move TriggerExplosion to shared (#30227)

* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2025-03-01 17:02:14 +00:00
committed by deltanedas
co-authored by deltanedas
parent caae5f4d06
commit 6814d525a4
11 changed files with 52 additions and 53 deletions
@@ -7,13 +7,13 @@ using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Content.Shared.Explosion.EntitySystems;
namespace Content.Server.Explosion.EntitySystems;
// This partial part of the explosion system has all of the functions used to create the actual explosion map.
// I.e, to get the sets of tiles & intensity values that describe an explosion.
public sealed partial class ExplosionSystem : SharedExplosionSystem
public sealed partial class ExplosionSystem
{
/// <summary>
/// This is the main explosion generating function.