diff --git a/Content.Server/_DV/Weapons/Ranged/Systems/FireOnLandSystem.cs b/Content.Server/_DV/Weapons/Ranged/Systems/FireOnLandSystem.cs index 7aeaeba74d..869ce93fea 100644 --- a/Content.Server/_DV/Weapons/Ranged/Systems/FireOnLandSystem.cs +++ b/Content.Server/_DV/Weapons/Ranged/Systems/FireOnLandSystem.cs @@ -26,6 +26,6 @@ public sealed class FireOnLandSystem : EntitySystem var dir = gc.DefaultDirection; dir = new Vector2(-dir.Y, dir.X); // 90 degrees counter-clockwise, guns shoot down by default - _gunSystem.AttemptShoot(ent, ent, gc, new EntityCoordinates(ent, dir)); + _gunSystem.AttemptShoot(ent, (ent, gc), new EntityCoordinates(ent, dir)); } }