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@ -59,7 +59,7 @@ public abstract partial class InventorySystem
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if (!hands.TryGetActiveHeldEntity(out var heldEntity))
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return false;
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return TryEquip(uid, heldEntity, slot, silent, force, component);
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return TryEquip(uid, heldEntity.Value, slot, silent, force, component);
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}
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public bool TryEquip(EntityUid uid, EntityUid itemUid, string slot, bool silent = false, bool force = false,
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