Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/06/06-upstream-merge
# Conflicts: # Resources/Prototypes/Maps/submarine.yml
This commit is contained in:
commit
5ab73ea298
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@ -58,7 +58,6 @@ namespace Content.IntegrationTests.Tests
|
|||
"TheHive", //DeltaV
|
||||
"Hammurabi", //DeltaV
|
||||
"Lighthouse", //DeltaV
|
||||
"Submarine", //DeltaV
|
||||
"Micro" //DeltaV
|
||||
};
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|
|
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|||
|
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@ -87,6 +87,9 @@ public sealed partial class IdCardConsoleComponent : Component
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|||
"Mail", // Nyanotrasen - Mail, see Resources/Prototypes/Nyanotrasen/Access/cargo.yml
|
||||
"Mantis", // DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
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"Zookeeper", // DeltaV - Add Zookeeper access
|
||||
"ChiefJustice", // DeltaV - Add Chief Justice access
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"Justice", // DeltaV - Add Justice access
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"Prosecutor", // Delta V - Add Prosecutor access
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};
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[Serializable, NetSerializable]
|
||||
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|
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Binary file not shown.
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@ -2614,3 +2614,31 @@
|
|||
id: 383
|
||||
time: '2024-06-04T15:49:58.0000000+00:00'
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||||
url: https://github.com/DeltaV-Station/Delta-v/pull/1286
|
||||
- author: Leo, Velcroboy, and Timemaster
|
||||
changes:
|
||||
- message: Added The Justice Department >:)
|
||||
type: Add
|
||||
id: 384
|
||||
time: '2024-06-07T13:22:37.0000000+00:00'
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||||
url: https://github.com/DeltaV-Station/Delta-v/pull/660
|
||||
- author: rosieposieeee
|
||||
changes:
|
||||
- message: Submarine Station has been removed from rotation.
|
||||
type: Remove
|
||||
id: 385
|
||||
time: '2024-06-07T14:37:29.0000000+00:00'
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||||
url: https://github.com/DeltaV-Station/Delta-v/pull/1307
|
||||
- author: Lyndomen
|
||||
changes:
|
||||
- message: Burning bodies no longer ash
|
||||
type: Tweak
|
||||
id: 386
|
||||
time: '2024-06-08T00:20:26.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/1324
|
||||
- author: Colin_Tel, Space Law Rewrite Team
|
||||
changes:
|
||||
- message: Added a guidebook entry for Justice under "Jobs"
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||||
type: Add
|
||||
id: 387
|
||||
time: '2024-06-08T11:40:40.0000000+00:00'
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||||
url: https://github.com/DeltaV-Station/Delta-v/pull/1327
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||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
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device-frequency-prototype-name-surveillance-camera-justice = Justice Cameras
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|
||||
|
|
@ -0,0 +1 @@
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guide-entry-justice = Justice
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@ -1 +1,3 @@
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chat-radio-justice = Justice
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chat-radio-prison = Prison
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||||
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|
|
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|||
|
|
@ -0,0 +1,2 @@
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|||
department-Justice-description = Uphold justice on the station.
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||||
|
||||
|
|
@ -1,2 +1,4 @@
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department-Epistemics = Epistemics
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department-Logistics = Logistics
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||||
department-Justice = Justice
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|
|
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|
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@ -1,2 +1,5 @@
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|||
job-description-medical-borg = Half-human, Half-machine. Follow your laws, serve the crew, and assist the medical department.
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||||
job-description-chief-justice = Manage the justice department, act as a judge, and ensure everyone recieves fair and just treatment.
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job-description-clerk = Organize trials, notarize documents, review charges, and act as a judge if needed.
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||||
job-description-prosecutor = Take statements from security and prepare cases against those accused of commiting crimes.
|
||||
job-description-courier = Deliver mail and other packages from and to logistics. Avoid dogs.
|
||||
|
|
|
|||
|
|
@ -1,2 +1,6 @@
|
|||
job-name-medical-borg = Medical Cyborg
|
||||
job-name-chief-justice = Chief Justice
|
||||
job-name-clerk = Clerk
|
||||
job-name-prosecutor = Prosecutor
|
||||
job-name-lawyer = Attorney
|
||||
job-name-courier = Courier
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
job-supervisors-cj = the chief justice
|
||||
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
ent-HoSPDA = head of security pda
|
||||
.desc = Smells like donuts and gunpowder residue.
|
||||
ent-LawyerPDA = attorney pda
|
||||
.desc = For attornies to poach dubious clients.
|
||||
|
|
@ -30,3 +30,7 @@ station-beacon-boxing-ring = Boxing
|
|||
station-beacon-park = Park
|
||||
|
||||
station-beacon-corpsman = Corpsman
|
||||
|
||||
station-beacon-justice = Justice
|
||||
station-beacon-chiefjustice = Chief Justice
|
||||
station-beacon-prosecutor = Prosecutor
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
stamp-component-stamped-name-notary = NOTARY
|
||||
stamp-component-stamped-name-chiefjustice = Chief Justice
|
||||
|
||||
|
|
@ -75,6 +75,21 @@ loadout-group-brig-medic-neck = Corpsman neck
|
|||
loadout-group-prison-guard-head = Prison Guard head
|
||||
loadout-group-prison-guard-jumpsuit = Prison Guard jumpsuit
|
||||
|
||||
# Justice
|
||||
loadout-group-chiefjustice-head = Chief Justice head
|
||||
loadout-group-chiefjustice-jumpsuit = Chief Justice jumpsuit
|
||||
loadout-group-chiefjustice-neck = Chief Justice neck
|
||||
loadout-group-chiefjustice-outerclothing = Chief Justice outer clothing
|
||||
loadout-group-chiefjustice-shoes = Chief Justice shoes
|
||||
|
||||
loadout-group-clerk-jumpsuit = Clerk jumpsuit
|
||||
loadout-group-clerk-neck = Clerk neck
|
||||
loadout-group-clerk-outerclothing = Clerk outer clothing
|
||||
loadout-group-clerk-shoes = Clerk shoes
|
||||
|
||||
loadout-group-prosecutor-jumpsuit = Prosecutor jumpsuit
|
||||
loadout-group-prosecutor-neck = Prosecutor neck
|
||||
|
||||
# Wildcards
|
||||
loadout-group-prisoner-jumpsuit = Prisoner jumpsuit
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
id-card-access-level-orders = Orders
|
||||
id-card-access-level-orders = Orders
|
||||
id-card-access-level-mantis = Psionic Mantis
|
||||
id-card-access-level-chief-justice = Chief Justice
|
||||
id-card-access-level-prosecutor = Prosecutor
|
||||
id-card-access-level-justice = Justice
|
||||
id-card-access-level-corpsman = Corpsman
|
||||
|
|
|
|||
|
|
@ -24,7 +24,8 @@ job-name-centcomoff = CentCom Official
|
|||
job-name-reporter = Reporter
|
||||
job-name-musician = Musician
|
||||
job-name-librarian = Librarian
|
||||
job-name-lawyer = Lawyer
|
||||
# DeltaV - Changed Lawyer to Attorney
|
||||
# job-name-lawyer = Lawyer
|
||||
job-name-mime = Mime
|
||||
job-name-ce = Chief Engineer
|
||||
job-name-janitor = Janitor
|
||||
|
|
|
|||
11459
Resources/Maps/arena.yml
11459
Resources/Maps/arena.yml
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11362
Resources/Maps/edge.yml
11362
Resources/Maps/edge.yml
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Load Diff
|
|
@ -44,4 +44,7 @@
|
|||
- Musician # DeltaV - Add Musician access
|
||||
- Reporter # DeltaV - Add Reporter access
|
||||
- Zookeeper # DeltaV - Add Zookeeper access
|
||||
- Justice # DeltaV - Add Justice dept access
|
||||
- ChiefJustice # DeltaV - Add Chief Justice access
|
||||
- Prosecutor # DeltaV - Add Prosecutor access
|
||||
- Corpsman # DeltaV - Add Corpsman access
|
||||
|
|
|
|||
|
|
@ -185,30 +185,30 @@
|
|||
- id: ClothingBackpackDuffelSyndicate
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
#- id: CyberPen # DeltaV - Nuh uh
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
#- id: CigPackSyndicate
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
- id: CyberPen
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: CigPackSyndicate
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: ClothingBackpackDuffelSyndicatePyjamaBundle
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
#- id: ClothingBeltMilitaryWebbing
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
#- id: ClothingShoesBootsCombatFilled
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
#- id: ToolboxSyndicateFilled
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
#- id: BalloonSyn
|
||||
# prob: 0.005
|
||||
# orGroup: syndiemaintloot
|
||||
#- id: WeaponSniperMosin
|
||||
# prob: 0.0010
|
||||
# orGroup: syndiemaintloot
|
||||
- id: ClothingBeltMilitaryWebbing
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: ClothingShoesBootsCombatFilled
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: ToolboxSyndicateFilled
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: BalloonSyn
|
||||
prob: 0.005
|
||||
orGroup: syndiemaintloot
|
||||
- id: WeaponSniperMosin
|
||||
prob: 0.0010
|
||||
orGroup: syndiemaintloot
|
||||
|
||||
- type: entity
|
||||
id: ClosetWallMaintenanceFilledRandom
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
ClothingNeckLawyerbadge: 2
|
||||
BriefcaseBrown: 2
|
||||
LuxuryPen: 2
|
||||
RubberStampLawyer: 3 # DeltaV - add lawyer stamp to lawdrobe
|
||||
ClothingOuterCoatOvercoat: 2 # DeltaV - add overcoat to LawDrobe
|
||||
contrabandInventory:
|
||||
ClothingOuterRobesJudge: 1
|
||||
|
|
|
|||
|
|
@ -0,0 +1,20 @@
|
|||
- type: accessLevel
|
||||
id: ChiefJustice
|
||||
name: id-card-access-level-cj
|
||||
|
||||
- type: accessLevel
|
||||
id: Justice
|
||||
name: id-card-access-level-justice
|
||||
|
||||
- type: accessLevel
|
||||
id: Prosecutor
|
||||
name: id-card-access-level-prosecutor
|
||||
|
||||
- type: accessGroup
|
||||
id: Justice
|
||||
tags:
|
||||
- Justice
|
||||
- Prosecutor
|
||||
- ChiefJustice
|
||||
- Lawyer
|
||||
|
||||
|
|
@ -47,3 +47,6 @@
|
|||
- Musician
|
||||
- Reporter
|
||||
- Zookeeper
|
||||
- Justice
|
||||
- Prosecutor
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,17 @@
|
|||
whitelist:
|
||||
components:
|
||||
- EncryptionKey
|
||||
|
||||
- type: entity
|
||||
name: justice encryption key box
|
||||
parent: BoxEncryptionKeyPassenger
|
||||
id: BoxEncryptionKeyJustice
|
||||
description: A box of spare encryption keys.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: EncryptionKeyJustice
|
||||
amount: 4
|
||||
|
||||
- type: entity
|
||||
name: syndicate radio implanter box
|
||||
|
|
|
|||
|
|
@ -73,3 +73,17 @@
|
|||
amount: 2
|
||||
- id: SalvagePDA
|
||||
- id: MailCarrierPDA
|
||||
amount: 1
|
||||
|
||||
- type: entity
|
||||
name: justice PDA box
|
||||
parent: BoxPDA
|
||||
id: BoxPDAJustice
|
||||
description: A box of spare PDA microcomputers for the justice department.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: LawyerPDA
|
||||
amount: 2
|
||||
- id: ProsecutorPDA
|
||||
- id: ClerkPDA
|
||||
|
|
|
|||
|
|
@ -0,0 +1,21 @@
|
|||
- type: entity
|
||||
parent: LockerChiefJustice
|
||||
id: LockerChiefJusticeFilled
|
||||
suffix: Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingHeadsetAltJustice
|
||||
- id: ClothingNeckCloakCJ
|
||||
- id: ClothingUniformJumpsuitChiefJusticeFormal
|
||||
- id: ClothingUniformJumpsuitChiefJusticeWhite
|
||||
- id: PaperStationWarrant
|
||||
amount: 10
|
||||
- id: BoxPDAJustice
|
||||
- id: BoxEncryptionKeyJustice
|
||||
- id: ChiefJusticeIDCard
|
||||
- id: DoorRemoteJustice
|
||||
- id: Gavel
|
||||
- id: RubberStampChiefJustice
|
||||
- id: LunchboxCommandFilledRandom # Delta-V Lunchboxes!
|
||||
prob: 0.3
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
- type: entity
|
||||
parent: LockerClerk
|
||||
id: LockerClerkFilled
|
||||
suffix: Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingOuterClerkVest
|
||||
- id: PaperStationWarrant
|
||||
amount: 10
|
||||
- id: BoxEncryptionKeyJustice
|
||||
- id: ClerkIDCard
|
||||
- id: RubberStampNotary
|
||||
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
- type: deviceFrequency
|
||||
id: SurveillanceCameraJustice
|
||||
name: device-frequency-prototype-name-surveillance-camera-justice
|
||||
frequency: 1420
|
||||
|
||||
|
|
@ -42,6 +42,45 @@
|
|||
sprite: DeltaV/Clothing/Ears/Headsets/syndicate_listening.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Ears/Headsets/syndicate_listening.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetJustice
|
||||
name: justice headset
|
||||
description: This is used by the justice department.
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
key_slots:
|
||||
- EncryptionKeyJustice
|
||||
- EncryptionKeyPrison
|
||||
- EncryptionKeySecurity
|
||||
- EncryptionKeyCommon
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Ears/Headsets/justice.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Ears/Headsets/justice.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetAltJustice
|
||||
name: chief justice's headset
|
||||
description: The headset used by the chief justice.
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
key_slots:
|
||||
- EncryptionKeyJustice
|
||||
- EncryptionKeyPrison
|
||||
- EncryptionKeySecurity
|
||||
- EncryptionKeyCommon
|
||||
- EncryptionKeyCommand
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Ears/Headsets/justice.rsi
|
||||
state: icon_alt
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Ears/Headsets/justice.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
|
|
@ -75,3 +114,4 @@
|
|||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
|
||||
|
|
|
|||
|
|
@ -192,3 +192,15 @@
|
|||
sprite: DeltaV/Clothing/Head/Hats/beret_corpsman.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Head/Hats/beret_corpsman.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCJToque
|
||||
name: chief justice's toque
|
||||
description: A standard-issue judicial hat. Wigs are old-fashioned anyway.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Head/Hats/cj_toque.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Head/Hats/cj_toque.rsi
|
||||
|
||||
|
|
|
|||
|
|
@ -31,3 +31,15 @@
|
|||
sprite: DeltaV/Clothing/Neck/Cloaks/salvage.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Neck/Cloaks/salvage.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakCJ
|
||||
name: chief justice's cloak
|
||||
description: A hefty cloak adorned with a modest insignia and grand fur trim.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Neck/Cloaks/cjcloak.rsi
|
||||
- type: StealTarget
|
||||
stealGroup: HeadCloak
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,13 @@
|
|||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckProsecutorbadge
|
||||
name: prosecutor badge
|
||||
description: A badge to show that the owner is a 'legitimate' prosecutor who passed the NT bar exam required to practice law.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Neck/Misc/prosecutorbadge.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Neck/Misc/prosecutorbadge.rsi
|
||||
- type: TypingIndicatorClothing
|
||||
proto: lawyer
|
||||
|
||||
|
|
@ -126,3 +126,17 @@
|
|||
sprite: DeltaV/Clothing/OuterClothing/Coats/repcoat.rsi
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.1
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
id: ClothingOuterChiefJustice
|
||||
name: chief justice's robes
|
||||
description: Heavy black robes with magenta and gold trim. It smells old.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/OuterClothing/Coats/cjrobe.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/OuterClothing/Coats/cjrobe.rsi
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.1
|
||||
|
||||
|
|
|
|||
|
|
@ -37,3 +37,15 @@
|
|||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterClerkVest
|
||||
name: clerk's vest
|
||||
description: a silken magenta vest with a pocket to put your notary stamp.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/OuterClothing/Vests/clerkvest.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/OuterClothing/Vests/clerkvest.rsi
|
||||
|
||||
|
|
|
|||
|
|
@ -93,3 +93,37 @@
|
|||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtChiefJustice
|
||||
name: chief justice's jumpskirt
|
||||
description: A fancy black jumpskirt with a lace cravat to make it even more fancy. Proper judicial attire.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/cj.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/cj.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtClerk
|
||||
name: clerk's dress skirt
|
||||
description: A modest dress skirt for the person with the power to notarize anything.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/clerk.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/clerk.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtProsecutor
|
||||
name: prosecutor's dress skirt
|
||||
description: A red suit and skirt with a fancy cravat. Perfect for a prosecutor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/prosecutorred.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/prosecutorred.rsi
|
||||
|
||||
|
|
|
|||
|
|
@ -244,6 +244,50 @@
|
|||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/kilt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefJustice
|
||||
name: chief justice's jumpsuit
|
||||
description: A fancy black jumpsuit with a lace cravat to make it even more fancy. Proper judicial attire.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cj.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cj.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefJusticeFormal
|
||||
name: chief justice's formal jumpsuit
|
||||
description: A fancy double-breasted suit with golden accoutrements. Sharp and authoritative.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cjformal.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cjformal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefJusticeWhite
|
||||
name: chief justice's white jumpsuit
|
||||
description: A modest, white office shirt with hard-earned rank epaulets.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cj_white.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/cj_white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitClerk
|
||||
name: clerk's suit
|
||||
description: A modest suit for the person with the power to notarize anything.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/clerk.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/clerk.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChemShirt
|
||||
|
|
@ -253,4 +297,16 @@
|
|||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitProsecutor
|
||||
name: prosecutor's suit
|
||||
description: A red suit with a fancy cravat. Perfect for a prosecutor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/prosecutorred.rsi
|
||||
- type: Clothing
|
||||
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/prosecutorred.rsi
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,45 @@
|
|||
- sprite: Mobs/Silicon/chassis.rsi
|
||||
state: medical_e
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointChiefJustice
|
||||
parent: SpawnPointJobBase
|
||||
name: chiefjustice
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: ChiefJustice
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: DeltaV/Markers/jobs.rsi
|
||||
state: chiefjustice
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointClerk
|
||||
parent: SpawnPointJobBase
|
||||
name: clerk
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: Clerk
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: DeltaV/Markers/jobs.rsi
|
||||
state: clerk
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointProsecutor
|
||||
parent: SpawnPointJobBase
|
||||
name: prosecutor
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: Prosecutor
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: DeltaV/Markers/jobs.rsi
|
||||
state: prosecutor
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointCourier
|
||||
parent: SpawnPointJobBase
|
||||
|
|
|
|||
|
|
@ -93,3 +93,27 @@
|
|||
components:
|
||||
- type: AccessReader
|
||||
access: [["Mail"]]
|
||||
|
||||
- type: entity
|
||||
parent: DoorElectronics
|
||||
id: DoorElectronicsChiefJustice
|
||||
suffix: ChiefJustice, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["ChiefJustice"]]
|
||||
|
||||
- type: entity
|
||||
parent: DoorElectronics
|
||||
id: DoorElectronicsJustice
|
||||
suffix: Justice, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Justice"]]
|
||||
|
||||
- type: entity
|
||||
parent: DoorElectronics
|
||||
id: DoorElectronicsProsecutor
|
||||
suffix: Prosecutor, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Prosecutor"]]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,15 @@
|
|||
- type: entity
|
||||
parent: DoorRemoteDefault
|
||||
id: DoorRemoteJustice
|
||||
name: justice door remote
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: door_remotebase
|
||||
- state: door_remotelightscolour
|
||||
color: "#6b2833"
|
||||
- state: door_remotescreencolour
|
||||
color: "#6b2833"
|
||||
- type: Access
|
||||
groups:
|
||||
- Justice
|
||||
|
|
@ -1,3 +1,19 @@
|
|||
- type: entity
|
||||
parent: EncryptionKey
|
||||
id: EncryptionKeyJustice
|
||||
name: justice encryption key
|
||||
description: An encryption key used by the justice department.
|
||||
components:
|
||||
- type: EncryptionKey
|
||||
channels:
|
||||
- Justice
|
||||
defaultChannel: Justice
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: crypt_gray
|
||||
- sprite: DeltaV/Objects/Devices/encryption_keys.rsi
|
||||
state: justice_label
|
||||
|
||||
- type: entity
|
||||
parent: EncryptionKey
|
||||
id: EncryptionKeyPrison
|
||||
|
|
|
|||
|
|
@ -42,6 +42,123 @@
|
|||
scanningEndSound:
|
||||
path: "/Audio/Items/Medical/healthscanner.ogg"
|
||||
|
||||
- type: entity
|
||||
parent: BasePDA
|
||||
id: ChiefJusticePDA
|
||||
name: chief justice PDA
|
||||
description: Whosoever bears this PDA is the law.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
layers:
|
||||
- map: [ "enum.PdaVisualLayers.Base" ]
|
||||
- state: "light_overlay"
|
||||
map: [ "enum.PdaVisualLayers.Flashlight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- state: "id_overlay"
|
||||
map: [ "enum.PdaVisualLayers.IdLight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- type: Pda
|
||||
id: ChiefJusticeIDCard
|
||||
state: pda-chiefjustice
|
||||
penSlot:
|
||||
startingItem: LuxuryPen
|
||||
priority: -1
|
||||
whitelist:
|
||||
tags:
|
||||
- Write
|
||||
- type: PdaBorderColor
|
||||
borderColor: "#470823"
|
||||
- type: Icon
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
state: pda-chiefjustice
|
||||
- type: CartridgeLoader
|
||||
preinstalled:
|
||||
- CrewManifestCartridge
|
||||
- NotekeeperCartridge
|
||||
- NewsReaderCartridge
|
||||
- CrimeAssistCartridge
|
||||
|
||||
- type: entity
|
||||
parent: BasePDA
|
||||
id: ClerkPDA
|
||||
name: clerk PDA
|
||||
description: It has the stamp to prove it's been officially notarized!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
layers:
|
||||
- map: [ "enum.PdaVisualLayers.Base" ]
|
||||
- state: "light_overlay"
|
||||
map: [ "enum.PdaVisualLayers.Flashlight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- state: "id_overlay"
|
||||
map: [ "enum.PdaVisualLayers.IdLight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- type: Pda
|
||||
id: ClerkIDCard
|
||||
state: pda-clerk
|
||||
penSlot:
|
||||
startingItem: LuxuryPen
|
||||
priority: -1
|
||||
whitelist:
|
||||
tags:
|
||||
- Write
|
||||
- type: PdaBorderColor
|
||||
borderColor: "#611528"
|
||||
- type: Icon
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
state: pda-clerk
|
||||
- type: CartridgeLoader
|
||||
preinstalled:
|
||||
- CrewManifestCartridge
|
||||
- NotekeeperCartridge
|
||||
- NewsReaderCartridge
|
||||
- CrimeAssistCartridge
|
||||
|
||||
- type: entity
|
||||
parent: BasePDA
|
||||
id: ProsecutorPDA
|
||||
name: prosecutor PDA
|
||||
description: Sharp. Looks like it could prosecute you all on its own.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
layers:
|
||||
- map: [ "enum.PdaVisualLayers.Base" ]
|
||||
- state: "light_overlay"
|
||||
map: [ "enum.PdaVisualLayers.Flashlight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- state: "id_overlay"
|
||||
map: [ "enum.PdaVisualLayers.IdLight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- type: Pda
|
||||
id: ProsecutorIDCard
|
||||
state: pda-prosecutor
|
||||
penSlot:
|
||||
startingItem: LuxuryPen
|
||||
priority: -1
|
||||
whitelist:
|
||||
tags:
|
||||
- Write
|
||||
- type: PdaBorderColor
|
||||
borderColor: "#6f6192"
|
||||
- type: Icon
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
state: pda-prosecutor
|
||||
- type: CartridgeLoader # DeltaV - Crime Assist
|
||||
preinstalled:
|
||||
- CrewManifestCartridge
|
||||
- NotekeeperCartridge
|
||||
- NewsReaderCartridge
|
||||
- CrimeAssistCartridge
|
||||
|
||||
- type: entity
|
||||
parent: SyndiPDA
|
||||
id: SyndiListeningPostPDA
|
||||
|
|
|
|||
|
|
@ -134,3 +134,29 @@
|
|||
components:
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-corpsman
|
||||
|
||||
#Justice
|
||||
- type: entity
|
||||
parent: DefaultStationBeacon
|
||||
id: DefaultStationBeaconJustice
|
||||
suffix: Justice
|
||||
components:
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-justice
|
||||
color: "#6b2833"
|
||||
|
||||
- type: entity
|
||||
parent: DefaultStationBeaconJustice
|
||||
id: DefaultStationBeaconChiefJustice
|
||||
suffix: Chief Justice
|
||||
components:
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-chiefjustice
|
||||
|
||||
- type: entity
|
||||
parent: DefaultStationBeaconJustice
|
||||
id: DefaultStationBeaconProsecutor
|
||||
suffix: Prosecutor
|
||||
components:
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-prosecutor
|
||||
|
|
|
|||
|
|
@ -1,3 +1,42 @@
|
|||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: ChiefJusticeIDCard
|
||||
name: chief justice ID card
|
||||
components:
|
||||
- type: PresetIdCard
|
||||
job: ChiefJustice
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: default
|
||||
- sprite: DeltaV/Objects/Misc/id_cards.rsi
|
||||
state: idchiefjustice
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: ClerkIDCard
|
||||
name: clerk ID card
|
||||
components:
|
||||
- type: PresetIdCard
|
||||
job: Clerk
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: default
|
||||
- sprite: DeltaV/Objects/Misc/id_cards.rsi
|
||||
state: idclerk
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: ProsecutorIDCard
|
||||
name: presecutor ID card
|
||||
components:
|
||||
- type: PresetIdCard
|
||||
job: Prosecutor
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: default
|
||||
- sprite: DeltaV/Objects/Misc/id_cards.rsi
|
||||
state: idprosecutor
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: CourierIDCard
|
||||
|
|
|
|||
|
|
@ -0,0 +1,25 @@
|
|||
- type: entity
|
||||
name: station warrant
|
||||
parent: Paper
|
||||
id: PaperStationWarrant
|
||||
description: 'A paper warrant issued by the justice department.'
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/bureaucracy.rsi
|
||||
layers:
|
||||
- state: paper
|
||||
color: "#e0bc99"
|
||||
- state: paper_words
|
||||
map: ["enum.PaperVisualLayers.Writing"]
|
||||
color: "#e0bc99"
|
||||
visible: false
|
||||
- state: paper_stamp-generic
|
||||
map: ["enum.PaperVisualLayers.Stamp"]
|
||||
visible: false
|
||||
- type: PaperVisuals
|
||||
headerImagePath: "/Textures/DeltaV/Interface/Paper/paper_heading_warrant.svg.200dpi.png"
|
||||
headerMargin: 0.0, 0.0, 10.0, 16.0
|
||||
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
|
||||
backgroundModulate: "#e0bc99"
|
||||
backgroundPatchMargin: 16.0, 16.0, 16.0, 16.0
|
||||
contentMargin: 32.0, 16.0, 32.0, 0.0
|
||||
|
|
@ -11,3 +11,33 @@
|
|||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Misc/stamps.rsi
|
||||
state: stamp-psychologist
|
||||
|
||||
- type: entity
|
||||
name: notary stamp
|
||||
parent: RubberStampBase
|
||||
id: RubberStampNotary
|
||||
description: An old-fashioned seal for marking important documents, made of polished bronze.
|
||||
components:
|
||||
- type: Stamp
|
||||
stampedName: stamp-component-stamped-name-notary
|
||||
stampedColor: "#a81f3d"
|
||||
stampState: "paper_stamp-notary"
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Misc/stamps.rsi
|
||||
state: stamp-notary
|
||||
- type: StealTarget
|
||||
stealGroup: RubberStampNotary
|
||||
|
||||
- type: entity
|
||||
name: chief justice stamp
|
||||
parent: RubberStampBase
|
||||
id: RubberStampChiefJustice
|
||||
components:
|
||||
- type: Stamp
|
||||
stampedName: stamp-component-stamped-name-chiefjustice
|
||||
stampedColor: "#6b2833"
|
||||
stampState: "paper_stamp-notary"
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Misc/stamps.rsi
|
||||
state: stamp-cj
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,21 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: Gavel
|
||||
name: gavel
|
||||
description: A hardwood mallet made to keep order in the court.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Specific/Justice/gavel.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
damage:
|
||||
types:
|
||||
Blunt: 2
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: DeltaV/Objects/Specific/Justice/gavel.rsi
|
||||
- type: Tag
|
||||
tags:
|
||||
- Gavel
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: GavelBlock
|
||||
name: gavel block
|
||||
description: A hardwood block that, when hit with a gavel, emits an aura of authority.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Specific/Justice/gavelblock.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: Item
|
||||
size: Small
|
||||
- type: Clickable
|
||||
- type: EmitSoundOnInteractUsing
|
||||
sound:
|
||||
path: /Audio/DeltaV/Items/gavel.ogg
|
||||
whitelist:
|
||||
tags:
|
||||
- Gavel
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
- type: entity
|
||||
id: TrialTimer
|
||||
parent: SignalTimer
|
||||
name: trial timer
|
||||
description: A fancy timer with a screen, designed to keep trials within their time limit.
|
||||
components:
|
||||
- type: SignalTimer
|
||||
canEditLabel: true
|
||||
- type: TextScreenVisuals
|
||||
color: "#b03060"
|
||||
textOffset: 1,8
|
||||
timerOffset: 1,8
|
||||
textLength: 5
|
||||
rows: 1
|
||||
- type: Sprite
|
||||
drawdepth: SmallObjects
|
||||
sprite: DeltaV/Objects/Specific/Justice/trialtimer.rsi
|
||||
state: trialtimer
|
||||
noRot: true
|
||||
- type: Construction
|
||||
graph: Timer
|
||||
node: screen
|
||||
|
||||
|
||||
|
|
@ -17,6 +17,88 @@
|
|||
containers:
|
||||
board: [ DoorElectronicsMantis ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockCommand
|
||||
id: AirlockChiefJusticeLocked
|
||||
suffix: Chief Justice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsChiefJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockCommandGlass
|
||||
id: AirlockChiefJusticeGlassLocked
|
||||
suffix: ChiefJustice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsChiefJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockJustice
|
||||
id: AirlockJusticeLocked
|
||||
suffix: Justice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockJusticeGlass
|
||||
id: AirlockJusticeGlassLocked
|
||||
suffix: Justice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockJustice
|
||||
id: AirlockProsecutorLocked
|
||||
suffix: Prosecutor, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsProsecutor ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockJusticeGlass
|
||||
id: AirlockProsecutorGlassLocked
|
||||
suffix: Prosecutor, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsProsecutor ]
|
||||
|
||||
# Maintenance
|
||||
- type: entity
|
||||
parent: AirlockMaint
|
||||
id: AirlockMaintChiefJusticeLocked
|
||||
suffix: ChiefJustice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsChiefJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockMaint
|
||||
id: AirlockMaintJusticeLocked
|
||||
suffix: Justice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockMaint
|
||||
id: AirlockMaintProsecutorLocked
|
||||
suffix: Prosecutor, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsProsecutor ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockSecurity
|
||||
id: AirlockCorpsmanLocked
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
- type: entity
|
||||
parent: Airlock
|
||||
id: AirlockJustice
|
||||
suffix: Justice
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Structures/Doors/Airlocks/Standard/justice.rsi
|
||||
- type: PaintableAirlock
|
||||
department: Justice
|
||||
|
||||
# Glass
|
||||
|
||||
- type: entity
|
||||
parent: AirlockGlass
|
||||
id: AirlockJusticeGlass
|
||||
suffix: Justice
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Structures/Doors/Airlocks/Glass/justice.rsi
|
||||
- type: PaintableAirlock
|
||||
department: Justice
|
||||
|
||||
|
|
@ -24,3 +24,39 @@
|
|||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsParamedic ]
|
||||
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorSecureChiefJusticeLocked
|
||||
suffix: ChiefJustice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsChiefJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorSecureJusticeLocked
|
||||
suffix: Justice, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsJustice ]
|
||||
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorSecureProsecutorLocked
|
||||
suffix: Prosecutor, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsProsecutor ]
|
||||
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorSecureLawyerLocked
|
||||
suffix: Lawyer, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsLawyer ]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,25 @@
|
|||
- type: entity
|
||||
id: LockerChiefJustice
|
||||
parent: LockerBaseSecure
|
||||
name: chief justice's locker
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: cj
|
||||
stateDoorOpen: cj_open
|
||||
stateDoorClosed: cj_door
|
||||
- type: AccessReader
|
||||
access: [["ChiefJustice"]]
|
||||
|
||||
- type: entity
|
||||
id: LockerClerk
|
||||
parent: LockerBaseSecure
|
||||
name: clerk's locker
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: clerk
|
||||
stateDoorOpen: clerk_open
|
||||
stateDoorClosed: clerk_door
|
||||
- type: AccessReader
|
||||
access: [["Justice"]]
|
||||
|
|
@ -17,3 +17,25 @@
|
|||
- type: Sprite
|
||||
sprite: DeltaV/Structures/Wallmounts/signs.rsi
|
||||
state: direction_mail
|
||||
|
||||
- type: entity
|
||||
parent: BaseSignDirectional
|
||||
id: SignDirectionalJustice
|
||||
name: justice department sign
|
||||
description: A direction sign, pointing out which way the Justice department is.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Structures/Wallmounts/signs.rsi
|
||||
state: direction_justice
|
||||
|
||||
- type: entity
|
||||
parent: BaseSignDirectional
|
||||
id: SignDirectionaCourt
|
||||
name: court room sign
|
||||
description: A direction sign, pointing out which way the court room is.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Structures/Wallmounts/signs.rsi
|
||||
state: direction_court
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,4 @@
|
|||
- type: guideEntry
|
||||
id: Justice
|
||||
name: guide-entry-justice
|
||||
text: "/ServerInfo/Guidebook/DeltaV/Justice.xml"
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
# Head
|
||||
- type: loadout
|
||||
id: CJToque
|
||||
equipment: CJToque
|
||||
|
||||
- type: startingGear
|
||||
id: CJToque
|
||||
equipment:
|
||||
head: ClothingHeadHatCJToque
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChiefJusticeJumpsuit
|
||||
equipment: ChiefJusticeJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChiefJustice
|
||||
|
||||
- type: loadout
|
||||
id: ChiefJusticeJumpskirt
|
||||
equipment: ChiefJusticeJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChiefJustice
|
||||
|
||||
- type: loadout
|
||||
id: ChiefJusticeFormalJumpsuit
|
||||
equipment: ChiefJusticeFormalJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeFormalJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChiefJusticeFormal
|
||||
|
||||
- type: loadout
|
||||
id: ChiefJusticeWhiteJumpsuit
|
||||
equipment: ChiefJusticeWhiteJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeWhiteJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChiefJusticeWhite
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: ChiefJusticeCloak
|
||||
equipment: ChiefJusticeCloak
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakCJ
|
||||
|
||||
# Outer Clothing
|
||||
- type: loadout
|
||||
id: ChiefJusticeRobe
|
||||
equipment: ChiefJusticeRobe
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefJusticeRobe
|
||||
equipment:
|
||||
outerClothing: ClothingOuterChiefJustice
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: LeatherShoes
|
||||
equipment: LeatherShoes
|
||||
|
||||
- type: startingGear
|
||||
id: LeatherShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesLeather
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ClerkJumpsuit
|
||||
equipment: ClerkJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ClerkJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitClerk
|
||||
|
||||
- type: loadout
|
||||
id: ClerkJumpskirt
|
||||
equipment: ClerkJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ClerkJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtClerk
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: BlackTie
|
||||
equipment: BlackTie
|
||||
|
||||
- type: startingGear
|
||||
id: BlackTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieBlack
|
||||
|
||||
- type: loadout
|
||||
id: BlueTie
|
||||
equipment: BlueTie
|
||||
|
||||
- type: startingGear
|
||||
id: BlueTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieBlue
|
||||
|
||||
- type: loadout
|
||||
id: BrownTie
|
||||
equipment: BrownTie
|
||||
|
||||
- type: startingGear
|
||||
id: BrownTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieBrown
|
||||
|
||||
- type: loadout
|
||||
id: GreenTie
|
||||
equipment: GreenTie
|
||||
|
||||
- type: startingGear
|
||||
id: GreenTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieGreen
|
||||
|
||||
- type: loadout
|
||||
id: RedTie
|
||||
equipment: RedTie
|
||||
|
||||
- type: startingGear
|
||||
id: RedTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieRed
|
||||
|
||||
- type: loadout
|
||||
id: WhiteTie
|
||||
equipment: WhiteTie
|
||||
|
||||
- type: startingGear
|
||||
id: WhiteTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieWhite
|
||||
|
||||
# Outer Clothing
|
||||
- type: loadout
|
||||
id: ClerkVest
|
||||
equipment: ClerkVest
|
||||
|
||||
- type: startingGear
|
||||
id: ClerkVest
|
||||
equipment:
|
||||
outerClothing: ClothingOuterClerkVest
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ProsecutorJumpsuit
|
||||
equipment: ProsecutorJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ProsecutorJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitProsecutor
|
||||
|
||||
- type: loadout
|
||||
id: ProsecutorJumpskirt
|
||||
equipment: ProsecutorJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ProsecutorJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtProsecutor
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: ProsecutorNeck
|
||||
equipment: ProsecutorNeck
|
||||
|
||||
- type: startingGear
|
||||
id: ProsecutorNeck
|
||||
equipment:
|
||||
neck: ClothingNeckProsecutorbadge
|
||||
|
|
@ -79,6 +79,104 @@
|
|||
- BrigMedicBackpack
|
||||
- BrigMedicSatchel
|
||||
- BrigMedicDuffel
|
||||
|
||||
# Justice
|
||||
## Chief Justice
|
||||
- type: loadoutGroup
|
||||
id: ChiefJusticeHead
|
||||
name: loadout-group-chiefjustice-head
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CJToque
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ChiefJusticeJumpsuit
|
||||
name: loadout-group-chiefjustice-jumpsuit
|
||||
loadouts:
|
||||
- ChiefJusticeJumpsuit
|
||||
- ChiefJusticeJumpskirt
|
||||
- ChiefJusticeFormalJumpsuit
|
||||
- ChiefJusticeWhiteJumpsuit
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ChiefJusticeNeck
|
||||
name: loadout-group-chiefjustice-neck
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- ChiefJusticeCloak
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ChiefJusticeOuterClothing
|
||||
name: loadout-group-chiefjustice-outerclothing
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- ChiefJusticeRobe
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ChiefJusticeShoes
|
||||
name: loadout-group-chiefjustice-shoes
|
||||
loadouts:
|
||||
- LeatherShoes
|
||||
- LaceupShoes
|
||||
|
||||
## Clerk
|
||||
- type: loadoutGroup
|
||||
id: ClerkJumpsuit
|
||||
name: loadout-group-clerk-jumpsuit
|
||||
loadouts:
|
||||
- ClerkJumpsuit
|
||||
- ClerkJumpskirt
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ClerkNeck
|
||||
name: loadout-group-clerk-neck
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- BlackTie
|
||||
- BlueTie
|
||||
- BrownTie
|
||||
- GreenTie
|
||||
- RedTie
|
||||
- WhiteTie
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ClerkOuterClothing
|
||||
name: loadout-group-clerk-outerclothing
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- ClerkVest
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ClerkShoes
|
||||
name: loadout-group-clerk-shoes
|
||||
loadouts:
|
||||
- LaceupShoes
|
||||
- LeatherShoes
|
||||
|
||||
## Prosecutor
|
||||
- type: loadoutGroup
|
||||
id: ProsecutorJumpsuit
|
||||
name: loadout-group-prosecutor-jumpsuit
|
||||
loadouts:
|
||||
- ProsecutorJumpsuit
|
||||
- ProsecutorJumpskirt
|
||||
- LawyerJumpsuit
|
||||
- LawyerJumpskirt
|
||||
- LawyerJumpsuitBlue
|
||||
- LawyerJumpskirtBlue
|
||||
- LawyerJumpsuitPurple
|
||||
- LawyerJumpskirtPurple
|
||||
- LawyerJumpsuitRed
|
||||
- LawyerJumpskirtRed
|
||||
- LawyerJumpsuitGood
|
||||
- LawyerJumpskirtGood
|
||||
|
||||
- type: loadoutGroup
|
||||
id: ProsecutorNeck
|
||||
name: loadout-group-prosecutor-jumpsuit
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- ProsecutorNeck
|
||||
|
||||
- type: loadoutGroup
|
||||
id: Scarfs
|
||||
|
|
|
|||
|
|
@ -23,3 +23,33 @@
|
|||
- SecurityOuterClothing
|
||||
- MedicalGloves
|
||||
- Trinkets
|
||||
|
||||
# Justice
|
||||
- type: roleLoadout
|
||||
id: JobChiefJustice
|
||||
groups:
|
||||
- ChiefJusticeHead
|
||||
- ChiefJusticeJumpsuit
|
||||
- ChiefJusticeNeck
|
||||
- ChiefJusticeOuterClothing
|
||||
- CommonBackpack
|
||||
- ChiefJusticeShoes
|
||||
- Trinkets
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobClerk
|
||||
groups:
|
||||
- ClerkJumpsuit
|
||||
- ClerkNeck
|
||||
- ClerkOuterClothing
|
||||
- CommonBackpack
|
||||
- ClerkShoes
|
||||
- Trinkets
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobProsecutor
|
||||
groups:
|
||||
- ProsecutorJumpsuit
|
||||
- ProsecutorNeck
|
||||
- LawyerBackpack
|
||||
- Trinkets
|
||||
|
|
|
|||
|
|
@ -18,3 +18,12 @@
|
|||
sprite:
|
||||
sprite: DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi
|
||||
state: base
|
||||
|
||||
- type: stealTargetGroup
|
||||
id: RubberStampNotary
|
||||
name: notary stamp
|
||||
sprite:
|
||||
sprite: DeltaV/Objects/Misc/stamps.rsi
|
||||
state: stamp-notary
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -29,3 +29,16 @@
|
|||
- type: StealCondition
|
||||
stealGroup: WeaponEnergyGunMultiphase
|
||||
owner: job-name-hos
|
||||
|
||||
- type: entity # Clerk steal objective.
|
||||
noSpawn: true
|
||||
parent: BaseTraitorStealObjective
|
||||
id: ClerkNotaryStealObjective
|
||||
components:
|
||||
- type: NotJobRequirement
|
||||
job: Clerk
|
||||
- type: StealCondition
|
||||
stealGroup: RubberStampNotary
|
||||
owner: job-name-clerk
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,59 @@
|
|||
- type: job
|
||||
id: ChiefJustice
|
||||
name: job-name-chief-justice
|
||||
description: job-description-chief-justice
|
||||
playTimeTracker: JobChiefJustice
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobClerk
|
||||
time: 36000 # DeltaV - 10 hours
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobLawyer
|
||||
time: 36000 # 10 hours
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobProsecutor
|
||||
time: 36000 # 10 hours
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 90000 # 25 hours
|
||||
- !type:WhitelistRequirement # whitelist requirement because I don't want any dingus judges
|
||||
weight: 20
|
||||
startingGear: CJGear
|
||||
icon: "JobIconChiefJustice"
|
||||
requireAdminNotify: true
|
||||
supervisors: job-supervisors-captain
|
||||
canBeAntag: false
|
||||
access:
|
||||
- Command
|
||||
- ChiefJustice
|
||||
- Justice
|
||||
- Security
|
||||
- Maintenance
|
||||
- External
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic.
|
||||
flatBonus: 0.025
|
||||
|
||||
- type: startingGear
|
||||
id: CJGear
|
||||
equipment:
|
||||
#jumpsuit: ClothingUniformJumpsuitChiefJustice
|
||||
#back: ClothingBackpackFilled # TODO- make Justice department bags
|
||||
#shoes: ClothingShoesLeather
|
||||
#head: ClothingHeadHatCJToque
|
||||
#outerClothing: ClothingOuterChiefJustice
|
||||
id: ChiefJusticePDA
|
||||
ears: ClothingHeadsetAltJustice
|
||||
#gloves: ClothingHandsGlovesColorWhite
|
||||
# Todo - pocket1: Gavel
|
||||
#innerClothingSkirt: ClothingUniformJumpskirtChiefJustice
|
||||
#satchel: ClothingBackpackSatchelFilled # TODO- make Justice departmebt bags
|
||||
#duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
- type: job
|
||||
id: Clerk
|
||||
name: job-name-clerk
|
||||
description: job-description-clerk
|
||||
playTimeTracker: JobClerk
|
||||
antagAdvantage: 2 # DeltaV - Reduced TC: Security Radio and Access
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hrs
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobLawyer
|
||||
time: 36000 # 10 hours
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobProsecutor
|
||||
time: 36000 # 10 hours
|
||||
startingGear: ClerkGear
|
||||
icon: "JobIconClerk"
|
||||
requireAdminNotify: true
|
||||
supervisors: job-supervisors-cj
|
||||
canBeAntag: false
|
||||
access:
|
||||
- Justice
|
||||
- Security
|
||||
- Maintenance
|
||||
|
||||
- type: startingGear
|
||||
id: ClerkGear
|
||||
equipment:
|
||||
#jumpsuit: ClothingUniformJumpsuitClerk
|
||||
#back: ClothingBackpackFilled
|
||||
#shoes: ClothingShoesBootsLaceup
|
||||
id: ClerkPDA
|
||||
ears: ClothingHeadsetJustice
|
||||
#innerClothingSkirt: ClothingUniformJumpskirtClerk
|
||||
#satchel: ClothingBackpackSatchelFilled
|
||||
#duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
- type: job
|
||||
id: Prosecutor
|
||||
name: job-name-prosecutor
|
||||
description: job-description-prosecutor
|
||||
playTimeTracker: JobProsecutor
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hrs
|
||||
startingGear: ProsecutorGear
|
||||
icon: "JobIconProsecutor"
|
||||
supervisors: job-supervisors-cj
|
||||
access:
|
||||
- Prosecutor
|
||||
- Justice
|
||||
- Security
|
||||
- Maintenance
|
||||
|
||||
- type: startingGear
|
||||
id: ProsecutorGear
|
||||
equipment:
|
||||
#jumpsuit: ClothingUniformJumpsuitProsecutor
|
||||
#neck: ClothingNeckProsecutorbadge
|
||||
#back: ClothingBackpackLawyerFilled
|
||||
shoes: ClothingShoesBootsLaceup
|
||||
id: ProsecutorPDA
|
||||
ears: ClothingHeadsetJustice
|
||||
# TODO add copy of space law
|
||||
inhand:
|
||||
- BriefcaseBrownFilled
|
||||
#innerClothingSkirt: ClothingUniformJumpskirtProsecutor
|
||||
#satchel: ClothingBackpackSatchelFilled
|
||||
#duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
- type: department
|
||||
id: Justice
|
||||
description: department-justice-description
|
||||
color: "#701442"
|
||||
roles:
|
||||
- ChiefJustice
|
||||
- Clerk
|
||||
- Prosecutor
|
||||
- Lawyer
|
||||
|
||||
|
||||
|
|
@ -4,5 +4,14 @@
|
|||
- type: playTimeTracker
|
||||
id: JobMedicalBorg
|
||||
|
||||
- type: playTimeTracker
|
||||
id: JobChiefJustice
|
||||
|
||||
- type: playTimeTracker
|
||||
id: JobClerk
|
||||
|
||||
- type: playTimeTracker
|
||||
id: JobProsecutor
|
||||
|
||||
- type: playTimeTracker
|
||||
id: JobCourier
|
||||
|
|
|
|||
|
|
@ -4,3 +4,24 @@
|
|||
icon:
|
||||
sprite: /Textures/DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: MedicalBorg
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
id: JobIconChiefJustice
|
||||
icon:
|
||||
sprite: /Textures/DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: ChiefJustice
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
id: JobIconClerk
|
||||
icon:
|
||||
sprite: /Textures/DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: Clerk
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
id: JobIconProsecutor
|
||||
icon:
|
||||
sprite: /Textures/DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: Prosecutor #need prosecutor
|
||||
|
|
|
|||
|
|
@ -1,6 +1,15 @@
|
|||
- type: radioChannel
|
||||
id: Justice
|
||||
name: chat-radio-justice
|
||||
keycode: "j"
|
||||
frequency: 1420
|
||||
color: "#701442"
|
||||
|
||||
- type: radioChannel
|
||||
id: Prison
|
||||
name: chat-radio-prison
|
||||
keycode: 'p'
|
||||
frequency: 1601
|
||||
color: "#FFA500"
|
||||
color: "#FFA500"
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,9 @@
|
|||
- type: Tag
|
||||
id: ForensicBeltEquip
|
||||
|
||||
- type: Tag
|
||||
id: Gavel
|
||||
|
||||
- type: Tag
|
||||
id: GasPipeHalf #Craftable Musket
|
||||
|
||||
|
|
|
|||
|
|
@ -50,6 +50,9 @@
|
|||
name: ghost-role-information-closet-skeleton-name
|
||||
description: ghost-role-information-closet-skeleton-description
|
||||
rules: ghost-role-information-closet-skeleton-rules
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 172800 # DeltaV - 48 hours
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
|
|
|
|||
|
|
@ -62,21 +62,21 @@
|
|||
damage: 400
|
||||
behaviors:
|
||||
- !type:GibBehavior { }
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 1500
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawnInContainer: true
|
||||
spawn:
|
||||
Ash:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:BurnBodyBehavior { }
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MeatLaserImpact
|
||||
# - trigger: #DeltaV- We don't like round removing people for being in the same room as a plasma trapped crate.
|
||||
# !type:DamageTypeTrigger
|
||||
# damageType: Heat
|
||||
# damage: 1500
|
||||
# behaviors:
|
||||
# - !type:SpawnEntitiesBehavior
|
||||
# spawnInContainer: true
|
||||
# spawn:
|
||||
# Ash:
|
||||
# min: 1
|
||||
# max: 1
|
||||
# - !type:BurnBodyBehavior { }
|
||||
# - !type:PlaySoundBehavior
|
||||
# sound:
|
||||
# collection: MeatLaserImpact
|
||||
- type: RadiationReceiver
|
||||
- type: Stamina
|
||||
- type: MobState
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@
|
|||
- Common
|
||||
- Command
|
||||
- Engineering
|
||||
- Justice # Delta V- adds Justice department
|
||||
- Medical
|
||||
- Science
|
||||
- Security
|
||||
|
|
|
|||
|
|
@ -355,12 +355,13 @@
|
|||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: LawyerIDCard
|
||||
name: lawyer ID card
|
||||
name: attorney ID card # DeltaV - Changed Lawyer to Attorney
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: default
|
||||
- state: idlawyer
|
||||
- sprite: DeltaV/Objects/Misc/id_cards.rsi # DeltaV - Give Lawyer ID Justice colors
|
||||
state: idlawyer
|
||||
- type: PresetIdCard
|
||||
job: Lawyer
|
||||
|
||||
|
|
@ -654,6 +655,9 @@
|
|||
- JobIconMartialArtist # Nyanotrasen - MartialArtist, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/martialartist.yml
|
||||
- JobIconGladiator # Nyanotrasen - Gladiator, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/gladiator.yml
|
||||
- JobIconForensicMantis # Nyanotrasen - ForensicMantis, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml
|
||||
- JobIconClerk # Delta V - Added justice dept
|
||||
- JobIconChiefJustice # Delta V - Added justice dept
|
||||
- JobIconProsecutor # Delta V - Added justice dept
|
||||
- JobIconVisitor
|
||||
- type: ActivatableUI
|
||||
key: enum.AgentIDCardUiKey.Key
|
||||
|
|
|
|||
|
|
@ -60,6 +60,9 @@
|
|||
- Service
|
||||
- Theatre
|
||||
- Zookeeper #Delta V: Add Zookeeper Access
|
||||
- ChiefJustice #Delta V: Add Chief Justice Access
|
||||
- Prosecutor #Delta V: Add Prosecutor Access
|
||||
- Justice #Delta V: Add Justice Access
|
||||
privilegedIdSlot:
|
||||
name: id-card-console-privileged-id
|
||||
ejectSound: /Audio/Machines/id_swipe.ogg
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
layoutId: AirlockService
|
||||
|
||||
- type: entity
|
||||
parent: AirlockServiceLocked
|
||||
parent: AirlockJustice # DeltaV - Lawyer is in Justice Dept
|
||||
id: AirlockLawyerLocked
|
||||
suffix: Lawyer, Locked
|
||||
components:
|
||||
|
|
@ -414,8 +414,8 @@
|
|||
layoutId: AirlockService
|
||||
|
||||
- type: entity
|
||||
parent: AirlockServiceGlassLocked
|
||||
id: AirlockLawyerGlassLocked
|
||||
parent: AirlockJusticeGlass
|
||||
id: AirlockLawyerGlassLocked # DeltaV - Lawyer is in Justice Dept
|
||||
suffix: Lawyer, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
science: Structures/Doors/Airlocks/Standard/science.rsi
|
||||
security: Structures/Doors/Airlocks/Standard/security.rsi
|
||||
virology: Structures/Doors/Airlocks/Standard/virology.rsi
|
||||
justice: DeltaV/Structures/Doors/Airlocks/Standard/justice.rsi # Delta V - Add Justice Dept
|
||||
|
||||
- type: AirlockGroup
|
||||
id: Glass
|
||||
|
|
@ -28,6 +29,7 @@
|
|||
medical: Structures/Doors/Airlocks/Glass/medical.rsi
|
||||
security: Structures/Doors/Airlocks/Glass/security.rsi
|
||||
virology: Structures/Doors/Airlocks/Glass/virology.rsi
|
||||
justice: DeltaV/Structures/Doors/Airlocks/Glass/justice.rsi # Delta V - Add Justice Dept
|
||||
|
||||
- type: AirlockGroup
|
||||
id: Windoor
|
||||
|
|
|
|||
|
|
@ -80,6 +80,7 @@
|
|||
- EncryptionKeySecurity
|
||||
- EncryptionKeyService
|
||||
- EncryptionKeyCommand
|
||||
- EncryptionKeyJustice #DeltaV - Justice dept
|
||||
|
||||
- type: entity
|
||||
parent: TelecomServer
|
||||
|
|
@ -140,6 +141,7 @@
|
|||
containers:
|
||||
key_slots:
|
||||
- EncryptionKeySecurity
|
||||
- EncryptionKeyJustice #DeltaV - Justice dept
|
||||
|
||||
- type: entity
|
||||
parent: TelecomServer
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@
|
|||
- Cargo
|
||||
- Salvage
|
||||
- Medical
|
||||
# DeltaV additions
|
||||
- Justice
|
||||
|
||||
- type: guideEntry
|
||||
id: Survival
|
||||
|
|
|
|||
|
|
@ -12,4 +12,3 @@
|
|||
- Shoukou
|
||||
- Tortuga
|
||||
- TheHive
|
||||
- Submarine
|
||||
|
|
|
|||
|
|
@ -27,6 +27,11 @@
|
|||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 2, 3 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
#medical
|
||||
Chemist: [ 2, 2 ]
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
|
|
@ -51,7 +56,6 @@
|
|||
Clown: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
|
|
|
|||
|
|
@ -17,14 +17,13 @@
|
|||
prefixCreator: 'DV'
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
#service
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 1, 2 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
|
|
@ -35,6 +34,11 @@
|
|||
AtmosphericTechnician: [ 1, 2 ]
|
||||
StationEngineer: [ 2, 4 ]
|
||||
TechnicalAssistant: [ 3, 5 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
|
|
|
|||
|
|
@ -25,7 +25,6 @@
|
|||
Boxer: [ 2, 3 ]
|
||||
Chef: [ 2, 3 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Reporter: [ 0, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Janitor: [ 1, 3 ]
|
||||
|
|
@ -63,4 +62,9 @@
|
|||
CargoTechnician: [ 2, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Prosecutor: [ 1, 1]
|
||||
Clerk: [ 1, 1 ]
|
||||
|
||||
|
|
|
|||
|
|
@ -26,6 +26,11 @@
|
|||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 6, 8 ]
|
||||
TechnicalAssistant: [ 3, 5 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
#medical
|
||||
Chemist: [ 2, 3 ]
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
|
|
@ -38,7 +43,7 @@
|
|||
Detective: [ 1, 1 ]
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Prisoner: [ 4, 6 ] # move back to 10, 12 when ready
|
||||
PrisonGuard: [ 4, 6 ] # someday a 2:1 ratio of guard:prisoner is preferred
|
||||
PrisonGuard: [ 4, 6 ] # someday a 2:1 ratio of prisoner:guard is preferred
|
||||
SecurityOfficer: [ 6, 8 ]
|
||||
SecurityCadet: [ 2, 3 ]
|
||||
Warden: [ 1, 1 ]
|
||||
|
|
@ -50,7 +55,6 @@
|
|||
Clown: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Janitor: [ 2, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Mime: [ 1, 2 ]
|
||||
Musician: [ 2, 3 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
|
|
|
|||
|
|
@ -22,7 +22,6 @@
|
|||
Botanist: [ 1, 1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
|
|
@ -33,6 +32,11 @@
|
|||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 2, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@
|
|||
Boxer: [ 2, 2 ]
|
||||
Chef: [ 2 , 2 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Mime: [ 1, 1 ]
|
||||
|
|
@ -59,3 +58,8 @@
|
|||
CargoTechnician: [ 2, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
|
|
|
|||
|
|
@ -1,71 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Submarine
|
||||
mapName: 'Submarine'
|
||||
mapPath: /Maps/submarine.yml
|
||||
minPlayers: 60
|
||||
stations:
|
||||
Submarine:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Submarine {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'DV'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/DeltaV/NTES_Propeller.yml
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
#command
|
||||
Captain: [ 1, 1 ]
|
||||
#engineering
|
||||
AtmosphericTechnician: [ 2, 4 ]
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 4, 6 ]
|
||||
TechnicalAssistant: [ 1, 2 ]
|
||||
#medical
|
||||
Chemist: [ 2, 2 ]
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 4, 5 ]
|
||||
MedicalIntern: [ 1, 2 ]
|
||||
Paramedic: [ 2, 3 ]
|
||||
Psychologist: [ 1, 2 ]
|
||||
#security
|
||||
Brigmedic: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Prisoner: [ 2, 4 ]
|
||||
PrisonGuard: [ 1, 2 ]
|
||||
SecurityOfficer: [ 4, 6 ]
|
||||
SecurityCadet: [ 1, 2 ]
|
||||
Warden: [ 1, 1 ]
|
||||
#service
|
||||
Bartender: [ 2, 3 ]
|
||||
Botanist: [ 2, 4 ]
|
||||
Boxer: [ 2, 2 ]
|
||||
Chef: [ 3, 4 ]
|
||||
Clown: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Janitor: [ 2, 3 ]
|
||||
Lawyer: [ 2, 3 ]
|
||||
MartialArtist: [ 1, 2 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 2, 2 ]
|
||||
Reporter: [ 1, 2 ]
|
||||
ServiceWorker: [ 1, 2 ]
|
||||
Zookeeper: [ 2, 2 ]
|
||||
#science
|
||||
MedicalBorg: [ 2, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
ForensicMantis: [ 1, 1 ]
|
||||
ResearchAssistant: [ 1, 2 ]
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 5 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 5 ]
|
||||
Courier: [ 1, 2 ]
|
||||
SalvageSpecialist: [ 3, 5 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
|
|
@ -26,6 +26,11 @@
|
|||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 6, 8 ]
|
||||
TechnicalAssistant: [ 3, 5 ]
|
||||
#justice
|
||||
ChiefJustice: [ 1, 1 ]
|
||||
Clerk: [ 1, 1 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Prosecutor: [ 1, 1 ]
|
||||
#medical
|
||||
Chemist: [ 2, 2 ]
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
|
|
@ -50,7 +55,6 @@
|
|||
Clown: [ 1, 2 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Janitor: [ 2, 3 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
Mime: [ 1, 2 ]
|
||||
Musician: [ 2, 3 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
- type: palette
|
||||
- type: palette
|
||||
id: Departmental
|
||||
name: Departmental
|
||||
colors:
|
||||
|
|
@ -10,6 +10,7 @@
|
|||
bar: "#79150096"
|
||||
epistemics: "#D381C996" # DeltaV - Epistemics Department replacing Science
|
||||
logistics: "#A4610696" # DeltaV - Logistics Department replacing Cargo
|
||||
justice: "#6b2833DD" #DeltaV - Added Justice Department
|
||||
janitor: "#8c347f96"
|
||||
chemistry: "#fa750096"
|
||||
virology: "#43990996"
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
time: 14400 # 4 hours
|
||||
startingGear: LawyerGear
|
||||
icon: "JobIconLawyer"
|
||||
supervisors: job-supervisors-hop
|
||||
supervisors: job-supervisors-cj # Delta V - Change supervisor to chief justice
|
||||
access:
|
||||
- Service
|
||||
- Lawyer
|
||||
|
|
@ -23,7 +23,7 @@
|
|||
equipment:
|
||||
shoes: ClothingShoesBootsLaceup
|
||||
id: LawyerPDA
|
||||
ears: ClothingHeadsetSecurity
|
||||
ears: ClothingHeadsetJustice # DeltaV - Added lawyer to justice department
|
||||
# TODO add copy of space law
|
||||
inhand:
|
||||
- BriefcaseBrownFilled
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
- Clown
|
||||
- HeadOfPersonnel
|
||||
- Janitor
|
||||
- Lawyer
|
||||
# - Lawyer # DeltaV - Move Lawyer into Justice
|
||||
- Librarian
|
||||
- Mime
|
||||
- Musician
|
||||
|
|
|
|||
|
|
@ -121,8 +121,8 @@
|
|||
parent: JobIcon
|
||||
id: JobIconLawyer
|
||||
icon:
|
||||
sprite: /Textures/Interface/Misc/job_icons.rsi
|
||||
state: Lawyer
|
||||
sprite: /Textures/DeltaV/Interface/Misc/job_icons.rsi # DeltaV - Move Lawyer into Justice
|
||||
state: Lawyer # DeltaV - Move Lawyer into Justice
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
- type: weightedRandom
|
||||
id: Secret
|
||||
weights:
|
||||
Survival: 0.44
|
||||
Nukeops: 0.14
|
||||
Zombie: 0.03
|
||||
Traitor: 0.39
|
||||
Survival: 0.35
|
||||
Nukeops: 0.15
|
||||
Zombie: 0.07
|
||||
Traitor: 0.43
|
||||
#Pirates: 0.15 #ahoy me bucko
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,60 @@
|
|||
<Document>
|
||||
# Justice
|
||||
The primary goal of the [color=#a4885c]Justice[/color] department is to uphold space law and process trials in a timely manner.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="BoxFolderYellow"/>
|
||||
<GuideEntityEmbed Entity="BriefcaseBrown"/>
|
||||
<GuideEntityEmbed Entity="PaperOffice"/>
|
||||
<GuideEntityEmbed Entity="ClothingHeadHatPwig"/>
|
||||
</Box>
|
||||
|
||||
## Roles
|
||||
- The [color=#a4885c]Chief Justice[/color] should act as a judge during trials, and coordinating with Security to prepare upcoming trials or to review previous ones.
|
||||
- [color=#a4885c]Attorneys[/color] should represent the defense during trials, and should be contacting prisoners in need of defense or legal assistance. They also play a role as the public defender of the crew, also performing the function of [color=#a4885c]suing[/color] on behalf of the crew when needed.
|
||||
- [color=#a4885c]Prosecutors[/color] should represent (what else) the prosecution during trials, and should work with the Security department to prepare trials for court. In the case of an arrest, the Prosecutor should get a statement from the arresting officer about the matter, and is, in the case of felonies, [color=#a4885c]responsible for sentencing[/color]. If available, the prosecutor should work with [color=#a4885c]detectives[/color] to request evidence.
|
||||
- [color=#a4885c]Clerks[/color] should prepare witnesses and evidence to be presented and assist trial proceedings during an ongoing trial, and otherwise should assist all clerical facets of the Justice department and all crew. They are also the de facto manager of the [color=#a4885c]courtroom timer[/color], and should ensure pending cases be addressed in order of urgency.
|
||||
- Security roles, if present during a trial, should act as the bailiff and ensure the defendant is present. Security, while not required to be present during the entirety of the trial, should be present to enact the Judge's ruling once it is given. Outside of trials, the department of Security should communicate with the Justice Department to ensure current prisoners are handled as needed.
|
||||
|
||||
In the event of a trial being needed when [color=#a4885c]one of these roles is unavailable[/color]:
|
||||
- A substitute judge should be a member of the Justice department, or less preferably a member of Command or Security.
|
||||
- A substitute prosecutor should be either an attorney or clerk.
|
||||
- A substitute defense should be either a prosecutor or clerk, however the defendant has the right to represent themselves if they choose.
|
||||
|
||||
## Trial Procedure
|
||||
A criminal case should take [color=#a4885c]no longer than 25 minutes[/color] in trial, while a civil case would be [color=#a4885c]no longer than 15 minutes[/color]. The Chief Justice is in-charge of ensuring the trial is completed in a timely manner, but has [color=#a4885c]the ability to extend a trial[/color] if needed.
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="Gavel"/>
|
||||
<GuideEntityEmbed Entity="TrialTimer"/>
|
||||
</Box>
|
||||
The Chief Justice also has the power to charge someone with contempt of court, [color=#FF0000]a felony[/color], if they disrupt the case.
|
||||
|
||||
<Box>
|
||||
[color=#FFFF00]CRIMINAL TRIALS[/color]
|
||||
</Box>
|
||||
|
||||
Criminal cases should either [color=#a4885c]have[/color] security personnel present, or [color=#a4885c]plan to have[/color] them present by the end of the trial.
|
||||
|
||||
- The chosen judge begins the trial once both the defense and prosecution are ready.
|
||||
- The prosecution reads the charges applied to the defendant by security.
|
||||
- The prosecution provides evidence/witnesses and the arguments for these charges. They have, at most, [color=#a4885c]10 minutes[/color] to present their arguments before being required to request the judge for additional time, if needed.
|
||||
- The defense responds to these charges individually, [color=#a4885c]pleading guilty or not-guilty[/color]. If plead not-guilty, the defense then provides their counter-argument, along with evidence and/or witnesses to support their case. They also have [color=#a4885c]10 minutes[/color] to present their arguments before being required to request the judge for additional time, if needed.
|
||||
- After both the defense and prosecution have made their cases, they are given the opportunity to [color=#a4885c]cross-examine[/color] present witnesses and evidence. This step should take no longer than [color=#a4885c]5 minutes[/color], and it is at the judge's discretion if additional time is needed.
|
||||
- The judge considers both arguments and makes their ruling, which must then be notarized and stamped.
|
||||
- Any present or soon-to-be-present Security personnel will then enact the ruling.
|
||||
|
||||
<Box>
|
||||
[color=#00FF00]CIVIL TRIALS[/color]
|
||||
</Box>
|
||||
|
||||
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case. [color=#a4885c]Both the defendant and plaintiff must be made to summon at the court[/color], if a party [color=#a4885c]does not appear[/color] out of either refusal or negligence, or [color=#a4885c]fails to comply with a court order[/color] from a civil trial, that party may be charged with contempt of court, [color=#FF0000]a felony[/color].
|
||||
A civil case involves [color=#a4885c]seeking damages[/color] from a defendant, which could be monetary, an item, or otherwise.
|
||||
|
||||
- The chosen judge begins the trial once both the defense and plaintiff are ready.
|
||||
- The plaintiff themselves reads the complaint issued against the defendant.
|
||||
- The plaintiff provides any needed evidence/witnesses and the argument for this complaint. They have [color=#a4885c]5 minutes[/color], at most, to plead their case before being required to request additional time from the judge.
|
||||
- The defense responds to these charges individually, [color=#a4885c]pleading guilty or not-guilty[/color]. If plead not-guilty, the defense then provides their counter-argument, along with any evidence/witnesses they choose to present. They also have [color=#a4885c]5 minutes[/color] to plead their case before being required to request additional time from the judge.
|
||||
- The defense and plaintiff are afforded the opportunity to [color=#a4885c]cross-examine[/color] witnesses and evidence. This step should take no longer than [color=#a4885c]5 minutes[/color], and it is at the judge's discretion if additional time is needed.
|
||||
- The judge considers both arguments and makes their ruling, which must then be notarized and stamped.
|
||||
- The ruling should then be enacted if possible by the appropriate personnel, if needed Security and Justice Department staff can ensure the ruling is fulfilled completely and in a timely manner.
|
||||
|
||||
</Document>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue