From 5fbeecb011a64a457d04668d64bef06aef6ca28f Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Mon, 1 Dec 2025 03:01:04 -0800 Subject: [PATCH] [HOTFIX] FIX LIGHT MELEE LOGS (#41655) God fugcking Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs index 0b40aed3c3..b626366ea7 100644 --- a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs +++ b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs @@ -554,7 +554,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList); - if (!Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier)) // Shitmed Change + if (Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier)) // Shitmed Change { // If the target has stamina and is taking blunt damage, they should also take stamina damage based on their blunt to stamina factor if (damageResult.DamageDict.TryGetValue("Blunt", out var bluntDamage))