Reduce FTL cooldown + increase range (#3293)

* Lower the FTL time

* Doubled the range of FTL travel

* Changed cooldown
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Radezolid 2025-03-23 21:21:26 -03:00 committed by GitHub
parent 11c4b1ac25
commit 5c9d9875a6
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2 changed files with 2 additions and 2 deletions

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@ -19,7 +19,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const float FTLRange = 256f;
public const float FTLRange = 512f; // DeltaV - Was 256f.
public const float FTLBufferRange = 8f;
private EntityQuery<MapGridComponent> _gridQuery;

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@ -80,7 +80,7 @@ space_wind = true
[shuttle]
arrivals = false
cooldown = 120 # 110 longer than default
cooldown = 90 # 80 longer than default
emergency_dock_time = 360 # an extra 2 minutes over the default
emergency_transit_time_min = 90
auto_call_time = 120 # rounds are longer