Tie NPC services to plans (#16451)

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metalgearsloth 2023-05-15 16:18:18 +10:00 committed by GitHub
parent cbd5db3ca5
commit 66ae137b70
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2 changed files with 18 additions and 31 deletions

View File

@ -14,19 +14,18 @@ public sealed class HTNComponent : NPCComponent
DataField("rootTask", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<HTNCompoundTask>))]
public string RootTask = default!;
/// <summary>
/// Check any active services for our current plan. This is used to find new targets for example without changing our plan.
/// </summary>
[DataField("checkServices")]
public bool CheckServices = true;
/// <summary>
/// The NPC's current plan.
/// </summary>
[ViewVariables]
public HTNPlan? Plan;
// TODO: Need dictionary timeoffsetserializer.
/// <summary>
/// Last time we tried a particular <see cref="UtilityService"/>.
/// </summary>
[DataField("serviceCooldowns")]
public Dictionary<string, TimeSpan> ServiceCooldowns = new();
/// <summary>
/// How long to wait after having planned to try planning again.
/// </summary>

View File

@ -21,9 +21,7 @@ namespace Content.Server.NPC.HTN;
public sealed class HTNSystem : EntitySystem
{
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly NPCUtilitySystem _utility = default!;
@ -42,22 +40,12 @@ public sealed class HTNSystem : EntitySystem
base.Initialize();
_sawmill = Logger.GetSawmill("npc.htn");
SubscribeLocalEvent<HTNComponent, ComponentShutdown>(OnHTNShutdown);
SubscribeLocalEvent<HTNComponent, EntityUnpausedEvent>(OnHTNUnpaused);
SubscribeNetworkEvent<RequestHTNMessage>(OnHTNMessage);
_prototypeManager.PrototypesReloaded += OnPrototypeLoad;
OnLoad();
}
private void OnHTNUnpaused(EntityUid uid, HTNComponent component, ref EntityUnpausedEvent args)
{
foreach (var (service, cooldown) in component.ServiceCooldowns)
{
var newCooldown = cooldown + args.PausedTime;
component.ServiceCooldowns[service] = newCooldown;
}
}
private void OnHTNMessage(RequestHTNMessage msg, EntitySessionEventArgs args)
{
if (!_admin.HasAdminFlag((IPlayerSession) args.SenderSession, AdminFlags.Debug))
@ -220,6 +208,7 @@ public sealed class HTNSystem : EntitySystem
if (comp.Plan == null || newPlanBetter)
{
comp.CheckServices = false;
comp.Plan?.CurrentTask.Operator.Shutdown(comp.Blackboard, HTNOperatorStatus.BetterPlan);
comp.Plan = comp.PlanningJob.Result;
@ -251,6 +240,11 @@ public sealed class HTNSystem : EntitySystem
}, session.ConnectedClient);
}
}
// Keeping old plan
else
{
comp.CheckServices = true;
}
comp.PlanningJob = null;
comp.PlanningToken = null;
@ -331,20 +325,16 @@ public sealed class HTNSystem : EntitySystem
var currentTask = component.Plan.CurrentTask;
var blackboard = component.Blackboard;
foreach (var service in currentTask.Services)
// Service still on cooldown.
if (component.CheckServices)
{
// Service still on cooldown.
if (component.ServiceCooldowns.TryGetValue(service.ID, out var lastService) &&
_timing.CurTime < lastService)
foreach (var service in currentTask.Services)
{
continue;
var serviceResult = _utility.GetEntities(blackboard, service.Prototype);
blackboard.SetValue(service.Key, serviceResult.GetHighest());
}
var serviceResult = _utility.GetEntities(blackboard, service.Prototype);
blackboard.SetValue(service.Key, serviceResult.GetHighest());
var cooldown = TimeSpan.FromSeconds(_random.NextFloat(service.MinCooldown, service.MaxCooldown));
component.ServiceCooldowns[service.ID] = _timing.CurTime + cooldown;
component.CheckServices = false;
}
status = currentOperator.Update(blackboard, frameTime);
@ -355,7 +345,6 @@ public sealed class HTNSystem : EntitySystem
break;
case HTNOperatorStatus.Failed:
currentOperator.Shutdown(blackboard, status);
component.ServiceCooldowns.Clear();
component.Plan = null;
break;
// Operator completed so go to the next one.
@ -366,7 +355,6 @@ public sealed class HTNSystem : EntitySystem
// Plan finished!
if (component.Plan.Tasks.Count <= component.Plan.Index)
{
component.ServiceCooldowns.Clear();
component.Plan = null;
break;
}