Localization of dungeon direction (#29911)

This commit is contained in:
chavonadelal 2024-07-12 12:24:37 +03:00 committed by deltanedas
parent 3e734fb763
commit 5de1e28465
1 changed files with 4 additions and 1 deletions

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@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components;
using Content.Shared.Localizations;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
@ -103,8 +104,10 @@ public sealed partial class SalvageSystem
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
if (component.DungeonLocation != Vector2.Zero)
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
component.Stage = ExpeditionStage.Running;
Dirty(args.MapUid, component);