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Move mind role components to shared (#39606)
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@@ -9,7 +9,6 @@ using Content.Server.Mind;
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using Content.Server.Roles;
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using Content.Server.RoundEnd;
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using Content.Server.Shuttles.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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@@ -20,6 +19,7 @@ using Content.Shared.NPC.Prototypes;
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using Content.Shared.NPC.Systems;
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using Content.Shared.NukeOps;
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using Content.Shared.Pinpointer;
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using Content.Shared.Roles.Components;
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using Content.Shared.Station.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -3,7 +3,6 @@ using System.Linq;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind;
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using Content.Server.Roles;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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@@ -11,7 +10,7 @@ using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Players;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Roles.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -1,7 +1,5 @@
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using System.Linq;
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using Content.Server.Roles;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Roles.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Reflection;
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