Merge 1917a56320 into 7dc4c5f3fc
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commit
6d5e6934e2
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@ -1 +1,4 @@
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ghost-role-information-rat-king-description = You are the Rat King, an evil creature bent on devouring all food on the station. Lay claim to your new kingdom with your army of rats!
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ghost-role-information-baba-name = Baba
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ghost-role-information-baba-description = A cute scurret hired to help the bartender manage the bar.
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@ -19,6 +19,7 @@ role-description-ifrit = "Burn baby, burn!"
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role-description-carpy = "Grrr!"
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role-description-shiva = "Hsssss!"
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role-description-pun-pun = "Ook!"
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role-description-baba = "Wawa?"
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job-description-boxer = Fight your way to the top! Challenge the head of personnel and get brigged when you win.
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job-description-zookeeper = Put on a joyful display of cute animals and space carps for all the crew to see.
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@ -97,6 +97,7 @@ role-name-ifrit = Ifrit
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role-name-carpy = Carpy
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role-name-shiva = Shiva
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role-name-pun-pun = Pun Pun
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role-name-baba = Baba
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# Station specific
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job-name-boxer = Boxer
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@ -217,6 +217,7 @@
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- type: ConditionalSpawner
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prototypes:
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- MobMonkeyPunpun
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- MobScurretBaba # DeltaV - Add Baba as an alternative to Pun Pun
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- type: entity
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parent: MarkerBase
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@ -278,3 +278,38 @@
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- FootstepSound
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- type: StealTarget
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stealGroup: AnimalSilvia
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- type: entity
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parent: MobBaseScurret
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id: MobScurretBaba
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name: Baba
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description: Wawa?
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components:
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- type: Sprite
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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sprite: Mobs/Animals/scurret/scurret.rsi
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state: scurret
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color: "#e69d00"
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- type: GhostRole
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makeSentient: true
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allowSpeech: true
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allowMovement: true
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name: ghost-role-information-baba-name
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description: ghost-role-information-baba-description
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rules: ghost-role-information-nonantagonist-rules
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job: RoleBaba
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- type: GhostTakeoverAvailable
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- type: Loadout
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prototypes: [MobScurretBaba]
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- type: Tag
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tags:
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- CannotSuicide
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- DoorBumpOpener
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- VimPilot
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- AnomalyHost
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@ -202,6 +202,20 @@
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- type: PresetIdCard
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job: Prosecutor
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# Service
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- type: entity
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parent: BartenderIDCard
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id: BabaIDCard
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name: Baba ID card
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components:
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- type: PresetIdCard
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job: Bartender
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name: BaBa
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- type: Tag
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tags:
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- DoorBumpOpener
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# Other
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- type: entity
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@ -72,3 +72,13 @@
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pocket1: AgentIDCard
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pocket2: HandheldStationMapRecordsTablet
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# innerClothingSkirt: ClothingUniformJumpsuitPyjamaSyndicatePink # I don't think loadouts work for ghost roles anyways
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# Station pets
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- type: startingGear
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id: MobScurretBaba
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equipment:
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ears: ClothingHeadsetService
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jumpsuit: ClothingUniformSeniorBartender
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id: BabaIDCard
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back: ClothingBagPet
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@ -73,3 +73,14 @@
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- !type:RoleTimeRequirement
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role: JobBartender
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time: 1h
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- type: job
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id: RoleBaba
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name: role-name-baba
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description: role-description-baba
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setPreference: false
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playTimeTracker: RoleBaba
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requirements:
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- !type:RoleTimeRequirement
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role: JobBartender
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time: 1h
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@ -54,3 +54,6 @@
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- type: playTimeTracker
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id: JobZookeeper
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- type: playTimeTracker
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id: RoleBaba
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