Move mind role components to shared (#39606)

This commit is contained in:
slarticodefast
2025-11-23 15:22:24 -06:00
committed by Vanessa
parent 7f61ce74c5
commit 6a699b7bc5
66 changed files with 227 additions and 276 deletions
@@ -9,7 +9,6 @@ using Content.Server.Mind;
using Content.Server.Roles;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Components;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
@@ -20,6 +19,7 @@ using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Systems;
using Content.Shared.NukeOps;
using Content.Shared.Pinpointer;
using Content.Shared.Roles.Components;
using Content.Shared.Station.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -3,7 +3,6 @@ using System.Linq;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
using Content.Server.Roles;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
@@ -11,7 +10,7 @@ using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Players;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.Roles.Components;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -1,7 +1,5 @@
using System.Linq;
using Content.Server.Roles;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.Roles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;