Only auto-enable internals when necessary (#28248)

* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
This commit is contained in:
Leon Friedrich
2024-06-01 17:55:05 +02:00
committed by null
parent 22ebbba055
commit 65a712700c
16 changed files with 189 additions and 34 deletions
@@ -51,7 +51,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
{
if (modifiedDamage.Any() && !deleted)
if (modifiedDamage.AnyPositive() && !deleted)
{
_color.RaiseEffect(Color.Red, new List<EntityUid> { target }, Filter.Pvs(target, entityManager: EntityManager));
}