - ImprovisedAmmoBox + +- type: entity + parent: BaseMagazineBoxImprovised + id: MagazineBoxImprovisedPistol + name: improvised ammunition box (.35 auto improvised) + components: + - type: BallisticAmmoProvider + proto: CartridgePistolImprovised + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: Construction + graph: ImprovisedMagazineBoxGraph + node: pistol + +- type: entity + parent: BaseMagazineBoxImprovised + id: MagazineBoxImprovisedRifle + name: improvised ammunition box (.30 rifle improvised) + components: + - type: BallisticAmmoProvider + proto: CartridgeLightRifleImprovised + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: Construction + graph: ImprovisedMagazineBoxGraph + node: rifle + +- type: entity + parent: BaseMagazineBoxImprovised + id: MagazineBoxImprovisedMagnum + name: improvised ammunition box (.45 magnum improvised) + components: + - type: BallisticAmmoProvider + proto: CartridgeMagnumImprovised + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: Construction + graph: ImprovisedMagazineBoxGraph + node: magnum + +- type: entity + parent: BaseMagazineBoxImprovised + id: MagazineBoxImprovisedShotgun + name: improvised ammunition box (.50 shotgun improvised) + components: + - type: BallisticAmmoProvider + proto: ShellShotgunImprovised + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: Construction + graph: ImprovisedMagazineBoxGraph + node: shotgun diff --git a/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml b/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml index 3587cd730e..890f9eea6e 100644 --- a/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml +++ b/Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml @@ -18,3 +18,32 @@ steps: 7 zeroVisible: false - type: Appearance + + +- type: entity + id: SpeedLoaderMagnumImprovised + name: "speed loader (.45 magnum)" + parent: BaseSpeedLoaderMagnum + components: + - type: BallisticAmmoProvider + proto: null + whitelist: + tags: + - CartridgeMagnum + - CartridgeMagnumImprovised + capacity: 4 + - type: MagazineVisuals + magState: base + steps: 5 + zeroVisible: false + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/improvised_magnum_speed_loader.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: base-4 + map: [ "enum.GunVisualLayers.Mag" ] + # Unshaded tip layer removed to avoid missing state errors (no corresponding 'base-unshaded-*' states in RSI) + - type: Construction + graph: ImprovisedMagnumSpeedLoaderGraph + node: shell diff --git a/Resources/Prototypes/_StarLight/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/_StarLight/Entities/Clothing/Head/helmets.yml new file mode 100644 index 0000000000..5eff9465b1 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Clothing/Head/helmets.yml @@ -0,0 +1,74 @@ +- type: entity + parent: ClothingHeadHelmetBase + id: ClothingHeadHelmetMakeshift + name: makeshift helmet + description: Cobbled together steel held together with lv cables in the vauge shape of a helmet. Barely does anything. + components: + - type: Armor + modifiers: + coefficients: + Blunt: 0.97 + Slash: 0.96 + Piercing: 0.97 + Heat: 0.98 + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/makeshift.rsi + - type: Clothing + sprite: _Starlight/Clothing/Head/Helmets/makeshift.rsi + - type: Construction + graph: ClothingHeadHelmetMakeshiftGraph + node: helmet + +- type: entity + parent: ClothingHeadHelmetBase + id: ClothingHeadHelmetImprovised + name: improvised helmet + description: Interlocking steel plates provides some decent protection, but is still barely better than nothing. + components: + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.93 + Piercing: 0.95 + Heat: 0.96 + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/improvised.rsi + - type: Clothing + sprite: _Starlight/Clothing/Head/Helmets/improvised.rsi + +- type: entity + parent: ClothingHeadHelmetBase + id: ClothingHeadHelmetForged + name: forged helmet + description: A high-quality helmet made by some of the best Tidersmiths, it is finally worthwhile to have it on your head. + components: + - type: Armor + modifiers: + coefficients: + Blunt: 0.92 + Slash: 0.90 + Piercing: 0.92 + Heat: 0.94 + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/forged.rsi + - type: Clothing + sprite: _Starlight/Clothing/Head/Helmets/forged.rsi + +- type: entity + parent: ClothingHeadHelmetBase + id: ClothingHeadHelmetPaladin + name: paladin helmet + description: No true paladin can go without their helmet! + components: + - type: Armor + modifiers: + coefficients: + Blunt: 0.90 + Slash: 0.88 + Piercing: 0.90 + Heat: 0.92 + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/paladin.rsi + - type: Clothing + sprite: _Starlight/Clothing/Head/Helmets/paladin.rsi \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/_StarLight/Entities/Clothing/OuterClothing/armor.yml new file mode 100644 index 0000000000..ba412a75cd --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Clothing/OuterClothing/armor.yml @@ -0,0 +1,91 @@ +- type: entity + parent: ClothingOuterArmorForged + id: ClothingOuterArmorMakeshift + name: makeshift vest + description: Might catch a bullet. Might. + components: + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/makeshift.rsi + - type: Clothing + sprite: _Starlight/Clothing/OuterClothing/Armor/makeshift.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.90 + Slash: 0.80 + Piercing: 0.90 + Heat: 0.95 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 + - type: ExplosionResistance + damageCoefficient: 0.95 + - type: Construction + graph: ClothingOuterArmorMakeshiftGraph + node: vest + +- type: entity + parent: ClothingOuterArmorForged + id: ClothingOuterArmorImprovised + name: improvised vest + description: Interlocking metal plates ensure you're decently protected against stabs, but not much else. + components: + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/improvised.rsi + - type: Clothing + sprite: _Starlight/Clothing/OuterClothing/Armor/improvised.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.70 + Piercing: 0.85 + Heat: 0.90 + - type: ClothingSpeedModifier + walkModifier: 0.95 + sprintModifier: 0.95 + - type: ExplosionResistance + damageCoefficient: 0.95 + +- type: entity + parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing] + id: ClothingOuterArmorForged + name: forged vest + description: A product of high-quality tidesmithing, the additional leather padding and the swap for plasteel over steel ensures the armor is lightweight and effective. + components: + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/forged.rsi + - type: Clothing + sprite: _Starlight/Clothing/OuterClothing/Armor/forged.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.65 + Piercing: 0.70 + Heat: 0.85 + - type: ExplosionResistance + damageCoefficient: 0.90 + +- type: entity + parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing] + id: ClothingOuterArmorPaladin + name: paladin suit + description: Be the paladin you want to be! Swing swords in maints at the terrified security officer! Battle MONSTERS that are totally not vent creatures! Get shot by lasers and die-! Wait what? + components: + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/paladin.rsi + - type: Clothing + sprite: _Starlight/Clothing/OuterClothing/Armor/paladin.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.70 + Slash: 0.50 + Piercing: 0.55 + Heat: 0.85 + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 + - type: ExplosionResistance + damageCoefficient: 0.85 diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Materials/misc.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Materials/misc.yml new file mode 100644 index 0000000000..0ea78f276f --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Materials/misc.yml @@ -0,0 +1,46 @@ +- type: entity + parent: MaterialBase + id: CrushedPhosphorus + name: crushed phosphorus + suffix: Full + components: + - type: Material + - type: Stack + stackType: CrushedPhosphorus + baseLayer: base + layerStates: + - phosphorus + - phosphorus_2 + - phosphorus_3 + - type: Sprite + sprite: _Starlight/Objects/Materials/phosphorus.rsi + state: phosphorus_3 + layers: + - state: phosphorus_3 + map: ["base"] + - type: Appearance + - type: Item + heldPrefix: phosphorus + +- type: entity + parent: CrushedPhosphorus + id: CrushedPhosphorus10 + suffix: 10 + components: + - type: Sprite + state: phosphorus + - type: Stack + count: 10 + +- type: entity + parent: CrushedPhosphorus + id: CrushedPhosphorus1 + suffix: Single + components: + - type: Sprite + state: phosphorus + - type: Stack + count: 1 + - type: Construction + graph: CrushedPhosphorus + node: crushed diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_gun_parts.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_gun_parts.yml new file mode 100644 index 0000000000..69acbb857b --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_gun_parts.yml @@ -0,0 +1,127 @@ +- type: entity + parent: BaseItem + id: UnfinishedForgedShotgun + name: assembled forged shotgun + description: Just needs the welding to keep everything in place. + components: + - type: Item + size: Normal + shape: + - 0,0,4,0 + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/forged_shotgun.rsi + state: ishotgunstep2 + - type: ToolRefinable + refineResult: + - id: WeaponShotgunForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedShotgunGraph + node: shotgun + +- type: entity + parent: BaseItem + id: UnfinishedPistolForged + name: forged pistol parts + description: Some assembly may be reqiured. Needs welding. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Pistols/forged_pistol.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WeaponPistolForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedPistolGraph + node: shotgun + +- type: entity + parent: BaseItem + id: UnfinishedRevolverForged + name: forged revolver parts + description: Some assembly may be reqiured. Needs welding. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/forged_revolver.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WeaponRevolverForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedRevolverGraph + node: shotgun + +- type: entity + parent: BaseItem + id: UnfinishedSubMachineGunForged + name: forged SMG parts + description: Some assembly may be reqiured. Needs welding. + components: + - type: Item + size: Large + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/SMGs/forged_smg.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WeaponSubMachineGunForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedSMGGraph + node: shotgun + +- type: entity + parent: BaseItem + id: UnfinishedSniperForged + name: forged sniper parts + description: Some assembly may be reqiured. Needs welding. + components: + - type: Item + size: Large + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Snipers/forged_rifle.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WeaponSniperForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedSniperGraph + node: shotgun + +- type: entity + parent: BaseItem + id: ModularBarrel + name: modular barrel + description: A vital component in guncrafting. + components: + - type: Item + size: Normal + shape: + - 0,0,4,0 + - type: Sprite + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + - type: Tag + tags: + - Metal + - ModularBarrel + - type: Construction + graph: ModularBarrelGraph + node: shotgun \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_parts.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_parts.yml new file mode 100644 index 0000000000..a21dcc7c15 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Misc/improvised_parts.yml @@ -0,0 +1,491 @@ +- type: entity + parent: BaseItem + id: UnfinishedImprovisedCrowbar + name: crowbar parts + description: Needs welding to hold it together. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_crowbar.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: CrowbarImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedCrowbarGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedScrewdriver + name: screwdriver parts + description: Needs welding to hold it together. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_screwdriver.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ScrewdriverImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedScrewdriverGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedWirecutter + name: wirecutter parts + description: Needs welding to hold it together. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_wirecutters.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WirecutterImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedWirecutterGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedWrench + name: wrench parts + description: Needs welding to hold it together. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_wrench.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: WrenchImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedWrenchGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedMultitool + name: multitool parts + description: Needs welding and some patience to put it all together. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_multitool.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: MultitoolImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedMultitoolGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedOmnitool + name: improvised omnitool parts + description: What are you doing..? Needs.. to be welded. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: OmnitoolImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedOmnitoolGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedForgedOmnitool + name: forged omnitool parts + description: You are either crazy, or a psychopath. Likely both, needs to be welded. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: OmnitoolForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedOmnitoolGraph + node: tool + +- type: entity + parent: BaseItem + id: HiltWood + name: wooden hilt + description: People will try to convince you otherwise, but wooden handles are not part of a high-quality sword, nor a knife. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Misc/wooden_hilt.rsi + state: icon + - type: Tag + tags: + - HiltWood + - type: Construction + graph: HiltWoodGraph + node: hilt + +- type: entity + parent: BaseItem + id: HiltPlasteel + name: plasteel hilt + description: Part of high-quality sword & knife crafting. + components: + - type: Item + size: Small + - type: Sprite + sprite: _Starlight/Objects/Misc/plasteel_hilt.rsi + state: icon + - type: Tag + tags: + - HiltPlasteel + - type: Construction + graph: HiltPlasteelGraph + node: hilt + +- type: entity + parent: BaseItem + id: BladeSteel + name: steel blade + description: Doesn't look very sharp.. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Misc/steel_blade.rsi + state: icon + - type: Tag + tags: + - BladeSteel + - type: Construction + graph: BladeSteelGraph + node: blade + +- type: entity + parent: BaseItem + id: BladePlasteel + name: plasteel blade + description: Ouch! Just touching the edge can cut you. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Misc/plasteel_blade.rsi + state: icon + - type: Tag + tags: + - BladePlasteel + - type: Construction + graph: BladePlasteelGraph + node: blade + +- type: entity + parent: BaseItem + id: UnfinishedSwordForged + name: forged sword parts + description: Simply needs a bit of welding around the edges. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_sword.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: SwordForged + - type: Tag + tags: + - Metal + - type: Construction + graph: SwordForgedGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedClaymoreForged + name: tidebreaker parts + description: Simply needs a bit of welding around the edges. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/tidebreaker.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClaymoreForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ClaymoreForgedGraph + node: tool + +- type: entity + parent: BaseItem + id: UnfinishedImprovisedShield + name: improvised shield parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/improvised_shield.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ImprovisedShield + - type: Tag + tags: + - Metal + - type: Construction + graph: ImprovisedShieldGraph + node: shield + +- type: entity + parent: BaseItem + id: UnfinishedForgedShieldBuckler + name: forged buckler shield parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_buckler_shield.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ForgedShieldBuckler + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedShieldBucklerGraph + node: shield + +- type: entity + parent: BaseItem + id: UnfinishedForgedShieldTower + name: forged tower shield parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_tower_shield.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ForgedShieldTower + - type: Tag + tags: + - Metal + - type: Construction + graph: ForgedShieldTowerGraph + node: shield + +- type: entity + parent: BaseItem + id: UnfinishedPaladinShield + name: paladin shield parts + description: The shield of a true paladin..! In pieces. Needs some welding. + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/paladin_shield.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: PaladinShield + - type: Tag + tags: + - Metal + - type: Construction + graph: PaladinShieldGraph + node: shield + +- type: entity + parent: BaseItem + id: UnfinishedPaladinShieldGreat + name: paladin greatshield parts + description: You're either crazy, or want to become a mobile emplacement. Needs a lot of welding.. + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/paladin_greatshield.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: PaladinShieldGreat + - type: Tag + tags: + - Metal + - type: Construction + graph: PaladinShieldGreatGraph + node: shield + +- type: entity + parent: BaseItem + id: UnfinishedClothingOuterArmorImprovised + name: improvised vest parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/improvised.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingOuterArmorImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingOuterArmorImprovisedGraph + node: vest + +- type: entity + parent: BaseItem + id: UnfinishedClothingOuterArmorForged + name: forged vest parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/forged.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingOuterArmorForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingOuterArmorForgedGraph + node: vest + +- type: entity + parent: BaseItem + id: UnfinishedClothingOuterArmorPaladin + name: paladin suit parts + description: A LOT of assembly required, minimal welding needed. Become the paladin you've always wanted to be! + components: + - type: Item + size: Ginormous + - type: Sprite + sprite: _Starlight/Clothing/OuterClothing/Armor/paladin.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingOuterArmorPaladin + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingOuterArmorPaladinGraph + node: vest + +- type: entity + parent: BaseItem + id: UnfinishedClothingHeadHelmetImprovised + name: improvised helmet parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/improvised.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingHeadHelmetImprovised + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingHeadHelmetImprovisedGraph + node: helmet + +- type: entity + parent: BaseItem + id: UnfinishedClothingHeadHelmetForged + name: forged helmet parts + description: Some assembly required, and welding too. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/forged.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingHeadHelmetForged + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingHeadHelmetForgedGraph + node: helmet + +- type: entity + parent: BaseItem + id: UnfinishedClothingHeadHelmetPaladin + name: paladin helmet parts + description: No Paladin LARP is good without the helmet! Needs welding. + components: + - type: Item + size: Normal + - type: Sprite + sprite: _Starlight/Clothing/Head/Helmets/paladin.rsi + state: unfinished + - type: ToolRefinable + refineResult: + - id: ClothingHeadHelmetPaladin + - type: Tag + tags: + - Metal + - type: Construction + graph: ClothingHeadHelmetPaladinGraph + node: helmet \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Shields/shields.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Shields/shields.yml new file mode 100644 index 0000000000..34a4860f44 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Shields/shields.yml @@ -0,0 +1,304 @@ +- type: entity + name: paladin shield + parent: BaseItem + id: PaladinShield + description: A shield for a true paladin! Good at deflecting hits with swords and absorbing the impact from bats, but not much else. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/paladin_shield.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/paladin_shield.rsi + size: Ginormous + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/paladin_shield.rsi + quickEquip: false + slots: + - Back + - suitStorage + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.7 + Slash: 0.5 #Encourages long swordfights, which I really, really want to see. + Piercing: 0.8 + Heat: 0.85 + activeBlockModifier: + coefficients: + Blunt: 0.5 + Slash: 0.3 + Piercing: 0.7 + Heat: 0.75 + flatReductions: + Blunt: 1 + Slash: 1 + Piercing: 1 + Heat: 1 + - type: MeleeWeapon + damage: + types: + Blunt: 14 #Bonk! + soundHit: + path: "/Audio/Weapons/smash.ogg" + - type: Damageable + damageContainer: Shield + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 160 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 120 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetPlasteel: + min: 4 + max: 13 + SheetSteel: + min: 5 + max: 13 + +- type: entity + name: paladin greatshield + parent: PaladinShield + id: PaladinShieldGreat + description: You're up against the wall and I! AM! THE! FUCKING! WALL! + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/paladin_greatshield.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/paladin_greatshield.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/paladin_greatshield.rsi + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.85 + activeBlockModifier: + coefficients: #Insanely high resist because normal shields suck when raising. This is a WALL. + Blunt: 0.1 + Slash: 0.1 + Piercing: 0.1 + Heat: 0.75 # Achilles Heel + - type: MeleeWeapon + attackRate: 0.50 # Large and heavy but god help you if someone hits you with this thing. + damage: + types: + Blunt: 20 + - type: ClothingSpeedModifier + walkModifier: 0.7 + sprintModifier: 0.5 + - type: HeldSpeedModifier + - type: Damageable + damageContainer: Shield + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 250 #Combined with damage resistances, IF raised, can tank 6 lector magdumps before finally breaking. You will STAM CRIT before then. If just held, or a laser is used it'll function like a normal shield more or less. + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetPlasteel: + min: 6 + max: 20 + SheetSteel: + min: 4 + max: 15 + SheetGlass: + min: 2 + max: 3 + +- type: entity + name: forged buckler shield + parent: PaladinShield + id: ForgedShieldBuckler + description: Made from the best plasteel the tidersmiths could offer. Decent all-arounder, however being made out of solid metal makes it get hot real fast. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_buckler_shield.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/forged_buckler_shield.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/forged_buckler_shield.rsi + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.7 + Slash: 0.6 + Piercing: 0.7 + Heat: 0.9 + activeBlockModifier: + coefficients: + Blunt: 0.6 + Slash: 0.5 + Piercing: 0.6 + Heat: 0.8 + - type: MeleeWeapon + damage: + types: + Blunt: 12 + - type: Damageable + damageContainer: Shield + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 140 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetPlasteel: + min: 2 + max: 6 + SheetSteel: + min: 1 + max: 4 + +- type: entity + name: forged tower shield + parent: ForgedShieldBuckler + id: ForgedShieldTower + description: Tall and menacing. A bit on the heavy side, however. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_tower_shield.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/forged_tower_shield.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/forged_tower_shield.rsi + - type: MeleeWeapon + attackRate: 0.75 + damage: + types: + Blunt: 15 + - type: ClothingSpeedModifier + walkModifier: 1 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: Damageable + damageContainer: Shield + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 180 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetPlasteel: + min: 2 + max: 10 + SheetSteel: + min: 4 + max: 10 + SheetGlass: + min: 1 + max: 2 + +- type: entity + name: improvised shield + parent: PaladinShield + id: ImprovisedShield + description: Steel welded together in a interlocking pattern to hold up better to various kinds of blows. Don't expect it to do well in a gunfight, however. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/improvised_shield.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/improvised_shield.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/improvised_shield.rsi + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.8 + Slash: 0.7 + Piercing: 0.9 + Heat: 0.95 + activeBlockModifier: + coefficients: + Blunt: 0.7 + Slash: 0.6 + Piercing: 0.8 + Heat: 0.85 + - type: MeleeWeapon + damage: + types: + Blunt: 10 + - type: Damageable + damageContainer: Shield + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 60 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel: + min: 2 + max: 3 + - type: Construction + graph: MakeshiftShield + node: makeshiftShield \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml new file mode 100644 index 0000000000..52c4acb874 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml @@ -0,0 +1,54 @@ +- type: entity + name: makeshift crowbar + parent: BaseItem + id: CrowbarMakeshift + description: Barely better than nothing. Could be made into something greater with a welder, though.. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/crowbar_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: base + - type: Item + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + - type: MeleeWeapon + wideAnimationRotation: -135 + damage: + types: + Blunt: 8 + - type: Tool + qualities: + - Prying + - type: ToolTileCompatible + delay: 4 + - type: Prying + speedModifier: 0.25 + - type: ToolRefinable + refineResult: + - id: CrowbarWrenchMakeshift + - type: Construction + graph: MakeshiftCrowbarGraph + node: tool + - type: Tag + tags: + - Crowbar + +- type: entity + name: improvised crowbar + parent: CrowbarMakeshift + id: CrowbarImprovised + description: A few pieces of metal welded together and sharpened at the edges. Not the best tool, but it'll do. + components: + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_crowbar.rsi + state: icon + - type: Item + sprite: _Starlight/Objects/Tools/improvised_crowbar.rsi + storedSprite: + sprite: _Starlight/Objects/Tools/improvised_crowbar.rsi + state: storage + - type: ToolTileCompatible + delay: 2 + - type: Prying + speedModifier: 0.50 \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml new file mode 100644 index 0000000000..45d3485c08 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml @@ -0,0 +1,706 @@ +- type: entity + name: makeshift crowbar-wrench + parent: BaseItem + id: CrowbarWrenchMakeshift + description: A makeshift combination of tools that's still only marginally better than nothing. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/crowbar_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: wrench + - type: Item + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + - type: Prying + enabled: true # Defaulting to active to match likely test setup. + speedModifier: 0.25 + - type: ToolTileCompatible + delay: 4 + - type: Tool + qualities: + - Prying + speedModifier: 0.25 + useSound: + path: /Audio/Items/crowbar.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + damage: + types: + Blunt: 9 + - type: MultipleTool + statusShowBehavior: true + entries: + - behavior: Prying + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: wrench + useSound: + path: /Audio/Items/crowbar.ogg + +- type: entity + name: makeshift crowbar-wrench-screwdriver + parent: CrowbarWrenchMakeshift + id: CrowbarWrenchScrewdriverMakeshift + description: It's.. useful? + components: + - type: MeleeWeapon + wideAnimationRotation: -135 + damage: + types: + Blunt: 9 + Slash: 1 + - type: Sprite + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: screwdriver + - type: MultipleTool + statusShowBehavior: true + entries: + - behavior: Prying + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: screwdriver + useSound: + path: /Audio/Items/crowbar.ogg + - behavior: Screwing + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: screwdriverflipped + - behavior: Anchoring + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: screwdriverflipped + useSound: + path: /Audio/Items/ratchet.ogg + - type: ToolRefinable + refineResult: + - id: OmnitoolMakeshift + - type: Tag + tags: + - Crowbar + - Wrench + - Screwdriver + +- type: entity + name: makeshift omni-tool + parent: CrowbarWrenchScrewdriverMakeshift + id: OmnitoolMakeshift + description: Who would've thought a red toolbox would have so many uses? + components: + - type: Tool + qualities: + - Prying + useSound: + path: /Audio/Items/crowbar.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + damage: + types: + Blunt: 9 + Slash: 2 + - type: Sprite + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: wirecutter + - type: MultipleTool + statusShowBehavior: true + entries: + - behavior: Prying + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: wirecutter + useSound: + path: /Audio/Items/crowbar.ogg + - behavior: Cutting + sprite: + sprite: _Starlight/Objects/Tools/makeshift_omnitool.rsi + state: wirecutterside + useSound: + path: /Audio/Items/wirecutter.ogg + - type: Tag + tags: + - Crowbar + - Wrench + - Screwdriver + - Wirecutter + +- type: entity + name: improvised screwdriver + parent: BaseItem + id: ScrewdriverImprovised + description: A handful of metal with some cloth wrapped around it, and sharpened at the tip. It works. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/screwdriver_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_screwdriver.rsi + state: screwdriver + - type: Item + sprite: _Starlight/Objects/Tools/improvised_screwdriver.rsi + storedRotation: -90 + - type: MeleeWeapon + wideAnimationRotation: -90 + attackRate: 1 + damage: + types: + Slash: 6 # I don't care if base screwdriver does pierce, that's dumb. + soundHit: + path: "/Audio/Weapons/bladeslice.ogg" + - type: Tool + qualities: + - Screwing + useSound: + collection: Screwdriver + speedModifier: 0.50 + - type: Tag + tags: + - Screwdriver + +- type: entity + name: improvised wirecutter + parent: BaseItem + id: WirecutterImprovised + description: The metal's just sharp enough to cut through thick wires. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/wirecutter_drop.ogg + - type: Tag + tags: + - PlantSampleTaker + - Wirecutter + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_wirecutters.rsi + state: cutters + - type: MeleeWeapon + wideAnimationRotation: -90 + damage: + types: + Slash: 2 #WHY IS WIZ SO OBSESSED WITH PIERCE + soundHit: + path: "/Audio/Items/wirecutter.ogg" + attackRate: 2 + - type: Item + sprite: _Starlight/Objects/Tools/improvised_wirecutters.rsi + storedRotation: -90 + - type: ToolTileCompatible + - type: Tool + qualities: + - Cutting + useSound: + path: /Audio/Items/wirecutter.ogg + speedModifier: 0.50 + +- type: entity + name: improvised wrench + parent: BaseItem + id: WrenchImprovised + description: One size fits all.. Kinda. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/wrench_drop.ogg + - type: Tag + tags: + - Wrench + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_wrench.rsi + state: icon + - type: Item + sprite: _Starlight/Objects/Tools/improvised_wrench.rsi + storedSprite: + sprite: _Starlight/Objects/Tools/improvised_wrench.rsi + state: storage + - type: MeleeWeapon + wideAnimationRotation: 135 + attackRate: 1.5 + damage: + types: + Blunt: 4.5 + soundHit: + collection: MetalThud + - type: Tool + qualities: + - Anchoring + useSound: + path: /Audio/Items/ratchet.ogg + speedModifier: 0.50 + +- type: entity + name: improvised multitool + parent: BaseItem + id: MultitoolImprovised + description: A not so advanced tool to break into places. Why else would you have this? + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/multitool_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_multitool.rsi + layers: + - state: icon + - state: green-unlit + shader: unshaded + - type: Item + sprite: _Starlight/Objects/Tools/improvised_multitool.rsi + - type: Clothing + sprite: _Starlight/Objects/Tools/improvised_multitool.rsi + quickEquip: false + slots: + - Belt + - type: Tool + qualities: + - Pulsing + - type: NetworkConfigurator + - type: ActivatableUI + key: enum.NetworkConfiguratorUiKey.List + inHandsOnly: true + - type: UserInterface + interfaces: + enum.NetworkConfiguratorUiKey.List: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Configure: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Link: + type: NetworkConfiguratorBoundUserInterface + - type: Tag + tags: + - Multitool + - DoorElectronicsConfigurator + +- type: entity + name: improvised omnitool + parent: BaseItem + id: OmnitoolImprovised + description: An unholy abomination only second to the great Throngler itself. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/crowbar_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + layers: + - state: icon + - state: welder_flame + visible: false + shader: unshaded + map: ["enum.ToggleableVisuals.Layer"] + - type: RefillableSolution + solution: Welder + - type: Tool + useSound: + collection: Welder + qualities: Welding + - type: SolutionContainerManager + solutions: + Welder: + reagents: + - ReagentId: WeldingFuel + Quantity: 50 + maxVol: 50 + - type: Welder + - type: GenericVisualizer + visuals: + enum.ToggleableVisuals.Enabled: + enum.ToggleableVisuals.Layer: + True: { visible: true } + False: { visible: false } + - type: Item + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + size: Normal + - type: ItemSwitch + state: Prying + states: + prying: !type:ItemSwitchState + verb: Prying + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: ToolTileCompatible + delay: 1 + - type: Prying + speedModifier: 0.75 + useSound: + path: /Audio/Items/crowbar.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + + screwing: !type:ItemSwitchState + verb: Screwing + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: Tool + qualities: + - Screwing + useSound: + collection: Screwdriver + speedModifier: 0.75 + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + + cutting: !type:ItemSwitchState + verb: Cutting + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: ToolTileCompatible + - type: Tool + qualities: + - Cutting + useSound: + path: /Audio/Items/wirecutter.ogg + speedModifier: 0.75 + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + + anchoring: !type:ItemSwitchState + verb: Anchoring + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: Tool + qualities: + - Anchoring + useSound: + path: /Audio/Items/ratchet.ogg + speedModifier: 0.75 + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + + pulsing: !type:ItemSwitchState + verb: Pulsing + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: Tool + qualities: + - Pulsing + - type: NetworkConfigurator + - type: ActivatableUI + key: enum.NetworkConfiguratorUiKey.List + inHandsOnly: true + - type: UserInterface + interfaces: + enum.NetworkConfiguratorUiKey.List: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Configure: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Link: + type: NetworkConfiguratorBoundUserInterface + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + + welding: !type:ItemSwitchState + verb: Welding + sprite: + sprite: _Starlight/Objects/Tools/improvised_omnitool.rsi + state: icon + components: + - type: ItemToggle + predictable: false + soundActivate: + collection: WelderOn + soundDeactivate: + collection: WelderOff + - type: ItemToggleSize + activatedSize: Large + - type: ItemToggleHot + - type: ComponentToggler + components: + - type: DisarmMalus + malus: 0.6 + - type: ToggleableLightVisuals + spriteLayer: flame + - type: RefillableSolution + solution: Welder + - type: Tool + useSound: + collection: Welder + qualities: Welding + speedModifier: 0.75 + - type: PointLight + enabled: false + radius: 1.5 + color: orange + netsync: false + - type: ItemTogglePointLight + - type: Appearance + - type: RequiresEyeProtection + - type: IgnitionSource + temperature: 700 + - type: ItemToggleMeleeWeapon + activatedSoundOnHit: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + activatedSoundOnHitNoDamage: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + deactivatedSoundOnHitNoDamage: + collection: MetalThud + activatedDamage: + types: # Have you ever been attacked by a lit welder, a sharp object, and a blunt crowbar all at the same time? That hurts. + Blunt: 4 + Slash: 4 + Heat: 5 + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + Slash: 5 + - type: Tag + tags: + - Multitool + - DoorElectronicsConfigurator + - Wrench + - PlantSampleTaker + - Wirecutter + - Screwdriver + +- type: entity + name: forged omnitool + parent: BaseItem + id: OmnitoolForged + description: Some absolute psychopath decided to saw off the heads of all tools they could find and smash it together into a makeshift drill. Looks nice, considering it's origins. + components: + - type: EmitSoundOnLand + sound: + path: /Audio/Items/crowbar_drop.ogg + - type: Sprite + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + layers: + - state: icon + - state: welder_flame + visible: false + shader: unshaded + map: ["enum.ToggleableVisuals.Layer"] + - type: RefillableSolution + solution: Welder + - type: Tool + useSound: + collection: Welder + qualities: Welding + - type: SolutionContainerManager + solutions: + Welder: + reagents: + - ReagentId: WeldingFuel + Quantity: 50 + maxVol: 100 + - type: Welder + - type: GenericVisualizer + visuals: + enum.ToggleableVisuals.Enabled: + enum.ToggleableVisuals.Layer: + True: { visible: true } + False: { visible: false } + - type: Item + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + size: Normal + - type: ItemSwitch + state: Prying + states: + prying: !type:ItemSwitchState + verb: Prying + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: crowbar + components: + - type: ToolTileCompatible + delay: 1 + - type: Prying + useSound: + path: /Audio/Items/crowbar.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 9 #one extra damage, as a treat + + screwing: !type:ItemSwitchState + verb: Screwing + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: screwdriver + components: + - type: Tool + qualities: + - Screwing + useSound: + collection: Screwdriver + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Slash: 7 + + cutting: !type:ItemSwitchState + verb: Cutting + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: cutters + components: + - type: ToolTileCompatible + - type: Tool + qualities: + - Cutting + useSound: + path: /Audio/Items/wirecutter.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Slash: 4 + + anchoring: !type:ItemSwitchState + verb: Anchoring + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: wrench + components: + - type: Tool + qualities: + - Anchoring + useSound: + path: /Audio/Items/ratchet.ogg + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5.5 + + pulsing: !type:ItemSwitchState + verb: Pulsing + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: multi + components: + - type: Tool + qualities: + - Pulsing + - type: NetworkConfigurator + - type: ActivatableUI + key: enum.NetworkConfiguratorUiKey.List + inHandsOnly: true + - type: UserInterface + interfaces: + enum.NetworkConfiguratorUiKey.List: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Configure: + type: NetworkConfiguratorBoundUserInterface + enum.NetworkConfiguratorUiKey.Link: + type: NetworkConfiguratorBoundUserInterface + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + + welding: !type:ItemSwitchState + verb: Welding + sprite: + sprite: _Starlight/Objects/Tools/forged_omnitool.rsi + state: welder + components: + - type: ItemToggle + predictable: false + soundActivate: + collection: WelderOn + soundDeactivate: + collection: WelderOff + - type: ItemToggleSize + activatedSize: Large + - type: ItemToggleHot + - type: ComponentToggler + components: + - type: DisarmMalus + malus: 0.6 + - type: ToggleableLightVisuals + spriteLayer: flame + - type: RefillableSolution + solution: Welder + - type: Tool + useSound: + collection: Welder + qualities: Welding + - type: PointLight + enabled: false + radius: 2.5 + color: orange + netsync: false + - type: ItemTogglePointLight + - type: Appearance + - type: RequiresEyeProtection + - type: IgnitionSource + temperature: 700 + - type: ItemToggleMeleeWeapon + activatedSoundOnHit: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + activatedSoundOnHitNoDamage: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + deactivatedSoundOnHitNoDamage: + collection: MetalThud + activatedDamage: + types: + Heat: 10 + - type: MeleeWeapon + wideAnimationRotation: -135 + soundHit: + collection: MetalThud + damage: + types: + Blunt: 5 + - type: Tag + tags: + - Multitool + - DoorElectronicsConfigurator + - Wrench + - PlantSampleTaker + - Wirecutter + - Screwdriver diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml new file mode 100644 index 0000000000..f2ff76eded --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml @@ -0,0 +1,21 @@ +- type: entity + id: CartridgeLightRifleImprovised + name: improvised cartridge (.30 rifle) + description: A handmade rifle bullet, uses phosphorus as a propellent instead of gunpowder. + parent: BaseCartridgeLightRifle + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Casings/improvised_casing.rsi + layers: + - state: base + map: [ "enum.AmmoVisualLayers.Base" ] + - state: tip + map: [ "enum.AmmoVisualLayers.Tip" ] + color: "#717171" + - type: Tag + tags: + - Cartridge + - CartridgeLightRifleImprovised + - type: Construction + graph: ImprovisedLightRifleBulletGraph + node: shell \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml new file mode 100644 index 0000000000..df6bc5cd8a --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml @@ -0,0 +1,21 @@ +- type: entity + id: CartridgeMagnumImprovised + name: improvised cartridge (.45 magnum) + description: A handmade revolver bullet, stuffed to the brim with phosphorus for extra 'oomph'. Still not as good as a normal magnum bullet. + parent: BaseCartridgeMagnum + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Casings/improvised_casing.rsi + layers: + - state: base + map: [ "enum.AmmoVisualLayers.Base" ] + - state: tip + map: [ "enum.AmmoVisualLayers.Tip" ] + color: "#717171" + - type: Tag + tags: + - Cartridge + - CartridgeMagnumImprovised + - type: Construction + graph: ImprovisedMagnumBulletGraph + node: shell \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml new file mode 100644 index 0000000000..7d9a0008c2 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml @@ -0,0 +1,21 @@ +- type: entity + id: CartridgePistolImprovised + name: improvised cartridge (.35 auto) + description: A handmade pistol bullet, uses phosphorus as a propellent instead of gunpowder which makes it much less effective. + parent: BaseCartridgePistol + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Casings/improvised_casing.rsi + layers: + - state: base + map: [ "enum.AmmoVisualLayers.Base" ] + - state: tip + map: [ "enum.AmmoVisualLayers.Tip" ] + color: "#717171" + - type: Tag + tags: + - Cartridge + - CartridgePistolImprovised + - type: Construction + graph: ImprovisedPistolBulletGraph + node: shell \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml new file mode 100644 index 0000000000..7886ebbe19 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml @@ -0,0 +1,52 @@ +- type: entity + id: MagazinePistolImprovised + name: "Improvised Pistol Magazine (.35)" + parent: BaseMagazinePistol + components: + - type: Item + size: Tiny + - type: BallisticAmmoProvider + proto: null + capacity: 6 + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Magazine/Pistol/improvised_pistol_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: Tag + tags: + - MagazinePistolImprovised + - type: Construction + graph: ImprovisedPistolMagazineGraph + node: shell + +- type: entity + id: MagazinePistolSubMachineGunImprovised + name: Improvised SMG magazine (.35 auto) + parent: [ BaseMagazinePistolSubMachineGun, BaseMinorContraband ] + components: + - type: BallisticAmmoProvider + proto: null + capacity: 20 + whitelist: + tags: + - CartridgePistol + - CartridgePistolImprovised + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Magazine/SMGs/improvised_smg_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 3 + - type: Tag + tags: + - MagazineSMGImprovised + - type: Construction + graph: ImprovisedMagazinePistolSubMachineGunGraph + node: shell diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Pistols/pistols.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Pistols/pistols.yml new file mode 100644 index 0000000000..9619dde6f3 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Pistols/pistols.yml @@ -0,0 +1,167 @@ +- type: entity + name: makeshift pistol + parent: BaseWeaponPistol + id: WeaponPistolMakeshiftCrafted + description: Little more than a space eoka. Very unreliable. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Pistols/makeshift_pistol_crafted.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Pistols/makeshift_pistol_crafted.rsi + - type: Gun + fireRate: 5 #Each bullet is manually loaded, no reason to impose a firerate limit. + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/pistol_cock.ogg + - type: ItemSlots + slots: + gun_chamber: + name: Chamber + startingItem: CartridgePistolSpent + priority: 1 + whitelist: + tags: + - CartridgePistol + - type: Construction + graph: MakeshiftPistolCraftedGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.20 + selfDamage: + types: + Blunt: 6 + Heat: 6 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + +- type: entity + name: improvised pistol + parent: BaseWeaponSniper + id: WeaponPistolImprovised + description: A cobbled together pistol with an internal magazine. More reliable, but still liable to blow up in your face. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Pistols/improvised_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Pistols/improvised_pistol.rsi + - type: Gun + fireRate: 3 + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + minAngle: 1 + maxAngle: 30 + angleIncrease: 12 + angleDecay: 4 + - type: BallisticAmmoProvider + capacity: 5 + proto: CartridgePistol + whitelist: + tags: + - CartridgePistol + - type: Item + size: Small #Magazine location makes it bigger but should still fit in a pocket. (This basically serves to keep people from putting it in a boot/stacking them as easily) + shape: + - 0,0,1,0 + - 0,1,1,1 + - type: Construction + graph: ImprovisedPistolGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.10 + selfDamage: + types: + Blunt: 6 + Heat: 6 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: SheetSteel1 + launchAngle: 67 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 87 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 270 + prob: 0.20 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + +- type: entity + name: forged pistol + parent: BaseWeaponPistol + id: WeaponPistolForged + description: A reliable magazine-fed pistol made by the best tider blacksmiths. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Pistols/forged_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Pistols/forged_pistol.rsi + - type: MagazineVisuals + magState: mag + steps: 3 + zeroVisible: true + - type: Item + size: Small + shape: + - 0,0,1,0 + - 0,1,1,1 + - type: Gun + fireRate: 4 + minAngle: 1 + maxAngle: 20 + angleIncrease: 8 + angleDecay: 9 + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: null + whitelist: + tags: + - MagazinePistolImprovised + whitelistFailPopup: gun-magazine-whitelist-fail + gun_chamber: + name: Chamber + startingItem: null + priority: 1 + whitelist: + tags: + - CartridgePistol + - CartridgePistolImprovised diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml new file mode 100644 index 0000000000..c96d464e29 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml @@ -0,0 +1,90 @@ +- type: entity + name: Makeshift Revolver + parent: [BaseWeaponRevolver, BaseMinorContraband] + id: WeaponRevolverMakeshift + description: Little more than a hand-cannon with a high chance of blowing up in your face. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/makeshift_revolver.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/makeshift_revolver.rsi + - type: RevolverAmmoProvider + whitelist: + tags: + - CartridgeMagnum + - CartridgeMagnumImprovised + - SpeedLoaderMagnum + - SpeedLoaderMagnumImprovised + proto: null + capacity: 1 + chambers: [ null] + ammoSlots: [ null] + - type: Construction + graph: MakeshiftRevolverGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.30 + selfDamage: + types: + Blunt: 8 + Heat: 8 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + +- type: entity + name: Improvised Revolver + parent: WeaponRevolverMakeshift + id: WeaponRevolverImprovised + description: A revolver that has two barrels and no cylinder. Can you really call this a revolver? + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/improvised_revolver.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/improvised_revolver.rsi + - type: RevolverAmmoProvider + capacity: 2 + chambers: [ null, null] + ammoSlots: [ null, null] + - type: Construction + graph: ImprovisedRevolverGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.10 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: SheetSteel1 + launchAngle: 67 + prob: 0.70 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + +- type: entity + name: Forged Revolver + parent: WeaponRevolverImprovised + id: WeaponRevolverForged + description: The best Tider engineering can offer, a revolver with the ability to hold 4 bullets! + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/forged_revolver.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Revolvers/forged_revolver.rsi + - type: RevolverAmmoProvider + capacity: 4 + chambers: [ null, null, null, null] + ammoSlots: [ null, null, null, null] + - type: WeaponDismantleOnShoot + dismantleChance: 0 \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/SMGs/smgs.yml new file mode 100644 index 0000000000..7bb4f1f488 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -0,0 +1,155 @@ +- type: entity + name: makeshift SMG + parent: BaseWeaponSubMachineGun + id: WeaponSubMachineGunMakeshift + description: Held together with cloth and dreams, it rattles ominously with every shot. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/SMGs/makeshift_smg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/SMGs/makeshift_smg.rsi + - type: Item + size: Normal + - type: Gun + fireRate: 9 + minAngle: 32 + angleIncrease: 3 + maxAngle: 64 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/smg.ogg + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: null + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - MagazineSMGImprovised + whitelistFailPopup: gun-magazine-whitelist-fail + gun_chamber: + name: Chamber + startingItem: null + priority: 1 + whitelist: + tags: + - CartridgePistolImprovised + - type: Construction + graph: MakeshiftSMGGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.03 #Very low to account for automatic weapon fire, if entire mag is shot 3/10 SMGs will survive + selfDamage: + types: + Blunt: 5 + Heat: 5 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.30 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + - id: MagazinePistolSubMachineGunImprovised + launchAngle: 190 + prob: 1 + +- type: entity + name: improvised SMG + parent: WeaponSubMachineGunMakeshift + id: WeaponSubMachineGunImprovised + description: It's tightly held together by cloth, steel and determination. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/SMGs/improvised_smg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/SMGs/makeshift_smg.rsi + - type: Item + size: Large + - type: Wieldable + unwieldOnUse: false + - type: GunWieldBonus + minAngle: -5 + maxAngle: -10 + - type: Gun + fireRate: 7 + minAngle: 16 + angleIncrease: 3 + maxAngle: 32 + - type: Appearance + - type: Construction + graph: ImprovisedSMGGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.01 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: SheetSteel1 + launchAngle: 67 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 87 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 270 + prob: 0.20 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + +- type: entity + name: forged SMG + parent: WeaponSubMachineGunImprovised + id: WeaponSubMachineGunForged + description: The best a tider could get, steel and plasteel welded together for a pretty decent SMG, though the heavy bolt on it does slow the shooting down. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/SMGs/forged_smg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/SMGs/forged_smg.rsi + - type: Wieldable + unwieldOnUse: false + - type: GunWieldBonus + minAngle: -10 + maxAngle: -15 + - type: Gun + fireRate: 5 + minAngle: 16 + angleIncrease: 3 + maxAngle: 32 + - type: Appearance + - type: WeaponDismantleOnShoot + dismantleChance: 0 \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml new file mode 100644 index 0000000000..7d086e9667 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -0,0 +1,55 @@ +- type: entity + name: forged double-barrel shotgun + parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorContraband] + id: WeaponShotgunForged + description: Decently made double-barrel shotgun, reinforced with mixed steel and plasteel plates to keep it together. Not as accurate as a real gun. + components: + - type: Item + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/forged_shotgun_inhands_64x.rsi + size: Normal + shape: + - 0,0,4,0 + - type: Gun + fireRate: 3 + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/forged_shotgun.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/forged_shotgun.rsi + - type: GunRequiresWield + - type: BallisticAmmoProvider + capacity: 2 + proto: null + +- type: entity + name: makeshift shotgun + parent: [WeaponFlareGunSecurity, BaseMinorContraband] + id: WeaponShotgunMakeshift + description: A small hand-cannon that fires .50 shotgun shells. Has no cloth to hold it together, so it has a high chance of falling apart with every shot. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/makeshift_shotgun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Item + size: Small + sprite: _Starlight/Objects/Weapons/Guns/Shotguns/makeshift_shotgun.rsi + - type: Construction + graph: MakeshiftShotgunGraph + node: shotgun + - type: WeaponDismantleOnShoot + dismantleChance: 0.50 + selfDamage: + types: + Blunt: 5 + Heat: 5 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: RifleStock + launchAngle: 180 + prob: 0.80 \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Snipers/snipers.yml new file mode 100644 index 0000000000..56ae24d3ae --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -0,0 +1,122 @@ +- type: entity + name: Makeshift Repeater Rifle + parent: BaseWeaponSniper + id: WeaponSniperMakeshift + description: It'll blow a hole in the guy you point this at, if it doesn't snap your wrist first. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Snipers/makeshift_rifle.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Snipers/makeshift_rifle.rsi + - type: Item + size: Normal # Small, but can't fit in your pocket. + - type: Gun + fireRate: 1 + minAngle: 10 + maxAngle: 20 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/sniper.ogg + - type: BallisticAmmoProvider + whitelist: + tags: + - CartridgeLightRifle + - CartridgeLightRifleImprovised + capacity: 2 + proto: null + - type: WeaponDismantleOnShoot + dismantleChance: 0.40 + selfDamage: + types: + Blunt: 10 + Heat: 10 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + - type: Construction + graph: MakeshiftSniperGraph + node: shotgun + +- type: entity + name: Improvised Repeater Rifle + parent: WeaponSniperMakeshift + id: WeaponSniperImprovised + description: Can ALMOST reliably hit a target! + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Snipers/improvised_rifle.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Snipers/improvised_rifle.rsi + - type: Item + size: Large + - type: Wieldable + unwieldOnUse: false + - type: GunWieldBonus + minAngle: -5 + maxAngle: -10 + - type: Gun + selectedMode: SemiAuto + availableModes: + - SemiAuto + - type: BallisticAmmoProvider + capacity: 4 + - type: WeaponDismantleOnShoot + dismantleChance: 0.20 + items: + - id: ModularBarrel + launchAngle: 0 + prob: 1 + - id: ModularReceiver + launchAngle: 90 + prob: 0.10 + - id: SheetSteel1 + launchAngle: 67 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 87 + prob: 0.20 + - id: SheetSteel1 + launchAngle: 270 + prob: 0.20 + - id: RifleStock + launchAngle: 180 + prob: 0.80 + - type: Construction + graph: ImprovisedSniperGraph + node: shotgun + + +- type: entity + name: Forged Repeater Rifle + parent: WeaponSniperMakeshift + id: WeaponSniperForged + description: The best a tider can achive, reliable fire-rate and accuracy with a satisfying lever-action system. What more can you ask for? + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Guns/Snipers/forged_rifle.rsi + - type: Clothing + sprite: _Starlight/Objects/Weapons/Guns/Snipers/forged_rifle.rsi + - type: Item + size: Huge + - type: Wieldable + unwieldOnUse: false + - type: GunWieldBonus + minAngle: -8 + maxAngle: -15 + - type: Gun + selectedMode: SemiAuto + availableModes: + - SemiAuto + - type: BallisticAmmoProvider + capacity: 8 + - type: WeaponDismantleOnShoot + dismantleChance: 0 \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Melee/sword.yml b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Melee/sword.yml new file mode 100644 index 0000000000..7e9b1ef2c2 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Entities/Objects/Weapons/Melee/sword.yml @@ -0,0 +1,171 @@ +- type: entity + name: makeshift sword + parent: BaseSword + id: SwordMakeshift + description: Some sharp steel affixed to a metal rod, it can hardly be called a sword. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/makeshift_sword.rsi + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 10 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: Item + - type: DisarmMalus + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/makeshift_sword.rsi + slots: + - suitStorage + - type: Construction + graph: SwordMakeshiftGraph + node: sword + +- type: entity + name: improvised sword + parent: BaseSword + id: SwordImprovised + description: Not too sharp, but it does the job just fine. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/improvised_sword.rsi + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 14 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: Item + - type: DisarmMalus + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/improvised_sword.rsi + slots: + - suitStorage + - type: Construction + graph: SwordImprovisedGraph + node: sword + +- type: entity + name: forged sword + parent: BaseSword + id: SwordForged + description: Made with plasteel, a single touch of the blade is enough to draw blood. + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/forged_sword.rsi + - type: MeleeWeapon + damage: + types: + Slash: 15 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: Item + - type: DisarmMalus + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/forged_sword.rsi + slots: + - suitStorage + - type: Tag + tags: + - SwordForged + +- type: entity + name: dawnbreaker + parent: [ BaseSword,Welder ] + id: SwordFlaming + description: How do you perfect upon perfection? Why, use fire of course! Be the shining light through maints and fight valiantly! + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/dawnbreaker.rsi + layers: + - state: icon + - state: welder_flame + visible: false + shader: unshaded + map: ["enum.ToggleableVisuals.Layer"] + - type: GenericVisualizer + visuals: + enum.ToggleableVisuals.Enabled: + enum.ToggleableVisuals.Layer: + True: { visible: true } + False: { visible: false } + - type: PointLight + enabled: false + radius: 3 + - type: ItemToggle + predictable: false + soundActivate: + collection: WelderOn + params: + variation: 0.125 + volume: -5 + soundDeactivate: + collection: WelderOff + params: + variation: 0.125 + volume: -5 + - type: ItemToggleMeleeWeapon + activatedSoundOnHit: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + params: + variation: 0.250 + volume: -10 + activatedSoundOnHitNoDamage: + path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg + params: + variation: 0.250 + volume: -12 + deactivatedSoundOnHitNoDamage: + collection: MetalThud + activatedDamage: + types: + Heat: 8 + Slash: 10 + - type: MeleeWeapon + damage: + types: + Slash: 16 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: Item + sprite: _Starlight/Objects/Weapons/Melee/dawnbreaker.rsi + - type: DisarmMalus + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/dawnbreaker.rsi + slots: + - suitStorage + - type: Construction + graph: SwordFlamingGraph + node: sword + +- type: entity + name: tidebreaker + parent: BaseSword + id: ClaymoreForged + description: The perfect weapon for an aspiring maints knight! + components: + - type: Sprite + sprite: _Starlight/Objects/Weapons/Melee/tidebreaker.rsi + - type: MeleeWeapon + attackRate: 0.75 + damage: + types: + Slash: 20 + Structural: 10 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + - type: Item + - type: Clothing + sprite: _Starlight/Objects/Weapons/Melee/tidebreaker.rsi + slots: + - suitStorage + - type: DisarmMalus + - type: Scalpel + - type: SurgeryTool + startSound: + path: /Audio/_Shitmed/Medical/Surgery/scalpel1.ogg + endSound: + path: /Audio/_Shitmed/Medical/Surgery/scalpel2.ogg \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/crushedphosphorus.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/crushedphosphorus.yml new file mode 100644 index 0000000000..a8adce6e23 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/crushedphosphorus.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: CrushedPhosphorus + start: start + graph: + - node: start + edges: + - to: crushed + steps: + - tag: Matchstick + name: construction-graph-tag-match-stick + icon: + sprite: Objects/Tools/matches.rsi + state: match_unlit + doAfter: 0.2 + - node: crushed + entity: CrushedPhosphorus1 diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/dawnbreaker.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/dawnbreaker.yml new file mode 100644 index 0000000000..a3890336f8 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/dawnbreaker.yml @@ -0,0 +1,32 @@ +- type: constructionGraph + id: SwordFlamingGraph + start: start + graph: + - node: start + edges: + - to: sword + steps: + - tag: SwordForged + icon: + sprite: _Starlight/Objects/Weapons/Melee/forged_sword.rsi + state: icon + name: crafting-menu-name-FSW + - material: Plastic + amount: 4 + doAfter: 5 + - material: Cable + amount: 2 + doAfter: 5 + - material: Glass + amount: 6 + doAfter: 5 + - material: MetalRod + amount: 2 + - tag: Igniter + icon: + sprite: Objects/Devices/igniter.rsi + state: icon + name: construction-graph-tag-igniter + doAfter: 10 + - node: sword + entity: SwordFlaming diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_helmet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_helmet.yml new file mode 100644 index 0000000000..b9a2210b42 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_helmet.yml @@ -0,0 +1,21 @@ +- type: constructionGraph + id: ClothingHeadHelmetForgedGraph + start: start + graph: + - node: start + edges: + - to: helmet + steps: + - material: Steel + amount: 5 + doAfter: 7 + - material: Plasteel + amount: 3 + doAfter: 8 + - material: Plastic + amount: 2 + - material: Cloth + amount: 4 + doAfter: 6 + - node: helmet + entity: UnfinishedClothingHeadHelmetForged \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_omnitool.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_omnitool.yml new file mode 100644 index 0000000000..f6b06f9c29 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_omnitool.yml @@ -0,0 +1,59 @@ +- type: constructionGraph + id: ForgedOmnitoolGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - tag: Multitool + icon: + sprite: Objects/Tools/multitool.rsi + state: icon + name: crafting-menu-name-MUL + - tag: Wrench + icon: + sprite: Objects/Tools/wrench.rsi + state: icon + name: crafting-menu-name-WRE + - tag: Wirecutter + icon: + sprite: Objects/Tools/wirecutters.rsi + state: cutters-map + name: crafting-menu-name-WIR + - tag: Screwdriver + icon: + sprite: Objects/Tools/screwdriver.rsi + state: screwdriver-map + name: crafting-menu-name-SCR + - tag: Crowbar + icon: + sprite: Objects/Tools/crowbar.rsi + state: storage + name: crafting-menu-name-CRO + - tag: EmergencyWelder + icon: + sprite: Objects/Tools/welder_mini.rsi + state: icon + name: crafting-menu-name-EW + - tag: PowerCellSmall + icon: + sprite: Objects/Power/power_cells.rsi + state: small + name: construction-graph-tag-power-cell-small + - tag: GasTank + icon: + sprite: Objects/Tanks/emergency_extended.rsi + state: icon + name: crafting-menu-name-EXOXY + - material: Cable + amount: 3 + doAfter: 5 + - material: Steel + amount: 10 + doAfter: 20 + - material: Plasteel + amount: 5 + doAfter: 30 + - node: tool + entity: UnfinishedForgedOmnitool \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_pistol.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_pistol.yml new file mode 100644 index 0000000000..6d8791f893 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_pistol.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ForgedPistolGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Steel + amount: 7 + doAfter: 7 + - material: Plasteel + amount: 4 + doAfter: 13 + - node: shotgun + entity: UnfinishedPistolForged diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_revolver.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_revolver.yml new file mode 100644 index 0000000000..d996768771 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_revolver.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ForgedRevolverGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Steel + amount: 9 + doAfter: 10 + - material: Plasteel + amount: 5 + doAfter: 15 + - node: shotgun + entity: UnfinishedRevolverForged diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_buckler.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_buckler.yml new file mode 100644 index 0000000000..d563756082 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_buckler.yml @@ -0,0 +1,20 @@ +- type: constructionGraph + id: ForgedShieldBucklerGraph + start: start + graph: + - node: start + edges: + - to: shield + steps: + - material: Steel + amount: 5 + doAfter: 10 + - material: Plasteel + amount: 4 + doAfter: 15 + - material: Plastic + amount: 4 + - material: Cloth + amount: 5 + - node: shield + entity: UnfinishedForgedShieldBuckler \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_tower.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_tower.yml new file mode 100644 index 0000000000..1dad35f693 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shield_tower.yml @@ -0,0 +1,24 @@ +- type: constructionGraph + id: ForgedShieldTowerGraph + start: start + graph: + - node: start + edges: + - to: shield + steps: + - material: MetalRod + amount: 10 + - material: Steel + amount: 12 + doAfter: 15 + - material: Glass + amount: 4 + - material: Plasteel + amount: 10 + doAfter: 15 + - material: Plastic + amount: 6 + - material: Cloth + amount: 8 + - node: shield + entity: UnfinishedForgedShieldTower \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shotgun.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shotgun.yml new file mode 100644 index 0000000000..76ee4e15d7 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_shotgun.yml @@ -0,0 +1,39 @@ +- type: constructionGraph + id: ForgedShotgunGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - material: Steel + amount: 4 + doAfter: 5 + - material: Plasteel + amount: 2 + doAfter: 10 + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 3 + doAfter: 15 + - node: shotgun + entity: UnfinishedForgedShotgun diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_smg.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_smg.yml new file mode 100644 index 0000000000..c27ae95c55 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_smg.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ForgedSMGGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Steel + amount: 17 + doAfter: 17 + - material: Plasteel + amount: 10 + doAfter: 20 + - node: shotgun + entity: UnfinishedSubMachineGunForged diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sniper.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sniper.yml new file mode 100644 index 0000000000..24e41f7efc --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sniper.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ForgedSniperGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Steel + amount: 25 + doAfter: 20 + - material: Plasteel + amount: 15 + doAfter: 25 + - node: shotgun + entity: UnfinishedSniperForged diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sword.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sword.yml new file mode 100644 index 0000000000..6876964770 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_sword.yml @@ -0,0 +1,30 @@ +- type: constructionGraph + id: SwordForgedGraph + start: start + graph: + - node: start + edges: + - to: sword + steps: + - tag: BladePlasteel + icon: + sprite: _Starlight/Objects/Misc/plasteel_blade.rsi + state: icon + name: crafting-menu-name-PB + - material: Plasteel + amount: 4 + doAfter: 15 + - material: Cloth + amount: 4 + doAfter: 5 + - tag: HiltPlasteel + icon: + sprite: _Starlight/Objects/Misc/plasteel_hilt.rsi + state: icon + name: crafting-menu-name-PH + + - node: tool + edges: [] # Add this tool node as an empty placeholder or connect it if needed. + + - node: sword + entity: UnfinishedSwordForged \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_vest.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_vest.yml new file mode 100644 index 0000000000..ac3984b34a --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/forged_vest.yml @@ -0,0 +1,21 @@ +- type: constructionGraph + id: ClothingOuterArmorForgedGraph + start: start + graph: + - node: start + edges: + - to: vest + steps: + - material: Steel + amount: 10 + doAfter: 10 + - material: Plasteel + amount: 5 + doAfter: 15 + - material: Plastic + amount: 5 + - material: Cloth + amount: 10 + doAfter: 10 + - node: vest + entity: UnfinishedClothingOuterArmorForged \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_crowbar.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_crowbar.yml new file mode 100644 index 0000000000..107256a6da --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_crowbar.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ImprovisedCrowbarGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - material: Steel + amount: 5 + doAfter: 10 + - node: tool + entity: UnfinishedImprovisedCrowbar diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_helmet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_helmet.yml new file mode 100644 index 0000000000..d9279d3ddd --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_helmet.yml @@ -0,0 +1,18 @@ +- type: constructionGraph + id: ClothingHeadHelmetImprovisedGraph + start: start + graph: + - node: start + edges: + - to: helmet + steps: + - material: Steel + amount: 7 + doAfter: 6 + - material: Cloth + amount: 3 + doAfter: 3 + - material: Cable + amount: 4 + - node: helmet + entity: UnfinishedClothingHeadHelmetImprovised \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_light_rifle_bullet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_light_rifle_bullet.yml new file mode 100644 index 0000000000..7150a3b7d9 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_light_rifle_bullet.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: ImprovisedLightRifleBulletGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 1 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 3 + doAfter: 0.5 + - node: shell + entity: CartridgeLightRifleImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magazine_box.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magazine_box.yml new file mode 100644 index 0000000000..cbe4af2d9c --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magazine_box.yml @@ -0,0 +1,101 @@ +- type: constructionGraph + id: ImprovisedMagazineBoxGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 5 + doAfter: 5 + - material: Cloth + amount: 3 + doAfter: 5 + - node: shell + entity: BaseMagazineBoxImprovised + - node: startpistol + edges: + - to: pistol + steps: + - tag: ImprovisedAmmoBox + icon: + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Boxes/improvised.rsi + state: base + name: crafting-menu-name-IMGB + doAfter: 10 + - material: Steel + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - node: pistol + entity: MagazineBoxImprovisedPistol + - node: startrifle + edges: + - to: rifle + steps: + - tag: ImprovisedAmmoBox + icon: + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Boxes/improvised.rsi + state: base + name: crafting-menu-name-IMGB + doAfter: 10 + - material: Steel + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - node: rifle + entity: MagazineBoxImprovisedRifle + - node: startmagnum + edges: + - to: magnum + steps: + - tag: ImprovisedAmmoBox + icon: + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Boxes/improvised.rsi + state: base + name: crafting-menu-name-IMGB + doAfter: 10 + - material: Steel + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - node: magnum + entity: MagazineBoxImprovisedMagnum + - node: startshotgun + edges: + - to: shotgun + steps: + - tag: ImprovisedAmmoBox + icon: + sprite: _Starlight/Objects/Weapons/Guns/Ammunition/Boxes/improvised.rsi + state: base + name: crafting-menu-name-IMGB + doAfter: 10 + - material: Steel + amount: 30 + doAfter: 0.5 + - material: Glass + amount: 30 + doAfter: 1.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 30 + doAfter: 0.5 + entity: MagazineBoxImprovisedShotgun + - node: shotgun + entity: MagazineBoxImprovisedShotgun diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_bullet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_bullet.yml new file mode 100644 index 0000000000..754037fef1 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_bullet.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: ImprovisedMagnumBulletGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 1 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 3 + doAfter: 0.5 + - node: shell + entity: CartridgeMagnumImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_speedloader.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_speedloader.yml new file mode 100644 index 0000000000..376cdeadaa --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_magnum_speedloader.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ImprovisedMagnumSpeedLoaderGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 6 + doAfter: 5 + - node: shell + entity: SpeedLoaderMagnumImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_multitool.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_multitool.yml new file mode 100644 index 0000000000..4bfdc22707 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_multitool.yml @@ -0,0 +1,27 @@ +- type: constructionGraph + id: ImprovisedMultitoolGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - material: Steel + amount: 6 + doAfter: 10 + - material: Plastic + amount: 2 + doAfter: 10 + - material: Glass + amount: 4 + doAfter: 10 + - tag: PowerCellSmall + icon: + sprite: Objects/Power/power_cells.rsi + state: small + name: construction-graph-tag-power-cell-small + - material: Cable + amount: 2 + doAfter: 5 + - node: tool + entity: UnfinishedImprovisedMultitool \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml new file mode 100644 index 0000000000..96e17e4fe6 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml @@ -0,0 +1,43 @@ +- type: constructionGraph + id: ImprovisedOmnitoolGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - tag: ImprovisedMultitool + icon: + sprite: _Starlight/Objects/Tools/improvised_multitool.rsi + state: icon + name: crafting-menu-name-IM + - tag: Wrench + icon: + sprite: _Starlight/Objects/Tools/improvised_wrench.rsi + state: icon + name: crafting-menu-name-IWR + - tag: Wirecutter + icon: + sprite: _Starlight/Objects/Tools/improvised_wirecutters.rsi + state: cutters + name: crafting-menu-name-IW + - tag: Screwdriver + icon: + sprite: _Starlight/Objects/Tools/improvised_screwdriver.rsi + state: screwdriver + name: crafting-menu-name-ISC + - tag: Crowbar + icon: + sprite: _Starlight/Objects/Tools/improvised_screwdriver.rsi + state: icon + name: crafting-menu-name-IC + - tag: EmergencyWelder + icon: + sprite: Objects/Tools/welder_mini.rsi + state: icon + name: crafting-menu-name-EW + - material: Steel + amount: 5 + doAfter: 35 + - node: tool + entity: UnfinishedImprovisedOmnitool diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol.yml new file mode 100644 index 0000000000..9d39ac8e8f --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ImprovisedPistolGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 5 + doAfter: 5 + - material: Steel + amount: 4 + doAfter: 5 + - node: shotgun + entity: WeaponPistolImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_bullet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_bullet.yml new file mode 100644 index 0000000000..0e6b47572b --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_bullet.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: ImprovisedPistolBulletGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 1 + doAfter: 0.5 + - material: CrushedPhosphorus + amount: 2 + doAfter: 0.5 + - node: shell + entity: CartridgePistolImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_magazine.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_magazine.yml new file mode 100644 index 0000000000..27ffcf8a91 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_pistol_magazine.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ImprovisedPistolMagazineGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 5 + doAfter: 2 + - node: shell + entity: MagazinePistolImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_revolver.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_revolver.yml new file mode 100644 index 0000000000..9799ceb09e --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_revolver.yml @@ -0,0 +1,36 @@ +- type: constructionGraph + id: ImprovisedRevolverGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 4 + doAfter: 7 + - material: Steel + amount: 6 + doAfter: 7 + - node: shotgun + entity: WeaponRevolverImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_screwdriver.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_screwdriver.yml new file mode 100644 index 0000000000..f6f9ec7c85 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_screwdriver.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: ImprovisedScrewdriverGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - material: Steel + amount: 3 + doAfter: 10 + - material: Cloth + amount: 1 + doAfter: 5 + - node: tool + entity: UnfinishedImprovisedScrewdriver \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_shield.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_shield.yml new file mode 100644 index 0000000000..8912c3c227 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_shield.yml @@ -0,0 +1,17 @@ +- type: constructionGraph + id: ImprovisedShieldGraph + start: start + graph: + - node: start + edges: + - to: shield + steps: + - material: MetalRod + amount: 8 + - material: Steel + amount: 15 + doAfter: 15 + - material: Cloth + amount: 3 + - node: shield + entity: UnfinishedImprovisedShield \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg.yml new file mode 100644 index 0000000000..499756cc36 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ImprovisedSMGGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 5 + doAfter: 5 + - material: Steel + amount: 15 + doAfter: 10 + - node: shotgun + entity: WeaponSubMachineGunImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg_magazine.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg_magazine.yml new file mode 100644 index 0000000000..ec48b3e8b0 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_smg_magazine.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ImprovisedMagazinePistolSubMachineGunGraph + start: start + graph: + - node: start + edges: + - to: shell + steps: + - material: Steel + amount: 8 + doAfter: 6 + - node: shell + entity: MagazinePistolSubMachineGunImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sniper.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sniper.yml new file mode 100644 index 0000000000..79996b12e7 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sniper.yml @@ -0,0 +1,31 @@ +- type: constructionGraph + id: ImprovisedSniperGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 6 + doAfter: 7 + - material: Steel + amount: 20 + doAfter: 15 + - node: shotgun + entity: WeaponSniperImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sword.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sword.yml new file mode 100644 index 0000000000..9693dd939b --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_sword.yml @@ -0,0 +1,26 @@ +- type: constructionGraph + id: SwordImprovisedGraph + start: start + graph: + - node: start + edges: + - to: sword + steps: + - tag: BladeSteel + icon: + sprite: _Starlight/Objects/Misc/steel_blade.rsi + state: icon + name: crafting-menu-name-SB + - material: Steel + amount: 2 + doAfter: 15 + - material: Cloth + amount: 3 + doAfter: 5 + - tag: HiltWood + icon: + sprite: _Starlight/Objects/Misc/wooden_hilt.rsi + state: icon + name: crafting-menu-name-WH + - node: sword + entity: SwordImprovised diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_vest.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_vest.yml new file mode 100644 index 0000000000..ab28b24906 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_vest.yml @@ -0,0 +1,18 @@ +- type: constructionGraph + id: ClothingOuterArmorImprovisedGraph + start: start + graph: + - node: start + edges: + - to: vest + steps: + - material: Steel + amount: 12 + doAfter: 10 + - material: Cloth + amount: 5 + doAfter: 5 + - material: Cable + amount: 7 + - node: vest + entity: UnfinishedClothingOuterArmorImprovised \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wirecutter.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wirecutter.yml new file mode 100644 index 0000000000..fb1ec1569d --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wirecutter.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: ImprovisedWirecutterGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - material: Steel + amount: 5 + doAfter: 10 + - material: Cloth + amount: 2 + doAfter: 5 + - node: tool + entity: UnfinishedImprovisedWirecutter \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wrench.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wrench.yml new file mode 100644 index 0000000000..5f4ffaf358 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_wrench.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ImprovisedWrenchGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - material: Steel + amount: 3 + doAfter: 10 + - node: tool + entity: UnfinishedImprovisedWrench \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_crowbar.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_crowbar.yml new file mode 100644 index 0000000000..b452dcc5e4 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_crowbar.yml @@ -0,0 +1,16 @@ +- type: constructionGraph + id: MakeshiftCrowbarGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - tag: Toolbox + icon: + sprite: Objects/Tools/Toolboxes/toolbox_red.rsi + state: icon + name: crafting-menu-name-ETX + doAfter: 8 + - node: tool + entity: CrowbarMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_helmet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_helmet.yml new file mode 100644 index 0000000000..9b98b1d444 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_helmet.yml @@ -0,0 +1,15 @@ +- type: constructionGraph + id: ClothingHeadHelmetMakeshiftGraph + start: start + graph: + - node: start + edges: + - to: helmet + steps: + - material: Steel + amount: 4 + doAfter: 5 + - material: Cable + amount: 3 + - node: helmet + entity: ClothingHeadHelmetMakeshift \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_pistol_crafted.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_pistol_crafted.yml new file mode 100644 index 0000000000..117edaaee5 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_pistol_crafted.yml @@ -0,0 +1,28 @@ +- type: constructionGraph + id: MakeshiftPistolCraftedGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 4 + doAfter: 5 + - node: shotgun + entity: WeaponPistolMakeshiftCrafted diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_revolver.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_revolver.yml new file mode 100644 index 0000000000..6d65693d29 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_revolver.yml @@ -0,0 +1,28 @@ +- type: constructionGraph + id: MakeshiftRevolverGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 3 + doAfter: 7 + - node: shotgun + entity: WeaponRevolverMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_shotgun.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_shotgun.yml new file mode 100644 index 0000000000..4de1181cfc --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_shotgun.yml @@ -0,0 +1,27 @@ +- type: constructionGraph + id: MakeshiftShotgunGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + doAfter: 3 + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + doAfter: 3 + - node: shotgun + entity: WeaponShotgunMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_smg.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_smg.yml new file mode 100644 index 0000000000..66b757caed --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_smg.yml @@ -0,0 +1,28 @@ +- type: constructionGraph + id: MakeshiftSMGGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 5 + doAfter: 5 + - node: shotgun + entity: WeaponSubMachineGunMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sniper.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sniper.yml new file mode 100644 index 0000000000..255b0223dd --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sniper.yml @@ -0,0 +1,28 @@ +- type: constructionGraph + id: MakeshiftSniperGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - tag: ModularBarrel + icon: + sprite: _Starlight/Objects/Misc/modular_barrel.rsi + state: icon + name: crafting-menu-name-MB + - tag: ModularReceiver + icon: + sprite: Objects/Misc/modular_receiver.rsi + state: icon + name: construction-graph-tag-modular-receiver + - tag: RifleStock + icon: + sprite: Objects/Misc/rifle_stock.rsi + state: icon + name: construction-graph-tag-rifle-stock + - material: Cloth + amount: 5 + doAfter: 7 + - node: shotgun + entity: WeaponSniperMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sword.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sword.yml new file mode 100644 index 0000000000..99e7792164 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_sword.yml @@ -0,0 +1,23 @@ +- type: constructionGraph + id: SwordMakeshiftGraph + start: start + graph: + - node: start + edges: + - to: sword + steps: + - material: MetalRod + amount: 1 + - material: Steel + amount: 4 + doAfter: 10 + - material: Cloth + amount: 5 + doAfter: 5 + - tag: HiltWood + icon: + sprite: _Starlight/Objects/Misc/wooden_hilt.rsi + state: icon + name: crafting-menu-name-WH + - node: sword + entity: SwordMakeshift diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_vest.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_vest.yml new file mode 100644 index 0000000000..6a5b7ab51e --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/makeshift_vest.yml @@ -0,0 +1,15 @@ +- type: constructionGraph + id: ClothingOuterArmorMakeshiftGraph + start: start + graph: + - node: start + edges: + - to: vest + steps: + - material: Steel + amount: 6 + doAfter: 10 + - material: Cable + amount: 5 + - node: vest + entity: ClothingOuterArmorMakeshift \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/modular_barrel.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/modular_barrel.yml new file mode 100644 index 0000000000..609371d244 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/modular_barrel.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: ModularBarrelGraph + start: start + graph: + - node: start + edges: + - to: shotgun + steps: + - material: Steel + amount: 1 + doAfter: 3 + - node: shotgun + entity: ModularBarrel diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_greatshield.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_greatshield.yml new file mode 100644 index 0000000000..ee23b0e6c1 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_greatshield.yml @@ -0,0 +1,24 @@ +- type: constructionGraph + id: PaladinShieldGreatGraph + start: start + graph: + - node: start + edges: + - to: shield + steps: + - material: MetalRod + amount: 12 + - material: Steel + amount: 20 + doAfter: 20 + - material: Glass + amount: 4 + - material: Plasteel + amount: 30 + doAfter: 20 + - material: Plastic + amount: 10 + - material: Cloth + amount: 12 + - node: shield + entity: UnfinishedPaladinShieldGreat \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_helmet.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_helmet.yml new file mode 100644 index 0000000000..b88cba0e04 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_helmet.yml @@ -0,0 +1,21 @@ +- type: constructionGraph + id: ClothingHeadHelmetPaladinGraph + start: start + graph: + - node: start + edges: + - to: helmet + steps: + - material: Steel + amount: 7 + doAfter: 9 + - material: Plasteel + amount: 6 + doAfter: 9 + - material: Plastic + amount: 2 + - material: Cloth + amount: 6 + doAfter: 7 + - node: helmet + entity: UnfinishedClothingHeadHelmetPaladin \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_shield.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_shield.yml new file mode 100644 index 0000000000..406703e2f0 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_shield.yml @@ -0,0 +1,22 @@ +- type: constructionGraph + id: PaladinShieldGraph + start: start + graph: + - node: start + edges: + - to: shield + steps: + - material: MetalRod + amount: 8 + - material: Steel + amount: 10 + doAfter: 15 + - material: Plasteel + amount: 8 + doAfter: 15 + - material: Plastic + amount: 4 + - material: Cloth + amount: 5 + - node: shield + entity: UnfinishedPaladinShield \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_suit.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_suit.yml new file mode 100644 index 0000000000..08707bb3a2 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/paladin_suit.yml @@ -0,0 +1,21 @@ +- type: constructionGraph + id: ClothingOuterArmorPaladinGraph + start: start + graph: + - node: start + edges: + - to: vest + steps: + - material: Steel + amount: 15 + doAfter: 15 + - material: Plasteel + amount: 10 + doAfter: 15 + - material: Plastic + amount: 4 + - material: Cloth + amount: 15 + doAfter: 15 + - node: vest + entity: UnfinishedClothingOuterArmorPaladin \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_blade.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_blade.yml new file mode 100644 index 0000000000..3ce80546f9 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_blade.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: BladePlasteelGraph + start: start + graph: + - node: start + edges: + - to: blade + steps: + - material: Plasteel + amount: 6 + doAfter: 15 + - node: blade + entity: BladePlasteel \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_hilt.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_hilt.yml new file mode 100644 index 0000000000..66e068f1fb --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/plasteel_hilt.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: HiltPlasteelGraph + start: start + graph: + - node: start + edges: + - to: hilt + steps: + - material: Plasteel + amount: 4 + doAfter: 10 + - node: hilt + entity: HiltPlasteel \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/steel_blade.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/steel_blade.yml new file mode 100644 index 0000000000..72f3404062 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/steel_blade.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: BladeSteelGraph + start: start + graph: + - node: start + edges: + - to: blade + steps: + - material: Steel + amount: 4 + doAfter: 10 + - node: blade + entity: BladeSteel \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/tidebreaker.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/tidebreaker.yml new file mode 100644 index 0000000000..7a6950b90e --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/tidebreaker.yml @@ -0,0 +1,41 @@ +- type: constructionGraph + id: ClaymoreForgedGraph + start: start + graph: + - node: start + edges: + - to: tool + steps: + - tag: BladePlasteel + icon: + sprite: _Starlight/Objects/Misc/plasteel_blade.rsi + state: icon + name: crafting-menu-name-PB + - tag: CrayonGreen + icon: + sprite: Objects/Fun/crayons.rsi + state: green + name: crafting-menu-name-CGREN + - tag: CrayonYellow + icon: + sprite: Objects/Fun/crayons.rsi + state: yellow + name: crafting-menu-name-CYELO + - material: Plasteel + amount: 15 + doAfter: 25 + - material: Cloth + amount: 8 + doAfter: 5 + - node: tool + entity: HiltPlasteel + edges: + - to: sword + steps: + - tag: HiltPlasteel + icon: + sprite: _Starlight/Objects/Misc/plasteel_hilt.rsi + state: icon + name: crafting-menu-name-PH + - node: sword + entity: UnfinishedClaymoreForged \ No newline at end of file diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/wooden_hilt.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/wooden_hilt.yml new file mode 100644 index 0000000000..97ffe47f8b --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/wooden_hilt.yml @@ -0,0 +1,13 @@ +- type: constructionGraph + id: HiltWoodGraph + start: start + graph: + - node: start + edges: + - to: hilt + steps: + - material: WoodPlank + amount: 3 + doAfter: 4 + - node: hilt + entity: HiltWood diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/improvised.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/improvised.yml new file mode 100644 index 0000000000..0e1ddd3b7b --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/improvised.yml @@ -0,0 +1,559 @@ +- type: construction + name: crafting-menu-name-FDB + id: WeaponShotgunForged + graph: ForgedShotgunGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FDB + +- type: construction + name: crafting-menu-name-MP + id: WeaponPistolMakeshiftCrafted + graph: MakeshiftPistolCraftedGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MP + +- type: construction + name: crafting-menu-name-IP + id: WeaponPistolImprovised + graph: ImprovisedPistolGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IP + +- type: construction + name: crafting-menu-name-FP + id: WeaponPistolForged + graph: ForgedPistolGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FP + +- type: construction + name: crafting-menu-name-IPB + id: CartridgePistolImprovised + graph: ImprovisedPistolBulletGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IPB + +- type: construction + name: crafting-menu-name-IPM + id: MagazinePistolImprovised + graph: ImprovisedPistolMagazineGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IPM + +- type: construction + name: crafting-menu-name-MR + id: WeaponRevolverMakeshift + graph: MakeshiftRevolverGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MR + +- type: construction + name: crafting-menu-name-IR + id: WeaponRevolverImprovised + graph: ImprovisedRevolverGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IR + +- type: construction + name: crafting-menu-name-FR + id: WeaponRevolverForged + graph: ForgedRevolverGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FR + +- type: construction + name: crafting-menu-name-IMB + id: CartridgeMagnumImprovised + graph: ImprovisedMagnumBulletGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMB + +- type: construction + name: crafting-menu-name-IMS + id: SpeedLoaderMagnumImprovised + graph: ImprovisedMagnumSpeedLoaderGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMS + +- type: construction + name: crafting-menu-name-MB + id: ModularBarrel + graph: ModularBarrelGraph + startNode: start + targetNode: shotgun + category: construction-category-misc + objectType: Item + description: crafting-menu-text-MB + +- type: construction + name: crafting-menu-name-MSH + id: WeaponShotgunMakeshift + graph: MakeshiftShotgunGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MSH + +- type: construction + name: crafting-menu-name-MS + id: WeaponSMGMakeshift + graph: MakeshiftSMGGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MS + +- type: construction + name: crafting-menu-name-IS + id: WeaponSubMachineGunImprovised + graph: ImprovisedSMGGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IS + +- type: construction + name: crafting-menu-name-FS + id: WeaponSubMachineGunForged + graph: ForgedSMGGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FS + +- type: construction + name: crafting-menu-name-ISM + id: MagazinePistolSubMachineGunImprovised + graph: ImprovisedMagazinePistolSubMachineGunGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-ISM + +- type: construction + name: crafting-menu-name-MRR + id: WeaponSniperMakeshift + graph: MakeshiftSniperGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MRR + +- type: construction + name: crafting-menu-name-IRR + id: WeaponSniperImprovised + graph: ImprovisedSniperGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IRR + +- type: construction + name: crafting-menu-name-FRR + id: WeaponSniperForged + graph: ForgedSniperGraph + startNode: start + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FRR + +- type: construction + name: crafting-menu-name-IRB + id: CartridgeLightRifleImprovised + graph: ImprovisedLightRifleBulletGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IRB + +- type: construction + name: crafting-menu-name-IMGB + id: BaseMagazineBoxImprovised + graph: ImprovisedMagazineBoxGraph + startNode: start + targetNode: shell + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMGB + +- type: construction + name: crafting-menu-name-IMGP + id: MagazineBoxImprovisedPistol + graph: ImprovisedMagazineBoxGraph + startNode: startpistol + targetNode: pistol + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMGP + +- type: construction + name: crafting-menu-name-IMGR + id: MagazineBoxImprovisedRifle + graph: ImprovisedMagazineBoxGraph + startNode: startrifle + targetNode: rifle + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMGR + +- type: construction + name: crafting-menu-name-IMGM + id: MagazineBoxImprovisedMagnum + graph: ImprovisedMagazineBoxGraph + startNode: startmagnum + targetNode: magnum + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMGM + +- type: construction + name: crafting-menu-name-IMGS + id: MagazineBoxImprovisedShotgun + graph: ImprovisedMagazineBoxGraph + startNode: startshotgun + targetNode: shotgun + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IMGS + +- type: construction + name: crafting-menu-name-MC + id: CrowbarMakeshift + graph: MakeshiftCrowbarGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-MC + +- type: construction + name: crafting-menu-name-IC + id: CrowbarImprovised + graph: ImprovisedCrowbarGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IC + +- type: construction + name: crafting-menu-name-ISC + id: ScrewdriverImprovised + graph: ImprovisedScrewdriverGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IC + +- type: construction + name: crafting-menu-name-IW + id: WirecutterImprovised + graph: ImprovisedWirecutterGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IC + +- type: construction + name: crafting-menu-name-IWR + id: WrenchImprovised + graph: ImprovisedWrenchGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IC + +- type: construction + name: crafting-menu-name-IM + id: MultitoolImprovised + graph: ImprovisedMultitoolGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IM + +- type: construction + name: crafting-menu-name-IO + id: OmnitoolImprovised + graph: ImprovisedOmnitoolGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-IO + +- type: construction + name: crafting-menu-name-FO + id: OmnitoolForged + graph: ForgedOmnitoolGraph + startNode: start + targetNode: tool + category: construction-category-tools + objectType: Item + description: crafting-menu-text-FO + +- type: construction + name: crafting-menu-name-WH + id: HiltWood + graph: HiltWoodGraph + startNode: start + targetNode: hilt + category: construction-category-tools + objectType: Item + description: crafting-menu-text-WH + +- type: construction + name: crafting-menu-name-PH + id: HiltPlasteel + graph: HiltPlasteelGraph + startNode: start + targetNode: hilt + category: construction-category-tools + objectType: Item + description: crafting-menu-text-PH + +- type: construction + name: crafting-menu-name-SB + id: BladeSteel + graph: BladeSteelGraph + startNode: start + targetNode: blade + category: construction-category-tools + objectType: Item + description: crafting-menu-text-SB + +- type: construction + name: crafting-menu-name-PB + id: BladePlasteel + graph: BladePlasteelGraph + startNode: start + targetNode: blade + category: construction-category-tools + objectType: Item + description: crafting-menu-text-PB + +- type: construction + name: crafting-menu-name-MSW + id: SwordMakeshift + graph: SwordMakeshiftGraph + startNode: start + targetNode: sword + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MSW + +- type: construction + name: crafting-menu-name-ISW + id: SwordImprovised + graph: SwordImprovisedGraph + startNode: start + targetNode: sword + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-ISW + +- type: construction + name: crafting-menu-name-FSW + id: SwordForged + graph: SwordForgedGraph + startNode: start + targetNode: sword + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FSW + +- type: construction + name: crafting-menu-name-DSW + id: SwordFlaming + graph: SwordFlamingGraph + startNode: start + targetNode: sword + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-DSW + +- type: construction + name: crafting-menu-name-TSW + id: ClaymoreForged + graph: ClaymoreForgedGraph + startNode: start + targetNode: sword + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-TSW + +- type: construction + name: crafting-menu-name-ISH + id: ImprovisedShield + graph: ImprovisedShieldGraph + startNode: start + targetNode: shield + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-ISH + +- type: construction + name: crafting-menu-name-FSH + id: ForgedShieldBuckler + graph: ForgedShieldBucklerGraph + startNode: start + targetNode: shield + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FSH + +- type: construction + name: crafting-menu-name-FSHT + id: ForgedShieldTower + graph: ForgedShieldTowerGraph + startNode: start + targetNode: shield + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FSHT + +- type: construction + name: crafting-menu-name-PSH + id: PaladinShield + graph: PaladinShieldGraph + startNode: start + targetNode: shield + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-PSH + +- type: construction + name: crafting-menu-name-PSHG + id: PaladinShieldGreat + graph: PaladinShieldGreatGraph + startNode: start + targetNode: shield + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-PSHG + +- type: construction + name: crafting-menu-name-MVT + id: ClothingOuterArmorMakeshift + graph: ClothingOuterArmorMakeshiftGraph + startNode: start + targetNode: vest + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MVT + +- type: construction + name: crafting-menu-name-IVT + id: ClothingOuterArmorImprovised + graph: ClothingOuterArmorImprovisedGraph + startNode: start + targetNode: vest + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IVT + +- type: construction + name: crafting-menu-name-FVT + id: ClothingOuterArmorForged + graph: ClothingOuterArmorForgedGraph + startNode: start + targetNode: vest + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FVT + +- type: construction + name: crafting-menu-name-PVT + id: ClothingOuterArmorPaladin + graph: ClothingOuterArmorPaladinGraph + startNode: start + targetNode: vest + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-PVT + +- type: construction + name: crafting-menu-name-MVTH + id: ClothingHeadHelmetMakeshift + graph: ClothingHeadHelmetMakeshiftGraph + startNode: start + targetNode: helmet + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-MVTH + +- type: construction + name: crafting-menu-name-IVTH + id: ClothingHeadHelmetImprovised + graph: ClothingHeadHelmetImprovisedGraph + startNode: start + targetNode: helmet + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-IVTH + +- type: construction + name: crafting-menu-name-FVTH + id: ClothingHeadHelmetForged + graph: ClothingHeadHelmetForgedGraph + startNode: start + targetNode: helmet + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-FVTH + +- type: construction + name: crafting-menu-name-PVTH + id: ClothingHeadHelmetPaladin + graph: ClothingHeadHelmetPaladinGraph + startNode: start + targetNode: helmet + category: construction-category-weapons + objectType: Item + description: crafting-menu-text-PVTH diff --git a/Resources/Prototypes/_StarLight/Recipes/Crafting/phosphorus.yml b/Resources/Prototypes/_StarLight/Recipes/Crafting/phosphorus.yml new file mode 100644 index 0000000000..10523a7d3a --- /dev/null +++ b/Resources/Prototypes/_StarLight/Recipes/Crafting/phosphorus.yml @@ -0,0 +1,9 @@ +- type: construction + name: crafting-menu-name-phosphorus + id: CrushedPhosphorus + graph: CrushedPhosphorus + startNode: start + targetNode: crushed + category: construction-category-misc + objectType: Item + description: crafting-menu-text-phosphorus diff --git a/Resources/Prototypes/_StarLight/Stacks/other_stacks.yml b/Resources/Prototypes/_StarLight/Stacks/other_stacks.yml new file mode 100644 index 0000000000..45a0e51b69 --- /dev/null +++ b/Resources/Prototypes/_StarLight/Stacks/other_stacks.yml @@ -0,0 +1,6 @@ +- type: stack + id: CrushedPhosphorus + name: stack-phosphorus + icon: { sprite: _Starlight/Objects/Materials/phosphorus.rsi, state: phosphorus_3 } + spawn: CrushedPhosphorus1 + maxCount: 30 diff --git a/Resources/Prototypes/_StarLight/tags.yml b/Resources/Prototypes/_StarLight/tags.yml new file mode 100644 index 0000000000..096bbbc856 --- /dev/null +++ b/Resources/Prototypes/_StarLight/tags.yml @@ -0,0 +1,49 @@ +# ALPHABETIZE + +- type: Tag + id: BladePlasteel + +- type: Tag + id: BladeSteel + +- type: Tag + id: CartridgePistolImprovised + +- type: Tag + id: CartridgeMagnumImprovised + +- type: Tag + id: CartridgeLightRifleImprovised + +- type: Tag + id: EmergencyWelder + +- type: Tag + id: HiltPlasteel + +- type: Tag + id: HiltWood + +- type: Tag + id: ImprovisedAmmoBox + +- type: Tag + id: MagazinePistolImprovised + +- type: Tag + id: MagazineSMGImprovised + +- type: Tag + id: ModularBarrel + +- type: Tag + id: SwordForged + +- type: Tag + id: SpeedLoaderMagnumImprovised + +- type: Tag + id: ShellShotgunImprovised + +- type: Tag + id: SpeedLoaderShotgun diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET-vox.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET-vox.png new file mode 100644 index 0000000000..a28ce1f4bd Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET-vox.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET.png new file mode 100644 index 0000000000..a26203b8b0 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/icon.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/icon.png new file mode 100644 index 0000000000..b1ac919d34 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/icon.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-left.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-left.png new file mode 100644 index 0000000000..9c6d37d5a2 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-right.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-right.png new file mode 100644 index 0000000000..b42b9fbe50 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/meta.json b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/meta.json new file mode 100644 index 0000000000..7a8e3897f7 --- /dev/null +++ b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/meta.json @@ -0,0 +1,33 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Made by Killer Tamashi (Discord)", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "unfinished" + }, + { + "name": "equipped-HELMET", + "directions": 4 + }, + { + "name": "equipped-HELMET-vox", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/unfinished.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/unfinished.png new file mode 100644 index 0000000000..72285ee416 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/forged.rsi/unfinished.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET-vox.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET-vox.png new file mode 100644 index 0000000000..0d2eeffb27 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET-vox.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET.png new file mode 100644 index 0000000000..8a478e7a97 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/icon.png b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/icon.png new file mode 100644 index 0000000000..d8c0c2bca5 Binary files /dev/null and b/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/icon.png differ diff --git a/Resources/Textures/_Starlight/Clothing/Head/Helmets/improvised.rsi/inhand-left.png 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