Reduce FTL cooldown + increase range (#3293)
* Lower the FTL time * Doubled the range of FTL travel * Changed cooldown
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@ -19,7 +19,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
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[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const float FTLRange = 256f;
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public const float FTLRange = 512f; // DeltaV - Was 256f.
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public const float FTLBufferRange = 8f;
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private EntityQuery<MapGridComponent> _gridQuery;
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@ -80,7 +80,7 @@ space_wind = true
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[shuttle]
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arrivals = false
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cooldown = 120 # 110 longer than default
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cooldown = 90 # 80 longer than default
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emergency_dock_time = 360 # an extra 2 minutes over the default
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emergency_transit_time_min = 90
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auto_call_time = 120 # rounds are longer
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