fix: restore pai shop action handling (#4651)
* fix: restore pai shop action handling
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6b65d3bb15
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@ -1,15 +1,18 @@
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Instruments;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen.Components; // DeltaV - shared
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using Content.Server.Store.Systems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mind.Components;
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using Content.Shared.PAI;
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using Content.Shared.Popups;
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using Robust.Shared.Random;
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using System.Text;
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using Content.Shared.Store;
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using Content.Shared.Store.Components;
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using Content.Shared.Instruments;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Prototypes;
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using System.Text;
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namespace Content.Server.PAI;
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@ -19,12 +22,13 @@ public sealed class PAISystem : SharedPAISystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly ToggleableGhostRoleSystem _toggleableGhostRole = default!;
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/// <summary>
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/// Possible symbols that can be part of a scrambled pai's name.
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/// </summary>
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private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' '};
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private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' ' };
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public override void Initialize()
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{
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@ -34,6 +38,8 @@ public sealed class PAISystem : SharedPAISystem
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SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<PAIComponent, BeingMicrowavedEvent>(OnMicrowaved);
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SubscribeLocalEvent<PAIComponent, PAIShopActionEvent>(OnShop);
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}
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private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
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@ -101,6 +107,14 @@ public sealed class PAISystem : SharedPAISystem
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_metaData.SetEntityName(uid, val);
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}
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private void OnShop(Entity<PAIComponent> ent, ref PAIShopActionEvent args)
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{
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if (!TryComp<StoreComponent>(ent, out var store))
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return;
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_store.ToggleUi(args.Performer, ent, store);
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}
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public void PAITurningOff(EntityUid uid)
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{
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// Close the instrument interface if it was open
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