Add (rebalanced) double esword to uplink (#4145)
* Change stats * Add to uplink * Nerf a wee bit more * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Woops --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@ -8,3 +8,6 @@ uplink-foam-sabre-desc = A blade disguised as a toy foam sabre. Perfect for assa
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uplink-rigged-laser-tag-gun-name = Rigged Laser Tag Gun
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uplink-rigged-laser-tag-gun-desc = This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.
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uplink-desword-name = Double-Bladed Energy Sword
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uplink-desword-desc = Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at a cost of lower damage per hit. Good luck blocking any bullets with it.
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@ -290,17 +290,17 @@
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id: EnergySwordDouble
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description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets.
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components:
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- type: ItemToggle
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onUse: false # wielding events control it instead
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onActivate: false # prevents the weapon from being able to be turned on when it is on the ground
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soundActivate:
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path: /Audio/Weapons/ebladeon.ogg
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params:
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volume: 3
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soundDeactivate:
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path: /Audio/Weapons/ebladeoff.ogg
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params:
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volume: 3
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#- type: ItemToggle # DeltaV - commented out
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# onUse: false # wielding events control it instead
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# onActivate: false # prevents the weapon from being able to be turned on when it is on the ground
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# soundActivate:
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# path: /Audio/Weapons/ebladeon.ogg
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# params:
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# volume: 3
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# soundDeactivate:
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# path: /Audio/Weapons/ebladeoff.ogg
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# params:
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# volume: 3
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- type: ItemToggleMeleeWeapon
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activatedSoundOnSwing:
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path: /Audio/Weapons/eblademiss.ogg
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@ -308,10 +308,10 @@
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volume: 3
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variation: 0.250
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activatedDamage:
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types:
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Slash: 12
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Heat: 12
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Structural: 15
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types: # DeltaV - was 12 slash, 12 heat, 15 structural
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Slash: 9
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Heat: 9
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Structural: 8
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- type: ItemToggleActiveSound
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activeSound:
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path: /Audio/Weapons/ebladehum.ogg
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@ -324,11 +324,11 @@
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malus: 0.7
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- type: Execution
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doAfterDuration: 4.0
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- type: Wieldable
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wieldSound: null # esword light sound instead
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#- type: Wieldable # DeltaV - commented out
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# wieldSound: null # esword light sound instead
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- type: MeleeWeapon
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wideAnimationRotation: -135
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attackRate: 1.5
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attackRate: 2.0 # DeltaV - was 1.5
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angle: 100
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damage:
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types:
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@ -344,12 +344,10 @@
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map: [ "blade" ]
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- type: Item
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size: Small
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sprite: Objects/Weapons/Melee/e_sword_double-inhands.rsi
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sprite: _DV/Objects/Weapons/Melee/e_sword_double-inhands.rsi # DeltaV - fancier inhands sprite
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- type: Reflect
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reflectProb: .75
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reflectProb: .10 # DeltaV: Having two blades isn't really practical for reflecting shots.
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spread: 75
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reflects:
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- Energy # DeltaV: 80% Energy Reflection but no ballistics.
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- type: UseDelay
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delay: 1
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@ -42,3 +42,17 @@
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Telecrystal: 10
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categories:
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- UplinkWeaponry
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- type: listing
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id: UplinkDesword
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name: uplink-desword-name
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description: uplink-desword-desc
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icon: { sprite: /Textures/Objects/Weapons/Melee/e_sword_double.rsi, state: icon }
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discountCategory: veryRareDiscounts
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discountDownTo:
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Telecrystal: 6
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productEntity: EnergySwordDouble
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cost:
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Telecrystal: 9
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categories:
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- UplinkWeaponry
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After Width: | Height: | Size: 2.6 KiB |
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After Width: | Height: | Size: 169 B |
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After Width: | Height: | Size: 174 B |
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@ -0,0 +1,63 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Inhands by RiceMar1244. Modified by NoElkaTheGod (GitHub).",
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"size": {
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"x": 64,
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"y": 64
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},
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"states": [
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-left-blade",
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"directions": 4,
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"delays": [
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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]
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]
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "inhand-right-blade",
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"directions": 4,
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"delays": [
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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],
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[
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0.1,
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0.1
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]
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]
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}
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]
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}
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