nuke autolathe/protolathe (#3079)

* nuke autolathe/protolathe

* change protolathe in construction test

* :trollface:

* remove evil boards from mysta locker

* remove hyper convection boards from the tech

* update guidebook

* make epi guidebook not lies

* migrate the boards to null

* nospawn because migrations dont apply for some maps

* a

* grr

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2025-04-14 22:40:05 -04:00
committed by GitHub
co-authored by deltanedas
parent 4500393962
commit 64417d3063
9 changed files with 34 additions and 18 deletions
@@ -6,8 +6,8 @@ public sealed class MachineConstruction : InteractionTest
{
private const string MachineFrame = "MachineFrame";
private const string Unfinished = "UnfinishedMachineFrame";
private const string ProtolatheBoard = "ProtolatheMachineCircuitboard";
private const string Protolathe = "Protolathe";
private const string ProtolatheBoard = "EngineeringTechFabCircuitboard"; // DeltaV - departmental techfabs
private const string Protolathe = "EngineeringTechFab"; // DeltaV
private const string Beaker = "Beaker";
[Test]
@@ -49,6 +49,8 @@ public sealed class MachineConstruction : InteractionTest
await Interact(Screw, Pry, Pry);
AssertPrototype(MachineFrame);
return; // DeltaV - i doubt this will break ever and cbf to change it to something else
// Change it into an autolathe
await InteractUsing("AutolatheMachineCircuitboard");
AssertPrototype(MachineFrame);