diff --git a/Content.Shared/Standing/StandingStateSystem.cs b/Content.Shared/Standing/StandingStateSystem.cs index 5660caa5b6..f646f91de4 100644 --- a/Content.Shared/Standing/StandingStateSystem.cs +++ b/Content.Shared/Standing/StandingStateSystem.cs @@ -101,7 +101,9 @@ namespace Content.Shared.Standing } } - if (!_gameTiming.IsFirstTimePredicted) + // check if component was just added or streamed to client + // if true, no need to play sound - mob was down before player could seen that + if (standingState.LifeStage <= ComponentLifeStage.Starting) return true; if (playSound)