Armor price calculations (#11417)

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
fixes https://github.com/space-wizards/space-station-14/issues/11299
This commit is contained in:
rolfero 2022-11-08 01:36:53 +01:00 committed by GitHub
parent 7b434354fd
commit 6a497d3f55
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 87 additions and 7 deletions

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@ -2,14 +2,20 @@ using Content.Shared.Damage;
using Content.Server.Examine;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
using Content.Server.Cargo.Systems;
using Robust.Shared.Prototypes;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Inventory;
namespace Content.Server.Armor
{
public sealed class ArmorSystem : EntitySystem
{
const double CoefDefaultPrice = 2; // default price of 1% protection against any type of damage
const double FlatDefaultPrice = 10; //default price of 1 damage protection against a certain type of damage
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
public override void Initialize()
{
@ -17,6 +23,43 @@ namespace Content.Server.Armor
SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<DamageModifyEvent>>(OnDamageModify);
SubscribeLocalEvent<ArmorComponent, GetVerbsEvent<ExamineVerb>>(OnArmorVerbExamine);
SubscribeLocalEvent<ArmorComponent, PriceCalculationEvent>(GetArmorPrice);
}
private void GetArmorPrice(EntityUid uid, ArmorComponent component, ref PriceCalculationEvent args)
{
if (component.Modifiers == null)
return;
double price = 0;
foreach (var modifier in component.Modifiers.Coefficients)
{
_protoManager.TryIndex(modifier.Key, out DamageTypePrototype? damageType);
if (damageType != null)
{
price += damageType.ArmorPriceCoefficient * 100 * (1 - modifier.Value);
}
else
{
price += CoefDefaultPrice * 100 * (1 - modifier.Value);
}
}
foreach (var modifier in component.Modifiers.FlatReduction)
{
_protoManager.TryIndex(modifier.Key, out DamageTypePrototype? damageType);
if (damageType != null)
{
price += damageType.ArmorPriceFlat * modifier.Value;
}
else
{
price += FlatDefaultPrice * modifier.Value;
}
}
args.Price += price;
}
private void OnDamageModify(EntityUid uid, ArmorComponent component, InventoryRelayedEvent<DamageModifyEvent> args)

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@ -12,5 +12,17 @@ namespace Content.Shared.Damage.Prototypes
{
[IdDataFieldAttribute]
public string ID { get; } = default!;
/// <summary>
/// The price for each 1% damage reduction in armors
/// </summary>
[DataField("armorCoefficientPrice")]
public double ArmorPriceCoefficient { get; set; }
/// <summary>
/// The price for each flat damage reduction in armors
/// </summary>
[DataField("armorFlatPrice")]
public double ArmorPriceFlat { get; set; }
}
}

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@ -4,7 +4,7 @@
sprite: Clothing/Head/Helmets/bombsuit.rsi
state: icon
product: CrateEmergencyExplosive
cost: 500
cost: 650
category: Emergency
group: market
@ -14,7 +14,7 @@
sprite: Objects/Misc/fire_extinguisher.rsi
state: fire_extinguisher_closed
product: CrateEmergencyFire
cost: 1000
cost: 1200
category: Emergency
group: market
@ -34,7 +34,7 @@
sprite: Structures/Wallmounts/signs.rsi
state: radiation
product: CrateEmergencyRadiation
cost: 500
cost: 900
category: Emergency
group: market

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@ -4,7 +4,7 @@
sprite: Clothing/OuterClothing/Vests/oldarmor.rsi
state: icon
product: CrateSecurityArmor
cost: 500
cost: 700
category: Security
group: market
@ -14,7 +14,7 @@
sprite: Clothing/Head/Helmets/security.rsi
state: icon
product: CrateSecurityHelmet
cost: 500
cost: 550
category: Security
group: market
@ -44,7 +44,7 @@
sprite: Clothing/OuterClothing/Armor/riot.rsi
state: icon
product: CrateSecurityRiot
cost: 2000
cost: 2800
category: Security
group: market

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@ -3,41 +3,66 @@
# Usually healed automatically if entity can breathe
- type: damageType
id: Asphyxiation
armorCoefficientPrice: 5
armorFlatPrice: 50
# Damage representing not having enough blood.
# Represents there not enough blood to supply oxygen (or equivalent).
- type: damageType
id: Bloodloss
armorCoefficientPrice: 5
armorFlatPrice: 50
- type: damageType
id: Blunt
armorCoefficientPrice: 2
armorFlatPrice: 10
- type: damageType
id: Cellular
armorCoefficientPrice: 5
armorFlatPrice: 30
- type: damageType
id: Cold
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Heat
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Piercing
armorCoefficientPrice: 2
armorFlatPrice: 10
# Poison damage. Generally caused by various reagents being metabolised.
- type: damageType
id: Poison
armorCoefficientPrice: 10
armorFlatPrice: 60
- type: damageType
id: Radiation
armorCoefficientPrice: 2.5
armorFlatPrice: 16
- type: damageType
id: Shock
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Slash
armorCoefficientPrice: 2
armorFlatPrice: 10
# Damage represent structures internal integrity.
# Exclusive for structures such as walls, airlocks and others.
- type: damageType
id: Structural
armorCoefficientPrice: 1
armorFlatPrice: 1