Add cvar to deadmin when joining round (#18430)
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2d08f02d23
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@ -1,11 +1,13 @@
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost;
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using Content.Server.Players;
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using Content.Server.Spawners.Components;
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using Content.Server.Speech.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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@ -22,6 +24,8 @@ namespace Content.Server.GameTicking
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{
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public sealed partial class GameTicker
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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private const string ObserverPrototypeName = "MobObserver";
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/// <summary>
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@ -133,6 +137,10 @@ namespace Content.Server.GameTicking
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return;
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}
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// Automatically de-admin players who are joining.
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if (_cfg.GetCVar(CCVars.AdminDeadminOnJoin) && _adminManager.IsAdmin(player))
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_adminManager.DeAdmin(player);
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// We raise this event to allow other systems to handle spawning this player themselves. (e.g. late-join wizard, etc)
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var bev = new PlayerBeforeSpawnEvent(player, character, jobId, lateJoin, station);
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RaiseLocalEvent(bev);
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@ -705,6 +705,13 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> AdminShowPIIOnBan =
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CVarDef.Create("admin.show_pii_onban", false, CVar.SERVERONLY);
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/// <summary>
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/// If an admin joins a round by reading up or using the late join button, automatically
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/// de-admin them.
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/// </summary>
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public static readonly CVarDef<bool> AdminDeadminOnJoin =
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CVarDef.Create("admin.deadmin_on_join", false, CVar.SERVERONLY);
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/*
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* Explosions
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*/
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