PR Review fulfillments

This commit is contained in:
Coryler 2026-06-24 12:10:21 +02:00
parent 61b980c6e5
commit 63d7c592a1
11 changed files with 27 additions and 113 deletions

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@ -78,11 +78,12 @@ public sealed class MappingCategoryTest : GameTest
var ent = (uid, comp);
Assert.That(catSys.CanMap(ent, allowed), $"Entity {entMan.ToPrettyString(uid)} cannot be mapped on {rootedPath}");
}
//
// foreach (var uid in maps)
// {
// entMan.DeleteEntity(uid);
// }
foreach (var uid in maps)
{
maps.Remove(uid);
entMan.DeleteEntity(uid);
}
}
});
});

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@ -90,11 +90,6 @@ namespace Content.Server.Voting.Managers
private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
// Delta V - Begin checking and blocking Dummy Sessions (or a certain stupid name)
if (e.Session.Channel.UserName.Contains("integration_dummy_"))
return;
// Delta V - End... Yes it's not good looking, but got no access to DummySession
if (e.NewStatus == SessionStatus.InGame)
{
// Send current votes to newly connected players.

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@ -415,11 +415,6 @@ public abstract class SharedEntityStorageSystem : EntitySystem
public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, EntityStorageComponent? component = null)
{
// Delta V - Begin premature stop in case we try to open a person or entity
if (!HasComp<EntityStorageComponent>(target))
return false;
// Delta V - End premature stop in case we try to open a person or entity
if (!Resolve(target, ref component))
return false;

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@ -350,7 +350,7 @@ public abstract class SharedFishingSystem : EntitySystem
var targetCoords = Xform.GetMapCoordinates(Transform(attachedEnt));
var playerCoords = Xform.GetMapCoordinates(Transform(player));
// var rand = new System.Random((int) Timing.CurTick.Value); // evil random prediction hack // Delta V - No idea, commenting out for now
var rand = SharedRandomExtensions.PredictedRandom(Timing, GetNetEntity(ent));
var rand = SharedRandomExtensions.PredictedRandom(Timing, GetNetEntity(ent)); // Delta V - Replaced with SharedRandomExtensions
// Calculate throw direction
var direction = (playerCoords.Position - targetCoords.Position) * rand.NextFloat(0.2f, 0.85f);

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@ -372,13 +372,13 @@
Log:
min: 2
max: 8
# Delta V Commented out until we need it again (currently tests hate it)
# Delta V - Begin Comment out => Causes test fails since they spawn with weapons which upon removal count against the asserts.
# - !type:SpawnEntitiesBehavior
# spawn:
# MobChristmasKobold:
# min: 4
# max: 8
# End Delta V - Spawn Christmas kobold.
# End Delta V - End Comment
- type: entity
parent: FloraTreeChristmas02

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@ -370,22 +370,22 @@
shader: unshaded
- state: refill_sec
#- type: entity
# abstract: true # DeltaV: Salvage vendor doesn't have stock anymore
# parent: BaseVendingMachineRestock
# id: VendingMachineRestockSalvageEquipment
# name: Salvage Vendor restock box
# description: Strike the earth ere the space carp nip your behind! Slam into a salvage vendor to begin.
# components:
# - type: VendingMachineRestock
# canRestock:
# - SalvageEquipmentInventory
# - type: Sprite
# layers:
# - state: base
# - state: green_bit
# shader: unshaded
# - state: refill_salvage
- type: entity
abstract: true # DeltaV: Salvage vendor doesn't have stock anymore
parent: BaseVendingMachineRestock
id: VendingMachineRestockSalvageEquipment
name: Salvage Vendor restock box
description: Strike the earth ere the space carp nip your behind! Slam into a salvage vendor to begin.
components:
- type: VendingMachineRestock
canRestock:
- SalvageEquipmentInventory
- type: Sprite
layers:
- state: base
- state: green_bit
shader: unshaded
- state: refill_salvage
- type: entity
parent: BaseVendingMachineRestock

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@ -167,16 +167,6 @@
head: ClothingHeadHatGladiator
shoes: ClothingShoesCult
#Ash Walker
- type: startingGear
id: AshWalker
equipment:
jumpsuit: ClothingUniformJumpsuitGladiator
outerClothing: ClothingOuterArmorBone
back: SpearBone
head: ClothingHeadHelmetBone
shoes: ClothingShoesCult
#Banana Clown
- type: startingGear
id: BananaClown

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@ -1,8 +0,0 @@
#- type: entity
# parent: OrganAnimalLungs
# id: OrganAshWalkerLungs
# name: ashwalker lungs
# description: These lungs are adapted from isolation in lavaland, capable of withstanding the low oxygen content and ash storms.
# components:
# - type: Lung
# saturationLoss: 0.5

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@ -1,49 +0,0 @@
#- type: body
# name: ashwalker
# id: AshWalker
# root: torso
# slots:
# head:
# part: HeadReptilian
# connections:
# - torso
# organs:
# brain: OrganHumanBrain
# eyes: OrganHumanEyes
# torso:
# part: TorsoReptilian
# organs:
# heart: OrganAnimalHeart
# lungs: OrganAshWalkerLungs
# stomach: OrganReptilianStomach
# liver: OrganAnimalLiver
# kidneys: OrganHumanKidneys
# connections:
# - right arm
# - left arm
# - right leg
# - left leg
# right arm:
# part: RightArmReptilian
# connections:
# - right hand
# left arm:
# part: LeftArmReptilian
# connections:
# - left hand
# right hand:
# part: RightHandReptilian
# left hand:
# part: LeftHandReptilian
# right leg:
# part: RightLegReptilian
# connections:
# - right foot
# left leg:
# part: LeftLegReptilian
# connections:
# - left foot
# right foot:
# part: RightFootReptilian
# left foot:
# part: LeftFootReptilian

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@ -1,10 +0,0 @@
#- type: entity
# save: false
# parent: MobReptilian
# id: MobAshWalker
# name: Urist McAsh
# suffix: ""
# components:
# - type: Body
# prototype: AshWalker
# - type: AshStormImmune

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@ -6,7 +6,7 @@
components:
- type: ApcPowerReceiver
powerLoad: 500
# Delta V - Begin Changing PowerState here for Tests. IdlePowerDraw can't be less than APCPowerReceiver.
# Delta V - Begin Set idlePowerDraw to initial Powerload
- type: PowerState
idlePowerDraw: 500
workingPowerDraw: 1000
@ -55,7 +55,7 @@
components:
- type: ApcPowerReceiver
powerLoad: 500
# Delta V - Begin Changing PowerState here for Tests. IdlePowerDraw can't be less than APCPowerReceiver.
# Delta V - Begin Set idlePowerDraw to initial Powerload
- type: PowerState
idlePowerDraw: 500
workingPowerDraw: 1000