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nuke autolathe/protolathe (#3079)
* nuke autolathe/protolathe * change protolathe in construction test * :trollface: * remove evil boards from mysta locker * remove hyper convection boards from the tech * update guidebook * make epi guidebook not lies * migrate the boards to null * nospawn because migrations dont apply for some maps * a * grr --------- Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -6,8 +6,8 @@ public sealed class MachineConstruction : InteractionTest
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{
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private const string MachineFrame = "MachineFrame";
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private const string Unfinished = "UnfinishedMachineFrame";
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private const string ProtolatheBoard = "ProtolatheMachineCircuitboard";
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private const string Protolathe = "Protolathe";
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private const string ProtolatheBoard = "EngineeringTechFabCircuitboard"; // DeltaV - departmental techfabs
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private const string Protolathe = "EngineeringTechFab"; // DeltaV
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private const string Beaker = "Beaker";
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[Test]
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@@ -49,6 +49,8 @@ public sealed class MachineConstruction : InteractionTest
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await Interact(Screw, Pry, Pry);
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AssertPrototype(MachineFrame);
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return; // DeltaV - i doubt this will break ever and cbf to change it to something else
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// Change it into an autolathe
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await InteractUsing("AutolatheMachineCircuitboard");
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AssertPrototype(MachineFrame);
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